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Arrows3 Elixir

Arrows

RarityCommon
TypeSpell
Unlocks at Training Camp

Arrows pepper a large area, damaging all enemies hit. Reduced damage to Crown Towers.

Area Damage
Area Damage48
Crown Tower Damage
Crown Tower Damage10
Radius
Radius4

Synergies

Based on the top performing decks in matches, this card synergizes best with these cards.

Bandit3 Elixirs
Minions3 Elixirs
Battle Ram4 Elixirs
Zap2 Elixirs

Top Arrows Decks

Minion HordeBalloonZapLava HoundMinerArrowsBarbariansMinions
80.77%
Win Rate
from 26 matches
Copy Deck
MusketeerGiantGiant SnowballArrowsMinionsBowlerMini P.E.K.K.AGraveyard
70.37%
Win Rate
from 27 matches
Copy Deck
Inferno DragonBalloonSkeleton KingArrowsSkeleton ArmyBatsGiant SkeletonFreeze
61.11%
Win Rate
from 36 matches
Copy Deck
Wall BreakersArcher QueenMega KnightPrinceBanditMinionsArrowsZap
60.32%
Win Rate
from 63 matches
Copy Deck

About Arrows

This is a dedicated page for the Arrows card and its stats. Arrows is a spell card, is of Common rarity, and has an elixir cost of 3. This card can be retrieved once you get to Training Camp, adding it to the pool of all your existing cards.

Do you use this card in a deck that wins matches for you? Head over to our Clash Royale Deck Builder and build a deck to share with everyone. Be sure to write a detailed guide to provide the most help to other people who want to use your deck!