Noff uses cookies and collects your device’s advertising identifier and Internet protocol address. These enable personalized ads and analytics to improve our website. Learn more or opt out: Privacy Policy

ANNOUNCEMENT BANNER
Dismiss

Countess Slow&Stun UPDATE 7

Countess

Created by ItsMeGalaxy12
Updated Jul 18, 2023

9
4350 views

Cancel hero abilities with dissipate and shred there back and front lines and stun there whole team

Deck

Guide

This deck can be very complicated to fully master since there are a lot of unique encounters between different minis or heroes. I will be covering the best strategies for early game and the recommended star upgrade order, but keep in mind that the gizmos that will be covered are representing magic tiles and I will put in the description the magic tile and the best way to play with the tile and how to counter it.
(The gizmos placement is the magic tile placement on the other side of the board)


EARLY GAME STRATEGY
In the first round I recommend you only use mega knight at the front in the middle and countess two spaces down and to the left, I recommend this because the mega knight will take most of the damage keeping countess alive and this allows for countess to get the most amount of kills in the first round so she will be stronger later in endgame. I like to play the second round with either a double upgrade in mega knight to keep adding more attack speed to countess or if you Lost the first round lumberjack with clash and mini pekka with dissipate (change if there team has minimal abilities)


RECOMMENDED STAR UPGRADE ORDER

Mega knight: 2nd*,1st*,3rd*
This order allows for the most value out of mega knight super ability (swap 3rd* and 2nd* if the enemy has a mini with dissipate)

Ice wizard: 2nd*,1st*, 3rd*
This order allows for the most slow value out of IW (if a major unit is under danger to clash abilities swap 3rd* and 2nd* and place next to or in front of said unit)


Mini pekka: 3rd*,2nd*,1st*
This order allow for the most damage output while making the enemy have the least (don’t upgrade or upgrade later to 3rd* if the enemy has no unit with super ability or no unit with super ability currently)

Lumberjack: 3rd*,1st*,2nd*
This order allows for the most amount of rage boost as possible


Miner: 2nd*,1st*,3rd*
This order allows for miner to do the most damage and get a lot of value since he can counter units such as witch or e-wiz

Magic Tiles

Launch Pad
Launch Pad

Launch a Troop across the board

Launch a Troop across the board

When playing to counter the jump pad I suggest placing a mini pekka where the unit would Land and then freezing it with the IW 3rd* so that the mini pekka can stay longer and kill the unit (works even better with units that have escape abilities such as bandit or countess, also I don’t recommend placing any of your units of the jump pad)

Healing
Healing

Heal 6 HP every 3s

Heal 6 HP every 3s

When playing to counter the healing tile try to get mini pekka on the troop to do the most damage and also use dark armour on mega knight to get the ability faster to stun the unit, another way is to keep the unit away from countess so she can teleport behind to to backstab damage or have ice wizard focus to slow the unit (when playing this tile I suggest healing countess or mega knight to keep them alive longer since they have the most value in the team)

Clone
Clone

Clone a Troop with 30% HP

Clone a Troop with 30% HP

when playing to counter the clone tile try to get mini pekka on the clone to kill it faster and try to play dark armour first so mega knight can get his ability to stun and kill the clone (I suggest placing either miner or countess on the clone tile to get better back line attack)

Counters

VS.Royal GhostRoyal GhostTwo Swords
Countess
Ice Wizard
Miner
Lumberjack
Mega Knight
Mini P.E.K.K.A

When facing RG try it keep the focus away from countess as much as possible since we want her to teleport behind her, also make use of mini pekkas 2nd* upgrade by also giving mega knight dark armour to stun and to let mini pekka do more damage

VS.Skeleton KingSkeleton KingTwo Swords
Countess
Ice Wizard
Miner
Lumberjack
Mega Knight
Mini P.E.K.K.A

When facing SK dissipate will be the most useful so try to get mini pekka and miner to focus SK while mega knight tanks damage and countess attacks from behind

VS.CountessCountessTwo Swords
Countess
Ice Wizard
Miner
Lumberjack
Mega Knight
Mini P.E.K.K.A

When facing countess make sure that mini pekka is locked on to her to dissipate her ability which is where she gets most of her value, also keep her focused on the mega knight so mini pekka stays alive and keeps her trapped (also if the super charger tile is active try to bait her to the backlines with no upgrade IW or miner and keep mini pekka next to them so he can kill countess)

VS.Battle HealerBattle HealerTwo Swords
Countess
Ice Wizard
Miner
Lumberjack
Mega Knight
Mini P.E.K.K.A

Battle healer is similar to RG where you need to keep mini pekka on her so she can’t use her ability (even better if miner can also focus her with his dissipate)

VS.Grand WardenGrand WardenTwo Swords
Countess
Ice Wizard
Miner
Lumberjack
Mega Knight
Mini P.E.K.K.A

Since grand warden doesn’t have an ability you won’t need the dissipate abilities as much so I suggest using the miners back stab to break shield and do damage while GW is focused on mega knight (and try to get dark armour first to get more stun to the front lines since they will have shield and it is very difficult to break through if they have additional shield giving troops)

Countess Slow&Stun UPDATE 7
Mega Knight
Countess
Lumberjack
Miner
Mini P.E.K.K.A
Ice Wizard

Created Jul 17, 2023 by ItsMeGalaxy12

NOFF

Advanced Deck Stats

Elixir Distribution

Deck Cost

14

Remaining Elixir

22

Upgrade Possibilities (Max per Minis by cost)

  • 2 Elixir iconIce WizardMiner
    6Star (Max) + 10 remaining elixir
  • 3 Elixir iconLumberjackMini P.E.K.K.A
    6Star (Max) + 4 remaining elixir
  • 4 Elixir iconMega Knight
    3Star (Max) + 10 remaining elixir

About This Deck

The deck Countess Slow&Stun UPDATE 7 was originally created on Jul 17, 2023 by ItsMeGalaxy12. This deck uses Countess as the hero with Ice Wizard, Miner, Lumberjack, Mega Knight, and Mini P.E.K.K.A as the supporting units. This puts the total deck cost at 14, DPS at 12.6, and HP at 156.

Be sure to support your favorite decks and creators by upvoting their builds, videos, and anything else they share that you find useful. Check out the profile page of ItsMeGalaxy12 for more of their builds.

Want to create your own deck to share? Head over to our Deck Builder and show everyone what you can do!

Delete Deck

Are you sure you want to delete this deck?

Report Deck

Are you sure you want to report this deck?

Login

Please login or create a free account to save and vote on decks.

Login
Share

Share this deck with others!