The first update after Clash Mini Season 2 was just released! With it, comes lots of great balance changes including some nerfs to Archer Queen and buffs to Fisherman.
It’ll be nice to see Archer Queen back on the battle boards and some new decks the community creates with all these differences.
Some other notable changes you should know are the HP decrease for Skeleton Gaurd and other small updates to Golden Giant and Swordsman. You can check them all out right below:
Mini Changes
- Swordsman
- HP increased to 6 (from 5)
- Energy cost reduced to 4 (from 5)
- Musketeer
- HP increased to 8 (from 7)
- Hit Speed increased to 0.65 (from 0.55)
- Miner
- Hit Speed per upgrade increased to 0.2 (from 0.15)
- Archer
- HP increased to 5 (from 4)
- Hit Speed increased to 0.6 (from 0.5)
- Spear Goblin
- Spear Toss damage increased to 5 (from 4)
- HP increased to 5 (from 4)
- Hit Speed per upgrade increased to 0.2 (from 0.15)
- Battle Healer
- HP reduced to 10 (from 11)
- Hit Speed per upgrade increased to 0.2 (from 0.1)
- Energy cost reduced to 7 (from 8)
- Healing Ranger
- Hit Speed increased to 0.7 (from 0.6)
- Hit Speed per upgrade increased to 0.15 (from 0.1)
- Skeleton Guard
- HP reduced to 5 (from 8)
- Energy cost reduced to 4 (from 6)
- Hit Speed increased to 0.5 (from 0.4)
- Shield-up! shield amount increased to 7 (from 6)
- Iron Shield bonus shield amount reduced to 5 (from 6)
- Prince
- Stun penalty for missing the charge reduced to 2s (from 3s)
- Hit Speed per upgrade increased to 0.2 (from 0.15)
- Wizard
- Spicy reduces 50% of healing effect instead of fully prevent healing
- Giant Skeleton
- Bigger Booom now affects a smaller area (Range 2)
- HP per upgrade reduced to 2 (from 3)
- Hit Speed reduced to 0.3 (from 0.35)
- Dart Goblin
- HP reduced to 5 (from 6)
- Hit Speed reduced to 0.55 (from 0.6)
- Golden Giant
- HP reduced to 12 (from 13)
- Hit Speed reduced to 0.3 (from 0.35)
- Mini Pekka
- HP per upgrade reduced to 2 (from 3)
- Fisherman
- Hook no longer stuns enemy
- HP reduced to 6 (from 10)
- Hit Speed reduced to 0.3 (from 0.4)
Hero Changes
- Royal Champion
- Attack Range reduced to 3 (from 4)
- Infinite Shield bouncing ranged reduced to 3 (from 4)
- Bouncing Shield stun duration reduced to 0.5s (from 1s)
- Shield Maiden
- Magnetic Shield now taunt all enemies and last for 4s
- Will Power now grants 3 Energy (from 2)
- Archer Queen
- Base HP increased to 7 (from 6)
- Inspire now grants 30% Attack Speed increased from 20%
- Barbarian King
- Base Hit Speed increased to 0.85 (from 0.8)