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Zap2 Elixir

Zap

RarityCommon
TypeSpell
Unlocks at Arena 5

Zaps enemies, briefly stunning them and dealing damage inside a small radius. Reduced damage to Crown Towers.

Area Damage
Area Damage75
Crown Tower Damage
Crown Tower Damage22
Stun Duration
Stun Duration0.5sec
Radius
Radius2.5

Synergies

Based on the top performing decks in matches, this card synergizes best with these cards.

Fireball4 Elixirs
Balloon5 Elixirs
Mega Minion3 Elixirs
Inferno Dragon4 Elixirs

Top Zap Decks

ZapGoblin GiantMega MinionBoss BanditRageFireballSparkyMini P.E.K.K.A
72%
Win Rate
from 25 matches
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ZapExecutionerGuardsMonkMinerBalloonTornadoBomb Tower
71.43%
Win Rate
from 28 matches
Copy Deck
ZapBomberMinerBaby DragonInferno DragonLava HoundFireballGuards
70%
Win Rate
from 20 matches
Copy Deck
BarbariansZapGoblin CurseTombstoneLava HoundPhoenixFlying MachineMiner
68.42%
Win Rate
from 38 matches
Copy Deck

About Zap

This is a dedicated page for the Zap card and its stats. Zap is a spell card, is of Common rarity, and has an elixir cost of 2. This card can be retrieved once you get to Arena 5, adding it to the pool of all your existing cards.

Do you use this card in a deck that wins matches for you? Head over to our Clash Royale Deck Builder and build a deck to share with everyone. Be sure to write a detailed guide to provide the most help to other people who want to use your deck!