Anti bandit wm
Created by BombardingArcher677398
Updated Aug 7, 2023
If the enemy has wm, start with the pekka on the third row and don't move the countess. for the second round upgrade your pekka to 1,3 and if in the first round your enemy start with ice wizard or with enny effect that stuns your pekka upgrade your pekka to 1,2. For the third round try getting the third upgrade for the pekka if you don't have it already and put 1,2 ice wizard. use the fisherman if your enemy has anyone troops like witch and magic Archer, the bouler on the annoying clash abilitys and the lumberjack to tank clash abilitys like prince or spear goblin
If your enemy doesn't have wm, put your pekka in the middle of the second row and your countess next to her. now play in the same way like I explained above
Advanced Deck Stats
Upgrade Possibilities (Max per Minis by cost)
- 6 (Max) + 10 remaining elixir6 (Max) + 4 remaining elixir3 (Max) + 10 remaining elixir
About This Deck
The deck Anti bandit wm was created by BombardingArcher677398. This deck uses Countess as the hero with Fisherman, Bowler, Ice Wizard, P.E.K.K.A, and Lumberjack as the supporting units. This puts the total deck cost at 14, DPS at 8.4, and HP at 97.
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