Just a really good deck
Created by Theot1
Updated Feb 22, 2023
DG Carry with a Barcher
BK tanks, Barcher will clear out the back lines. Swordsman gives you burst damage, Dart Goblin is your carry. If there is a special tile on the back line, then put one of these gizmos on the tile in front of it. (War Toot, Elixer Collector, Pancaker, Pocket Artillery, Hot Pot, or Mucho Puncho).
Give Barbarian the Roar and Archer the Rush and you should take out their backline quickly. If their special tile is on your right, switch the postion opposite. The Bowler super will take care of the minis the Archer Queen has bunched up to recieve her super. If they do not, they waste the AQ super, and your position is just as good.
These minis are spread out so wave master doesn't get value with his super or his chaos lover. Swordsman will kill a Valkrie, especially on an electro tile.
Just bunch your minis up to stop isolation damage, the rest depends on the minis in the deck. Expect Electro Wizard.
Tanks far apart so the sheild doesn't bounce. Bowler should charge his super before the RC does (he only needs 3 energy).
Countess will be baited to Bowler, not Archer or Dart Goblin. If the special tile is on the right side put the minis opposite. If there is no tile, hope for the best!
Advanced Deck Stats
Upgrade Possibilities (Max per Minis by cost)
- 6 (Max) + 11 remaining elixir7
About This Deck
The deck Just a really good deck was created by Theot1. This deck uses Barbarian King as the hero with Archer, Barbarian, Dart Goblin, Bowler, and Swordsman as the supporting units. This puts the total deck cost at 13, DPS at 8.4, and HP at 127.
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