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Frank

Frank: The Tank - Frank Buffie Guide

Frank - EpigGamingPlayz
Updated Apr 20, 2026

Irresistible AttractionPower GrabHealthDamage
4
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Frank
Irresistible AttractionPower GrabHealthDamage
Irresistible Attraction
Gadget

Irresistible Attraction

Frank aims a long-range attack that pulls enemies towards him. Consumes ammo. Does 2480 damage. Cooldown: 20 seconds.

Power Grab
Star Power

Power Grab

Frank steals the power of a Brawler he defeats, increasing his damage by 15% for 12 seconds!

Health
Gear 1

Health

Recover Health 50% more effectively.

Damage
Gear 2

Damage

Deal 15% extra Damage when your Brawler is below 50% Health.

Guide

Frank has noticeably become weaker with the nerfs he's received, but you can use this guide to master him!Introduction: "Frank is a good-natured giant who helps out at the mortuary by day and spins tunes at the Club by night. He doesn't get a lot of sleep, and it shows."Trait: Frank can charge his super by taking damage, and it takes 2.4x Frank's max health to charge.Stats
Movement speed: fast
Health: 13600
Damage: 2320
Range: 6 (normal)
Reload: 0.8 seconds (very fast)Attack: Hammer Hit
Frank slams his hammer onto the ground, dealing 2320 damage and piercing through enemies. At full health, Frank has a long delay of 1.2 seconds before he can attack, but he attacks faster as his health gets lower. If Frank is killed, knocked back, stunned, or pulled, his attack is canceled. With Frank's main attack, it takes 3 hits to charge his super and 10 hits to charge his hypercharge.Super: Stunning Blow
Range: 7 (long)
Frank's super has a slightly longer range than his main attack, and after a large delay of 1.7 seconds, he slams his hammer onto the ground, destroying obstacles, dealing 2480 damage, and stunning enemies for 2 seconds. Unfortunately unlike his main attack, his super delay doesn't decrease regardless of his health. If Frank is killed, knocked back, stunned, or pulled, his super is canceled. With Frank's super, it takes 3 hits to charge his super and 10 hits to charge his hypercharge, just like his attack.Gadgets
Active Noise Canceling (16 second cooldown)
Old: Frank removes any negative effects on himself, and becomes immune to all negative effects, pulls, Willow's super, Sprout's super knockback, and stuns for 1.5 seconds.New:
Range: 6 (normal)
When aiming using the gadget button, Frank fires a narrow soundwave that pierces through enemies, deals 1200 damage, and doesn't use his ammo. He will also be immune to any negative effects for 3.5 seconds (e.g. stuns, knockbacks, pulls, Sprout's super knockback, Willow's super, etc). This can be very underrated on Frank, because since he will be immune to negative effects, you can't stop Frank from using his attack or super, and you can get a free kill against enemies when you use your super after using Active Noise Canceling. Unfortunately, when Frank received buffies, one of his nerfs involved no longer being able to use Active Noise Canceling when he's stunned or using his attack/super, so you have to use the gadget before the attack/super. With Frank's gadget buffie, the soundwave also destroys enemy projectiles, which gives him some protection against some brawlers (e.g. Nita, Glowy, Moe, etc.), but I don't think it's as strong as Irresistible Attraction. This gadget's cooldown starts after the attack is used.Irresistible Attraction (20 second cooldown)
Old: Frank's next attack deals 50% more damage and pulls enemies to him.New:
Range: 7.33 (long)
When aiming using the gadget button, Frank fires a narrow projectile that pierces through enemies, deals 2480 damage, uses 1 ammo, and pulls enemies to him. Without the buffie, this can seem weak, because along with Active Noise Canceling, Irresistible Attraction also received a nerf where he only deals damage equal to his super, instead of 50% extra damage than his main attack (3480). He also received a nerf when he got his buffies where Irresistible Attraction charges his super slightly slower instead of regularly charging like his main attack, and with the gadget it would now take 4 hits for a super and 11 hits for a hypercharge. However, with the gadget buffie equipped, Irresistble Attraction becomes very strong, because while the slow duration is pretty short, it will slow any enemies hit by 70% for 2 seconds, which allows Frank to kill enemies in a few seconds since they can almost not move at all, and can be really effective against brawlers that lack damage (e.g. Nita, Ollie, Poco, etc. as long as they don't have a super/hypercharge ready). This gadget's cooldown starts after the attack is used.Star Powers
Power Grab
