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Clash Mini Mid-Season 3 Update Notes

This is a big list. The new update for Clash Mini is on its way with great reworks for some level 4 Minis and a big buff to E-wiz. Below are all the changes for the June 16th update from the Clash Mini Discord.

Balance Changes

Minis

Electro Wizard
Attack speed per upgrade increased to 0.15 from 0.1
The super ability now hits one more target
First Upgrade: Zzzap strikes up to 5 enemies

Mega Knight
HP per upgrade reduced to 6 from 7
Skyfall range slightly increased
The second upgrade: Skyfall range largely increased

Witch
Base attack speed reduced to 0.6 from 0.65
Attack speed per upgrade increased to 0.1 from 0
Energy reduced to 3 from 4
Skeleton HP reduced to 2
The first upgrade increased the Skeleton amount by 2

P.E.K.K.A
Heavy Blade trigger chance increased to 25% from 20%
Healing Ranger
Base attack speed increased to 0.7 from 0.6
HP per upgrade increased to 1 from 0

Wizard
Base HP increased to 5 from 4

Ice Wizard
Base HP increased to 5 from 4

Spear Goblin
Third upgrade: Gain 70% attack speed for 6s when Spear Toss hits

Archer
The first upgrade – Attack speed reduction increased to 0.2 from 0.1
The third upgrade – bonus attack speed reduced to 50% from 60%, and duration increased to 7s from 6s

Mini P.E.K.K.A
Base HP increased to 9 from 8.
Base attack speed reduced to 0.4 from 0.45

Heroes

Skeleton King
Base attack speed increased to 0.45 from 0.35
Energy cost reduced to 9 from 10
Super wind-up and wind-down time increased slightly

Wave Master
Base attack speed increased to 0.7 from 0.6
Fixed the bug of incorrect HP healing amount from Chaos Lover

Barbarian King
Energy cost increased to 9 from 8

Minis and Hero Rework

Royal Champion
Base attack speed increased to 0.75 from 0.7
Super Ability: Bouncing Shield: Throw a shield that deals two damage (from 4), stuns the target (increased to 1s from 0.75s), and gains one extra bounce. Gain full energy if the shield KOs an enemy
Energy cost increased to 7 from 6
Lv4 Upgrade – Epic Throw gives Bouncing Shield + 2 damage

Dart Goblin
Ability: Each attack increases attack speed, stacking up infinitely
Removed first upgrade: Rhythm
New first upgrade: Increase attack range from Range 3 to Infinite Range
Third upgrade: Deal 2X damage against enemies with a Block or shield

Royal Ghost
Ability: Clash: Grants invisible to nearby allies for a short time (reduced to 3s from 4s)
Second upgrade: Becomes invisible for 3s after attacking three times
Base HP increased to 6 from 4
HP per upgrade increased to 2 from 1
Base attack speed reduced to 0.45 from 0.5
Speed per upgrade increased to 0.15 from 0.1

Magic Archer
Base attack speed increased to 0.45 from 0.35
All three upgrades were reworked:
New first upgrade: After two attacks, the next attack fires three arrows
New second upgrade: Boast – Gain 50% attack speed for 6s, stacking up to 3 times
New third upgrade: Clash – Gain 6s of Invisibility

Battle Healer
Super name changed to Healing Wave
The Healing Wave range increased
Energy cost reduced to 4 from 7
Base attack speed increased to 0.65 from 0.6
First upgrade – Triage: Healing Wave +2 HP
New second upgrade – Shinning Plate: Clash ability that gives Block to nearby allies for 4s