Created by wurich3
Updated Apr 17, 2022
Support the countess as much as possible
Use for each mini :
As the hero, the countess is to be supported and kept alive. If the enemy has a mini pekka, valk, golden giant, or ice wiz. Your top priority will be to distract them with your valk or prince or try to get the valk, miner, or archer to destroy them.
If the enemy has a lot of tanks it would be best to get valk and ice wiz, if they have a lot of ranged units, focus on getting archer, miner, or prince.
The prince would mainly be your kamikaze unit or suicide unit. Use the prince to control the important tiles and make it so that the enemy doesn't use it or sacrifice the health of a mini to protect it. Don't get it if you're playing maps with no important tiles.
This mini is where most of your DPS is, you want to max it out as soon as possible if the enemy doesn't have any threatening ranged minis like electro wiz, ice wiz, spear goblin, and bowler. Don't get the third star in a shipwreck map as you want valk to go to the back while miner and countess support it.
The miner would mainly be a back assaulter. Get it when you see threatening minis as it will be your main attack from behind mini. It can also support valk in the shipwreck map and countess in dealing with squishy units. Get the first and second upgrade if the enemy splits their units and get third one if they don't split them. The miner will be a huge problem for the enemy if they don't have a way to deal with it's second star upgrade, and if they do it will help the valk as they would have to remove one of their melee minis like barb, knight, guard, etc.
It's not really an important mini and is mostly needed to support but other than that it's pretty useful in only supporting so this is a secondary option if you have elixir to spare. And if you do get it just use it as a sacrificial mini to protect your ice wiz or maybe get the first star upgrade only if your countess has trouble targeting the correct mini.
The ice wiz is the best support mini in your deck with the ability to slow the enemy minis, stun them if he dies (needs the third star upgrade), and has a splash radius so that the enemy tanks will have a hard time dealing with your valk and countess.
The best way to use ice wiz is to get the first and second upgrade only but if the enemy has a wave master, miner, or any melee unit getting close to it a lot of times, it might be good to get the third upgrade to slow them down so countess can deal with them later or attack them while their stunned.
To avoid the super from stunning all your minis, you can separate them like the other wave master page or bait the wave master like this page but if it doesn't work be prepared to have your units get stunned a lot
This is another way to counter wave master if you cant bait it
Try to make sure that the monk targets your prince or use valk if necessary ( try to avoid this as valk is a possible counter to monk), if it is unavoidable or your valk dies then get ice wiz to target it and hope countess can finish the monk off before it gets his super
There's not much of a way to stop the miner but most of the time you will deal with weak miners as most players fighting countess upgrade their melee tanks that can deal with countess. So it shouldn't be much of a problem to deal with
About This Deck
The deck Countess support was originally created on Apr 13, 2022 by wurich3. This deck uses Countess as the hero with Miner, Archer, Ice Wizard, Prince, and Valkyrie as the supporting units. This puts the total deck cost at 13, DPS at 4.6, and HP at 52.
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