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Colette

My build

Colette - FightingCountess060086
Updated Jun 8, 2026

Na-Ah!Push ItShieldDamage
0
1807 views
Colette
Na-Ah!Push ItShieldDamage

You should get buffies I also have 3k colette

Na-Ah!
Gadget

Na-Ah!

Colette fires a projectile that charms a Brawler for 0.5 sec. Uses ammo. Cooldown: 22 seconds.

Push It
Star Power

Push It

All enemy Brawlers hit by Colette's charge are carried to the farthest point of the attack! At max distance, they are stunned for 0.2 sec.

Shield
Gear 1

Shield

Gain extra 900 Health as a consumable Shield. The shield regenerates in 10 seconds, when at full health.

Damage
Gear 2

Damage

Deal 15% extra Damage when your Brawler is below 50% Health.

Guide

gotcha is a very good gadget I prefer na-ah because I play more sport brawl games and the na-ah gadget can also get easy ko's on low health assassins they hate na-ah, push it is very good because of the tank and assassin based meta tho if your in ranked and the team has 2 or more high high health tanks always pick mass tax unless it is a bull because you can't get you or him away fast enough before he 2 shots you, you can use any gear but I will recommend the damage gear. HOW TO PLAY COLETTE. Colette is one of the most uniquely powerful damage dealers in Brawl Stars, occupying a highly specialized niche as the ultimate anti-tank brawler. Unlike traditional marksmen or sharpshooters who deal flat rates of damage, Colette’s primary strength scales directly with how healthy her opponents are. When played correctly, she can shred through the game’s bulkiest tanks in seconds, control the pace of a match, and melt objectives like the Heist safe with terrifying efficiency. Mastering her requires a strong understanding of her math-based mechanics, target selection, and combo execution.Understanding Colette's Unique MechanicsTo play Colette properly, you must understand how her damage calculations work. Her main attack, Taxing Shot, fires a long-range projectile that inflicts 39% of the enemy’s current health. This means her first shot against a full-health target does massive damage, but consecutive shots on the same target deal progressively less damage as their remaining health pool shrinks. Because of this, firing continuously at a low-health enemy results in diminishing returns. To offset this, her attack features a fixed minimum damage threshold that kicks in once 39% of the target's remaining health drops below that baseline.Her Super, Time to Collect, commands a different calculation. Colette dashes forward a fixed distance and returns to her starting point, dealing damage based on the target’s maximum health rather than current health. Each pass deals roughly 20% to 22% of the enemy's max HP, meaning a complete out-and-back strike removes nearly 40% to 44% of a brawler's entire health pool regardless of how much health they have left. Against special targets—such as the Heist safe, boss robots, or spawnable pets—both her main attacks and her Super deal a flat, high-damage value instead of percentages.The Golden Elimination CombosBecause Colette’s kit relies on percentages, she features mathematically guaranteed elimination sequences. Knowing these recipes by heart is the difference between an average Colette player and a professional.The Two-Shot Super Combo: This is her most reliable execution pattern. If an enemy brawler is at full health and does not possess an active shield or external healing, hitting them with exactly two main attacks followed immediately by a Super that strikes them on both the forward and return dash will eliminate them completely.The Hypercharged One-Shot Combo: When Colette’s Hypercharge, Teen Spirit, is activated, her damage and speed are drastically amplified. During this state, she only needs to land a single main attack followed by her Super to secure a kill on almost any brawler in the game.The Three-Shot Gadget Finish: If your Super is not charged, you can eliminate a target by firing three consecutive main attacks and finishing them with a gadget-boosted shot or teammate assistance to bypass her low minimum-damage floor.The Optimal Competitive BuildChoosing the right kit determines how effectively Colette can survive her aggressive playstyle.GadgetsThe clear choice for almost every competitive scenario is Gotcha!. Upon activation, it heals Colette for 80% of the damage she inflicts over a 5-second window. This provides her with the essential survivability needed to win close-quarters duels against aggressive assassins or to sustain herself while diving an objective. The alternative gadget, Na-ah!, simply adds flat damage to her next shot, which is heavily outclassed by the sheer utility of massive health regeneration.Star PowersColette’s choice of Star Power is highly dependent on the game mode you are playing:Push It: This is the preferred choice for Brawl Ball, Gem Grab, and open bounty maps. It forces any enemy struck by her Super to be dragged along to the very end of her dash line. This completely disrupts enemy positioning, interrupts channeling abilities, and guarantees that the target takes both hits of the Super.Mass Tax: This is mandatory for Heist. It grants Colette a baseline 20% shield when using her Super, which increases by an additional 10% for every enemy brawler she strikes along the way. In crowded matches, this can grant up to a 100% damage-reduction shield, allowing her to dive directly onto the Heist safe unharmed.GearsThe most reliable gear pairing features the Damage Gear and the Shield Gear. The Damage Gear provides a 15% damage increase when Colette drops below 50% health, which conveniently buffs her minimum damage and helps finish off low-HP targets during clutch scenarios. The Shield Gear offers extra health padding to prevent her from being instantly deleted by snipers or burst-heavy brawlers before she can execute her combos. On maps dense with bushes, swapping the Shield Gear for the Speed Gear is highly recommended.Strategic Positioning and Target PriorityPlaying Colette properly requires extreme target discipline. Your primary goal is to look for high-HP targets like Frank, El Primo, or bulky damage dealers. Landing a single attack on a 10,000-HP tank strips away 3,900 health in an instant, creating massive structural pressure that forces them to retreat and give up map control.Avoid target tunneling. If you shoot a tank twice and they fall to low health, your subsequent shots will deal very minimal damage. If you do not have your Super ready to finish them, it is often much more efficient to switch targets to a healthy enemy brawler. Let your teammates with high flat-rate damage finish off the low-health enemies while you focus on softening up the rest of their team.Never use your Super purely as an initiation tool unless you are certain of a safe return. Because Colette always travels right back to where she started her dash, smart opponents will anticipate her return trajectory and aim their shots exactly at her starting marker. Always lower an enemy's health pool with basic attacks first so that your Super acts as a definitive finishing blow rather than a predictable, risky dive. Additionally, aiming your Super so that the peak of the dash hits a solid wall or obstacle will shorten her travel time significantly, giving enemies far less time to react or punish your movement.

Game Modes

Showdown

Showdown

Can annoy other brawlers

Brawl Ball

Brawl Ball

Can knock off the ball of the brawler

Basket Brawl

Basket Brawl

Same as brawl ball also applys with brawl hockey

Works Well With

Edgar

Edgar

So you can bring brawlers close to him to get a easy ko

Kit

Kit

he can keep a tank still while colette does big damage

About This Build

This build, My build , was created by FightingCountess060086 on May 28, 2026. The build is for the Brawler, Colette, and uses the Na-Ah! gadget, Push It star power, Shield gear, and Damage gear. To see more, you can go here to view the best Colette build and others.

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