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Moe

WIP

Moe - BS_Player
Updated Jan 8, 2025

Rat RaceSpeeding TicketHealthSpeed
3697 views
Moe
Rat RaceSpeeding TicketHealthSpeed

WIP

Rat Race
Gadget

Rat Race

Moe dashes a short distance in his Driller, destroying walls and knocking back Brawlers in the process.

Speeding Ticket
Star Power

Speeding Ticket

Moe's Driller has increased travel speed.

Health
Gear 1

Health

Recover Health 50% more effectively.

Speed
Gear 2

Speed

Gain 15% Speed increase when moving in bushes.

Guide

Shelly ✊Buff: First Gadget now also gives a 20% speed boost after dashing and the dash is faster;
Buff: First SP Duration: 2 -> 2.5 secs;
Buff: Hypercharge Rate: 3.5 -> 2.5 supers.Nita ✊Nerf: Hypercharge Rate: 2 -> 2.5 supers.Colt ✊Buff: Second Gadget now deals the damage that equals to 4 bullets (instead of 2).Bull πŸ›‘οΈBuff: Health: 10000 -> 10800;
Buff: First Gadget Heal: 2000 -> 2160;
Buff: Hypercharge Rate: ~3 -> ~2.5 supers.El Primo πŸ›‘οΈBuff: Hypercharge Rate: 3.33 -> 2.66 supers;
Rework: Hypercharge Super now stuns the enemies for 1 sec;
Buff: You can now aim where the meteor will fall (Second Gadget).Jessie πŸ”ŠNerf: Hypercharge Rate: 2.64 -> 3.32 supers.Dynamike πŸ’£Nerf: Second Gadget Duration: 1.5 -> 1 secs;
Rework: New First Gadget: the next attack explodes instantly and deals 1.5x damage;
Nerf: Second SP Boost: 1600 -> 1250 dmg;
Nerf: Hypercharge Extra Damage Removed;
Rework: New First SP: the attack now will also stun the enemies (full hit - 0.5 secs, not full - 0.25 secs).Tick πŸ’£Nerf: First SP Time Reduction: 2 -> 1.5 secs;
Buff: Second SP Boost: 9 -> 20%.Rico ✊Nerf: First Gadget Damage: 896 -> 720;
Nerf: Hypercharge Bonus Damage Removed.Darryl πŸ›‘οΈNerf: Super Damage Reduction: 50 -> 25%;
Nerf: Health: 10600 -> 10000.Carl ✊Buff: Second SP is now a baseline but 20% (instead of 35%);
Nerf: Second SP Boost: 35 -> 15%;
Buff: First SP Boost: 10 -> 15%.Jacky πŸ›‘οΈBuff: Second Gadget now has a bigger radius.Gus βž•Rework: New Second Gadget: the ghosts will move to the nearby allies;
Nerf: Damage: 2240 -> 2000;
Buff: Ghost Healing: 1600 -> 2000.Bo πŸ”ŠNerf: Mine Damage: 2880 -> 2240;
Buff: Mines amount: 3 -> 4;
Buff: Max Amount Of Mines In One Moment: 3 -> 8.Emz πŸ”Š+ Second gadget damage reduction removed
+ Now the attack will deal 10% more dmg every shot (like the first SP works)
- First SP bonus damage 25 -> 15%
+ The hypercharged super now also stuns enemies for 0.5 secPiper 🏹- Damage 3400 -> 3200
- Second SP recharges the ammo differently at a certain range: 0.3 on max range, 0.25 on middle range, 0.2 on short range. Also the 1st gadget doesn’t activate this SP
- Hypercharge bonus speed removedPam βž•+ First gadget heal 1920 -> 3500
+ Health 9600 -> 10000
+ Turret heal 960 -> 1000
+ First SP heal 96 -> 100
+ Second SP damage 960 -> 1000Frank πŸ›‘οΈ- Can’t activate the first gadget when stunned
- First SP bonus dmg 50 -> 40%, duration 12 -> 10 secs
- Health 13400 -> 12000
- Second SP extra health 1340 -> 1200
- Hypercharge rate 2.33 -> 3 supersBibi πŸ›‘οΈ+ Second gadget duration 3 -> 5 secsNani 🏹+ Hypercharged peep can go through the walls and can’t explode itself
+ Hypercharge stats freeze when superingGriff πŸ”Š+ Second gadget now shoots 33% more coins for 5 seconds
+ Health 6800 -> 7000Grom πŸ’£+- First SP rework: Grom gets a 20% speed boost for 3 seconds after supering
+ Second SP is now a baseline
+- New second SP: every third Grom’s attack has an X form (instead of +)Bonnie 🏹+ First SP is now a baseline
+ Second gadget is 1 tile longer and can break walls
+ Second SP deals 75% damage (instead of 25%), has a bigger radius and explodes every time
+- New first SP: after jumping out of Clyde, Bonnie gets a 25% shield for 3 seconds
- Health 9600 -> 9000
+ Human form super reload 15 -> 5 secsGale πŸ”Š- First SP duration 1.2 -> 1 sec
- Second SP duration 0.5 -> 0.4
- Hypercharge rate 2.67 -> 3.33 supers
+ First gadget has a bigger radiusColette ✊- Hypercharge bonus damage removed