Whenever Frank kills an enemy, his damage is increased by 15% for 12 seconds, and won't stack but resets the duration if he kills an enemy while he has the damage boost. This can be pretty strong when you have your super ready and when you equip Irresistible Attraction with the buffie, because you can stun for 2 seconds and heavily slow enemies for 2 seconds, and you can get 15% more damage for 12 seconds. While the damage boost doesn't stack and the duration resets if he kills an enemy when he has the damage boost, Frank can also alternatively stun and kill enemies, then pull in low-health enemies with Irresistible Attraction a few seconds after you kill enemies after you stun with your super, to get a longer damage boost. With Power Grab's buffie equipped, when Frank kills an enemy, he heals for 3 ticks of roughly 11% of his max health for 2 seconds, which is 1490 health. I don't think Frank's star power buffies are very strong anymore, because the healing you get along with extra damage is pretty good, and it pairs well with the strategy I talked about with his gadgets, but the healing isn't a lot, though you get more healing the more you kill.Sponge
Frank's health is passively increased by 10%, which increases his health to 14960. Without the buffie, this is ok, and pairs well with an alternative build: Irresistible Attraction + Sponge + Shield + Health Gear. It may not seem like a lot of health, but you can run up to enemies and pull them in with Irresistible Attraction's buffie while also heavily slowing them down. You should be careful if you wanna use Sponge when you face Colette, because with her recent buff she deals 39% the damage of Frank's max health, and Sponge affects the damage she deals, which is 5834 damage with Sponge and 5304 damage without Sponge. But if you face low-damaging brawlers without a super/hypercharge (e.g. Nita, Ollie, etc.), you can run up to them and pull them in, then get a free kill. With Frank's star power buffie equipped, when he is above 50% (6800) of his max health, he will get a shield that reduces all damage taken by 10%. Some players would say this is pretty strong, but to me it feels a little weak, because the damage reduction is pretty low, and Power Grab's healing over time isn't a lot, so you can go with either one.Hypercharge: Seismic Smash
When activated, Frank's super now hits in a circle, with a slightly shorter radius than his normal super. Against mobile brawlers (e.g. Alli, Mortis, Max), this can be pretty weak, because they can dash or speed away from Frank, because of his slightly shorter range with the hypercharged super. However, against brawlers that are slow or don't have ways to run away (e.g. Nita, Bonnie, 8-Bit), this can be pretty strong, because their lack of mobility allows Frank to get a free kill, and can open up a lot of enemy cover in brawl ball/hockey. With Frank's hypercharge buffie equipped, every time he attacks when he's hypercharged, his attack speed is increased to the fastest he can attack, in a similar manner to Bibi's hypercharge buffie. This is very strong in my opinion, because you can stun enemies in a large radius and get a free kill with the decreased attack delay, or if you miss with your super, you can use Irresistible Attraction with the buffie to pull enemies and heavily slow them, then get a free kill this way. Frank's hypercharge also lasts for 2 more seconds with the buffie, and he gains a 20% speed boost, and a 5% damage and shield boost.Gears
Speed? Yes. Speed gear pairs well with Frank, because he stops moving when attacking or using his super, and can benefit with extra mobility. However, you should be careful not to destroy too many bushes with your super.Vision? No. Frank's attack and gadgets' ranges are relatively short, and his super destroys obstacles, so he won'e benefit from this.Damage? Yes. Frank benefits with the damage gear because his damage is relatively low, and this pairs well with Power Grab, because when he kills an enemy while below 50% health, he will gain a total of 30% extra damage (15% from the damage gear + 15% from Power Grab) for 12 seconds.Health? Yes. Frank also benefits from the health gear because he has the most health in the game, and takes a long time to heal to full health.Shield? Yes. While it may sound dumb to use a shield gear on Frank because he has so much health, it pairs well with Sponge's buffie equipped, because Frank has 13600 health by default, and Sponge and the shield gear give him 15860 health, while taking 10% less damage when above 50% health with Sponge's buffie equipped.Gadget cooldown? No. Frank has better gears to equip and won't benefit from this one.

Game Modes

Brawl Ball

Brawl Ball

In certain maps, Frank works well for brawl ball because he needs only 3 hits to charge his super, and can open up a lot of enemy cover for easier goals.

Hot Zone

Hot Zone

Frank is good for hot zone because he has so much health, and using an alternative build: Active Noise Canceling + Sponge + Shield + Health Gear allows him to stay in the zone for longer.

About This Build

This build, Frank: The Tank - Frank Buffie Guide, was created by EpigGamingPlayz on Apr 19, 2026. The build is for the Brawler, Frank, and uses the Irresistible Attraction gadget, Power Grab star power, Health gear, and Damage gear. To see more, you can go here to view the best Frank build and others.

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