Created by BakingMiner372883
Updated May 18, 2023
So many aggressive plays here. You can easily decimate the whole opponents and give them nightmares
Strong deck with many aggressive minis. You can easily displace the opponent's placements by your invis and your minis way at the back. Many backline minis will come front, destroying their entire placements and makes it easier for you to win. RG can be used to make the opponent's placement fail, Bandit for carry, Ice Wizard against SK, BK and Monk, Knight for tanking and Miner for gizmo destroying. If a tank, with the displacement technique, use 1st star of RG, you can easily deal with frontline tanks with ease.
Star upgrade order for all minis:
Bandit: 1, 2 and 3
RG: 1, 3 and 2
Miner: 3, 2 and 1
Knight: 2, 1 and 3
Ice Wiz: 1, 2 and 3
Minis upgrade priorities:
Bandit: A core mini in your deck that can actually destroy anything. That dissipate and super chain will be insane for you.
Knight: A strong tank for this deck. It can help your Countess a lot. Put him at the very back to protect your ice wizard+lure any units.
Miner: A back line/gizmo destroying support. Always put him at the side. Him with cleave will destroy the gizmos at the back and push the unit forward from the gizmo, helping your Bandit to counter anything. The dissipate will also help you against Natureborn and other dangerous ranged units.
Royal Ghost: An invis support. RG is the second mini to always deploy first but in terms of upgrading, it doesn't need much upgrade until late intense matches. 1st upgrade is always important if the opponent goes a heavy tank.
Ice Wizard: It doesn't need much upgrade. If the enemy has SK, BK and Monk, 1st ability is enough and if so many minis, then 2nd to splash it.
The core play of this deck is to decimate the opponents with both Countess and Bandit. Bandit takes the energy and Countess quickly destroys them. With RG, Bandit and CT, you can easily decimate the opponents no matter what happens. Put Ice Wizard at the back to make the enemies, come forward even the backline, making it hard for the opponents to do anything and always have displaced minis.
Always put your knight at the back to lure the units forward, even backlines ones. This strategy will easily destroy the Natureborn combos. Your knight will protect your Ice Wizard. Your ice wizard must be saved as he will pose a great threat for the enemy.
If the opponent has clash, use Ice Wizard's 3rd ability and put it at front to block.
Pump will be useful for your Bandit and RG to be upgraded fast and quick. The faster they both are upgraded, the more distraction it will create. If you get this gizmo then the upgrade priorities for RG will be 2nd.
Almost all your deck goes to the back. Pancake will be useful for this.
The only worst matchup for this deck is monk. He has the ability to stop your RG's invis. Place him randomly anywhere to prevent that. Rest, Bandit and Ice Wizard can deal with him and RG isolation.
Put Ice Wizard's 3rd ability only. Put it at front to block him. Change your Ice Wizard's position if the opponent will change his prince many times.
Created May 14, 2023 by BakingMiner372883
Advanced Deck Stats
Upgrade Possibilities (Max per Minis by cost)
About This Deck
The deck Countess Aggro was originally created on May 14, 2023 by BakingMiner372883. This deck uses Countess as the hero with Miner, Bandit, Royal Ghost, Knight, and Ice Wizard as the supporting units. This puts the total deck cost at 14, DPS at 4.7, and HP at 55.
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