- Second gadget healing 80 -> 60%Belle 🏹+- Second SP is now a baseline but 5 -> 3 secs
+- New second SP: Super can now also affect objects but it will be 125% instead of 200%
- Health 5200 -> 5000
+- Belle now has a Gene’s hyperchargeAsh πŸ›‘οΈ+- Second gadget rework: now Ash will lose 1 ammo and get a 40% rage
+ First gadget healing 3240 -> 4000
+ First SP is now a baseline
+- New first SP: Ash’s attack delay is smallerSam πŸ—‘οΈ+ First SP is now a baseline
+- New first SP: the enemy won’t be able to use abilities for 0.5 sec after Sam hits them with the super
+- New second SP: now super has a slowing radius around it
+- New second gadget: the super will deal 2000 dmg in its radius
- Health 10800 -> 10000Mandy 🏹+ First SP is now a baseline
+- New first SP: Mandy focuses 0.5 sec faster
+- Removed the projectile speed buff from the earliest balance change
- Health 5600 -> 5500Maisie 🏹+ Second SP is now a baseline
+- New second SP: the enemies can’t use abilities for 0.5 sec when Maisie supers
+- New second gadget: Maisie’s projectile is 20% faster for 5 seconds
- Damage 2800 -> 2200Hank πŸ›‘οΈ+ Hank can now heal when charging the bubble but 50% less hp
+ You can see the super pattern
+ Hank now has a tank traitLarry & Lawrie πŸ’£- Second SP ammo increase 30 -> 15%
- Second gadget doesn’t heal Lawrie
+- First gadget rework: Lawrie gets a 50% shield for 3 secsAngelo 🏹- Health 6000 -> 5400
- First SP heal 600 -> 540Berry βž•- Ice cream duration 6 -> 5 secsShade πŸ—‘οΈ+ Second SP is now a baseline but 25% (instead of 30%)
- Shade now can’t attack if he’s in the wall
+- Second gadget’s radius is the same as the supercharge circle but the duration 4 -> 2 secs
- First gadget attack is now thinner
+- New first SP: Shade now can attack in the walls but deals 50% of the damage
+- New second SP: while Shade is in the wall he heals 350 hp per secondMortis πŸ—‘οΈ- Hypercharge rate 2.4 -> 3 supersTara ✊+ Speed normal -> fast
+- Pet power gear removedGene πŸ”Š+- Gene now has a Belle’s hypercharge
- Damage 2000 -> 1900
- Second SP damage 2000 -> 1900Max βž•+ Second gadget buff: now lasts for 5 seconds, now Max also gets all the ammo when the gadget was activated, and she also gets a 25% shield in gadget Mr.P πŸ”Š+- Attack rework: now Mr.P will deal 1240 dmg from the first hit and 1800 from the second hit of suitcase
+- First SP rework: Mr.P will deal 1800 dmg from the first hit and 1240 from the second hit of suitcaseSprout πŸ’£+ Hypercharge super damage area has a bigger radius
+ Hypercharge super now also heals the nearby allies
+ Hypercharge super cannot be destroyedByron βž•- Super charge rate 9 -> 10 ticks
- Second gadget no longer charges super
- Super radius is smaller so that you can’t auto aim itSqueak πŸ”Š+- First gadget rework: next attack explodes instantly and deals 1.5x damage
+ Second SP is now a baseline
+- New second SP: every third attack slows down enemies for 0.5 second
- Damage 2320 -> 2200Ruffs βž•+ Second SP buff: now increases 40 health per second and after death the ally will still have 50% of added health
+ Second gadget buff: now every ammo explodes at the same time and can break wallsEve ✊+ First SP is now a baseline
+ Reload gear is now a baseline
+ Quadruples is now a baseline
+- New first SP: now super explodes 2 seconds faster
- Damage 1280-1040-800 -> 1200-1000-800
+ Second gadget buff: after activating the gadget, super explodes immediately and babies are immortalJanet 🏹+ Damage 2000 -> 2100
+ The attack focuses 20% faster
- Second SP boost 30 -> 15%Otis ✊+ Second SP is now a baseline
+ First gadget is now a baseline
+- New second SP: when the super is on the enemy, they will move 20% slower
+- New first gadget: Otis instantly charges 25% of his super
- Reload speed normal -> slow
- Damage 3680 -> 3600Buster πŸ›‘οΈ+ Second SP is now a baseline
+ Buster’s radius is larger
- Damage 2760 -> 2500
+ First gadget heal 900 -> 1500
- Second gadget only pulls in a halfway, not full to Buster (hope you understood)
