Clash Mini Terminology
Occurs on every attack.
How often a unit uses its basic attack.
After defeating an enemy.
Attacks from behind an enemy deal +1 damage.
Reduce incoming damage by 1.
3x damage to Shields.
Cast when battle starts.
Attacks hit all enemies in front arc.
Damage Per Hit
The amount of damage a unit's basic attacks do.
Enemy loses Energy when hit.
The amount of energy the unit needs to reach maximum and use its Super ability.
Hit Per Second
How many basic attacks the unit does every second.
HP refers to Health Points and is the amount of damage your unit can take before dying.
The amount of energy the unit starts each battle with.
Can't be targeted by enemies.
Immune to damage.
No ally nearby.
After this Mini is defeated.
Last unit in battle.
A regular unit that is not a hero.
The speed at which a unit moves on the board.
Excess Heal amount after reaching full HP.
Always in effect.
When HP drops below 50% (Once per round)
Come back to battle when being K.Oed.
Lose Shield instead of HP when taking damage.
Inhibits cast of ability, including Super, Clash, and K.O.
Movement and attack speed reduced.
When a unit's energy is full.
Forces nearby enemies to attack Mini.
Immune to all control effects: slow, stun, freeze, taunt, and knockback.
About Clash Mini Terminology
Clash Mini has a bunch of different terms that are used. Several of these terms are exclusive to either this game or to the Clash franchise and, because of this, you may be unfamiliar with what they mean. For example, you might ask yourself, "What is Boast?" This page has all the terms from the game that may be going over your head, as well as typical terms just for reference.
If you see any terms on this list that are incorrect, or terms you'd like to see defined that are not on the list, let us know on our Discord or our Support page and we can get things updated for you.