The best guide for the classic thrower and insane brawler Dynamike.

Satchel Charge
Once activated, the next main attack also stuns enemies for 1.5 seconds.

Dyna-Jump
Dynamike can ride the blast wave of his explosives to jump over obstacles!

Gadget Charge
Increases number of Gadget uses per battle by 1.

Shield
Gain extra 900 Health as a consumable Shield. The shield regenerates in 10 seconds, when at full health.
Guide
Ahh. Dynamike. A classic thrower that was in the game from the beginning. Today I will show you how to master this dynamite throwing menace. Let’s get started!Gadget
Dynamike has 2 gadget with a huge difference in strength. For this build I have (obviously) chosen the broken one. It is called satchel charge. It stuns the enemy or enemies for 1.5 seconds, half the duration of Otis’s super! Once the enemy is stunned, you can auto-aim and get a guaranteed kill. The other gadget however, is, let’s just say less than ideal. Now fidget spinner can sound good. You throw a bunch of dynamite around. Easy! But the problem is, none of those hit the target. The only use for this gadget is for a quick distraction.Star Power
(Something to note: This section was wrote assuming you know how to double jump. If you don’t you can learn from the section at the end or use the demolition star power.) Both of Dynamike’s star powers are good but I prefer using the dyna-jump star power because if you use the star power correctly you can take almost no damage while killing enemies. For example, if an Edgar jumps on you, you can activate you gadget and throw down a stick of dynamite. The Edgar will be stunned and you get to kill him and charge your super. Another example. When you use your super to try and kill brawlers next to you, sometimes the damage is not enough to take them down. Fang for example, has a very high health pool. In those scenarios the star power will allow your super to carry you far away from the enemy.Gears
Dynamike needs this extra gadget gear as the gadget can come in clutch a lot of times. For the other gear, the shield gear is good because Dynamike only has 5600 health so the 900 extra hp can help.Tips and Tricks
When you are trying to hit your shots, throw one stick of dynamite in one direction and throw another in the opposite direction. This way when players try to dodge to the opposite direction after getting hit they will get hit another time. Double jump
This is a highly difficult skill to pull off but once you do it once, you can use it well. Dynamike’s projectiles take 0.9 seconds to explode so place down a stick of dynamite, count to one, throw another stick of dynamite in front of you when the 0.9 seconds is almost up and step slightly in front of the first dynamite. This way you will jump forward and the 0.9 second delay for the second dynamite will be spent when you’re in the air and explode immediately when you hit the ground.That’s all for this guide. Thanks for reading and I’ll see you again next time. Hopefully :)
Game Modes

Heist
Dynamike’s hypercharge lets his super split into bunches of dynamite that blow up around the super, dealing massive damage to the heist safe.

Knockout
Dynamike’s gadget will stun and allow him to shred enemies.
Works Well With
About This Build
This build, Beginner to Pro-Dynamike guide, was created by HealingKnight456567 on Dec 12, 2024. The build is for the Brawler, Dynamike, and uses the Satchel Charge gadget, Dyna-Jump star power, Gadget Charge gear, and Shield gear. To see more, you can go here to view the best Dynamike build and others.
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