+- New second SP: Buster is now faster when supering
- Super charge cant stock if there are 2+ players in the radius (still charges like there is 1 player in the radius)
- Health 10000 -> 9600Gray βž•+- New second gadget: Gray’s next attack is wider and travels fasterWillow πŸ”Š+ Super charge rate 12 -> 10 ticksDoug βž•+ Second SP is now a baseline
+- New second SP: when the ally or Doug revives using the super, their recharging speed is 20% faster for 3 seconds
+- New first SP: when the ally or Doug revives using the super, they get a 20% shield for 3 seconds
+ Doug now has a healing traitCharlie πŸ”Š+ Hypercharge buff: hypercharged spiders will be immortal to the end of the hypercharge and you can also spawn 3 extra ones
+ First SP is now a baseline
+- New first SP: the enemy in the cocoon will lose 25% of his ammo
+ Second SP buff: there will also be a slimy zone around the cocoon for 1.5 secondsMico πŸ—‘οΈ+ Damage 2180 -> 2300
+ Hypercharge boosts time will freeze during the superMelodie πŸ—‘οΈ+ First SP is now a baseline
+- New first SP: every third super will have 4 dashes
- Melodie doesn’t get notes from hitting the objects anymore
+- New second SP: every third attack will give you a note by hitting the objects
- Basic attack glitch fixed (when you get into Melodie and she starts shooting, she will deal a lot more dmg)Lily πŸ—‘οΈ- When activating the first gadget, enemies can still see you for the first secondClancy ✊- First gadget boost 200 -> 150%
- Second SP ammo increase 3 -> 2
+ First level speed slow -> normal
- Third level speed MAX ENERGYYYYY -> very fastMoe ✊+ First SP is now a baseline
- Reload speed normal -> slow
- Damage 1000 -> 900
- After supering Moe will have 0% of the super instead of 100%
+- Second form time 5 -> 8 secs
- After getting into the first form, Moe will have 1 ammo
+- New first SP: after supering Moe will have 50% of the super
- Super knockback removedJuju πŸ’£- Ground damage 2000 -> 1800
- Water and grass damage 1600 -> 1200
- Super health 7200 -> 6000
- Super charge rate (ground - 5 hits, water and grass - 6) -> always 7 hits
- Water attack slowing effect 3 -> 2 secs
- Second SP slowing effect 1 -> 0.5 secs
- Second gadget ground shield 50 -> 25%Crow πŸ—‘οΈ+ First SP damage reduction 15 -> 20%
+ Second gadget duration 2 -> 2.5 secsSandy πŸ”Š- First SP damage 216 -> 110
- Second SP heal 380 -> 200
+ Enemy won’t wake up from the second gadget if they get hit by the first SP
+- First gadget: now during the gadget time Sandy can move but 50% slowerMeg πŸ›‘οΈ- Human form super charge rate 4 -> 6 shots
- Transformation time duration 1 -> 1.5 secsSurge ✊- Damage 2360 -> 2280Chester ✊- Damage 1280 -> 1200
+ First SP boost 150 -> 175%
+- New second SP: Chester doesn’t have the slowing super anymore
- Bomb super damage 3760 -> 3500
- Stun super effect 1 -> 0.5 secs
- Poison super damage 4060 -> 4000
+- Healing super rebalance: first second heals 2000 hp, then 625 hp per second 4 seconds (heal 4800 -> 4500)Cordelius πŸ—‘οΈ- Second gadget duration 1 -> 0.75 secsKit βž•- Damage 2000 -> 1900
- Super damage 2000 -> 1900, extra super damage 250+250 -> 50+50
+- Second SP is now a baseline
+- New first SP: an ally gets a 20% speed boost when Kit is on them
+- New second SP: an ally gets a 20% reload boost when Kit is on them
+- New first gadget: next three basic attacks will heal 1900 hp per attack the allies in the attack’s radiusDraco πŸ›‘οΈ- Second gadget duration 2 -> 1.5 secs
- Second SP heal 2750 -> 2500
+ Super damage reduction 15 -> 20%Kenji πŸ—‘οΈ- First attack form damage 1500 -> 1000
- Health 7600 -> 7000
- Second SP time 5 -> 10 secs, damage reduction 90 -> 50%
- Super damage 2600 -> 2000

About This Build

This build, WIP, was created by BS_Player on Oct 22, 2024. The build is for the Brawler, Moe, and uses the Rat Race gadget, Speeding Ticket star power, Health gear, and Speed gear. To see more, you can go here to view the best Moe build and others.

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