Irresistible Attraction so that Frank can get easier kills and Sponge Star Power to have more health making him bulkier. Damage gear so that when Frank is low on health he destroys other brawlers and Gadget gear for more pulls and easy kills.

Irresistible Attraction
Frank's next attack deals an extra 50% damage and pulls opponents towards him.

Sponge
Frank gains +9380 health.

Gadget Charge
Increases number of Gadget uses per battle by 1.

Damage
Deal 15% extra Damage when your Brawler is below 50% Health.
Guide
Frank is a Epic Tank brawler who is known for his large amount of health and deadly super. Frank's super "Stunning Blow" sends out a shockwave from his hammer that destroys walls and environment while stunning enemies. Frank has over 10,000 health making him extremely tanky and with the Sponge star power he has a lot of health. Frank's basic attack sends out a swing from his hammer but he stops moving and takes some time for windup. This attack is powerful however when he is low on health because his attack speed goes up making him deal insane damage.Gadget - Irresistible Attraction : This gadget makes Frank's next attack pull in enemies while also doing 50% more damage. This gadget is very important in helping Frank get kills because it prevents opponents from running away and is often a guaranteed kill if landed on brawlers who cannot escape. The increased damage can help Frank shred even the tankiest brawlers as well.Star Power - Sponge : This Star Power gives Frank 1340 extra health and this can help Frank kill brawlers who deal a lot of damage as he can tank more hits. Brawlers that counter Frank like a few damage dealers and marksman sometimes may lose because of Frank's overwhelming amount of health. The extra health helps in most gamemodes and primarily in Showdown.Gears - Damage Gear + Gadget Charge : Damage Gear increases Frank's damage by 15% when below 50% and because of Frank's large amount of health you are often under 50% health and combined with the faster reload speed you destroy enemies. Frank's gadget is essential In my opinion so I think having an extra pull can be very useful in any gamemode and this gadget charge gear helps give him more kill opportunities.Helpful Tips/Other Information : Frank's health makes him very difficult to take down so use this to your advantage. Frank has the Tank Trait allowing him to charge super from damage he receives so it is okay to get hit and heal as he will charge super pretty quickly. Frank is a brawler with a bigger hitbox but its not usually a problem because of his health. Brawlers like Collette and Piper can destroy Frank at range but if you dodge or hide behind walls whilst getting closer you can kill a lot of Marksmans like that at close range. Use Frank's Super while they are behind a wall or they don't know your in a bush to surprise opponents and make it difficult to react to or dodge.Summary :
- Both Star Powers are good for Frank and it really comes down to personal preference, In my opinion I think the extra health is better in most gamemode but I can see Power Grab being more helpful in other gamemode where you can get a lot of kills like Brawl Ball- Frank's other gadget is solid and lets him always land a super but I think the pull is needed in Frank's kit.- Frank is best on showdown maps with walls that he can break and a lot of bushes or cubes that he can get making his health insane- Frank has very solid damage as well but lacks mobility when attacking so keep that in mind whenever you decide to attack with Frank because he cannot move and opponents can abuse this if done wrong- Frank's super is incredible and if it hits he can kill almost any brawler and combined with his gadget he can pull in stronger brawlers and still kill them- Use Frank's trait to your advantage and you can even purposely take hits and then heal to charge up super
Game Modes

Brawl Ball
Frank's best gamemode is Brawl Ball because he can open up the map very well and destroy most opponents. His gadget allows for kills and can take away the ball if an opponent has it. Frank is very good on most Brawl Ball maps except a few open ones where he struggles against damage dealers or marksman.

Gem Grab
Frank's large amount of health and capability of picking up kills when close allows him to be somewhat good in Gem Grab. Frank can hold gems very well because he has so much health and can easily use Super to stun chasing opponents.

Duo Showdown
Frank is good in Duo Showdown with certain brawlers like brawlers that cover range problems or supports because giving Frank buffs and more healing can turn him into a deadly weapon.
Works Well With

Kit
Kit works well with Frank because if Kit jumps on someone and Frank is near then Frank will obliterate them and if Kit jumps on Frank then he becomes a killer weapon with Kit's healing and throwable projectiles.

Berry
Berry has some insane healing capabilities and with Frank sitting in puddles with a few cubes in Duos or even in Brawl Ball he can continue to live and kill more brawlers with Berry's strong healing super to help.
About This Build
This build, Frank Beginner Build Guide, was created by Hunto2000 on Feb 2, 2025. The build is for the Brawler, Frank, and uses the Irresistible Attraction gadget, Sponge star power, Gadget Charge gear, and Damage gear. To see more, you can go here to view the best Frank build and others.
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