Make a comeback of life
Deck
![Countess](/clash-mini/res/img/units/troops/countess.png)
![Bowler](/clash-mini/res/img/units/troops/bowler.png)
![Spear Goblin](/clash-mini/res/img/units/troops/spear_goblin.png)
![Giant Skeleton](/clash-mini/res/img/units/troops/giant_skeleton.png)
![Electro Wizard](/clash-mini/res/img/units/troops/electro_wizard.png)
![Witch](/clash-mini/res/img/units/troops/witch.png)
Guide
Personal advice: always put a half-tank (giant skeleton) that covers the shots of the Goblin Lancer for example.Same thing with the Goblin Lancer, put the Bowler there too so at least you have a better chance that the Goblin doesn't die. Then as soon as you have some elixir you must ABSOLUTELY upgrade The Goblin and Giant Skeleton with:
Skeleton Giant: Power up EVERYTHING
Goblin Lancer: Enhance initial damage and casting speed.
Electric Wizard: 5 enemies hit with his attack
Here are some little tips, I hope they are useful to you.
Counters
![Monk](/clash-mini/res/img/units/troops/monk.png)
![Countess](/clash-mini/res/img/units/troops/countess.png)
![Bowler](/clash-mini/res/img/units/troops/bowler.png)
![Spear Goblin](/clash-mini/res/img/units/troops/spear_goblin.png)
![Giant Skeleton](/clash-mini/res/img/units/troops/giant_skeleton.png)
![Electro Wizard](/clash-mini/res/img/units/troops/electro_wizard.png)
![Witch](/clash-mini/res/img/units/troops/witch.png)
Always leave the Witch out of everyone's way so Monk's super will hit the Witch's skeleton
![Royal Champion](/clash-mini/res/img/units/troops/royal_champion.png)
![Countess](/clash-mini/res/img/units/troops/countess.png)
![Bowler](/clash-mini/res/img/units/troops/bowler.png)
![Spear Goblin](/clash-mini/res/img/units/troops/spear_goblin.png)
![Giant Skeleton](/clash-mini/res/img/units/troops/giant_skeleton.png)
![Electro Wizard](/clash-mini/res/img/units/troops/electro_wizard.png)
![Witch](/clash-mini/res/img/units/troops/witch.png)
now we have to try some tactics instead of Offensive, we should kill the Royal Champion as soon as possible otherwise with his attack he could cause a lot of damage to our team m
![Archer Queen](/clash-mini/res/img/units/troops/archer_queen.png)
![Countess](/clash-mini/res/img/units/troops/countess.png)
![Bowler](/clash-mini/res/img/units/troops/bowler.png)
![Spear Goblin](/clash-mini/res/img/units/troops/spear_goblin.png)
![Giant Skeleton](/clash-mini/res/img/units/troops/giant_skeleton.png)
![Electro Wizard](/clash-mini/res/img/units/troops/electro_wizard.png)
![Witch](/clash-mini/res/img/units/troops/witch.png)
strange to say but we have to be as careful as possible with the Queen of Archers because her attack could easily destroy our deck
![Skeleton King](/clash-mini/res/img/units/troops/skeleton_king.png)
![Countess](/clash-mini/res/img/units/troops/countess.png)
![Bowler](/clash-mini/res/img/units/troops/bowler.png)
![Spear Goblin](/clash-mini/res/img/units/troops/spear_goblin.png)
![Giant Skeleton](/clash-mini/res/img/units/troops/giant_skeleton.png)
![Electro Wizard](/clash-mini/res/img/units/troops/electro_wizard.png)
![Witch](/clash-mini/res/img/units/troops/witch.png)
here you don't have to do much, it also depends on the team in general but usually they play as they always play with this team
![Giant Skeleton](/clash-mini/res/img/units/troops/giant_skeleton.png)
![Bowler](/clash-mini/res/img/units/troops/bowler.png)
![Countess](/clash-mini/res/img/units/troops/countess.png)
![Witch](/clash-mini/res/img/units/troops/witch.png)
![Spear Goblin](/clash-mini/res/img/units/troops/spear_goblin.png)
![Electro Wizard](/clash-mini/res/img/units/troops/electro_wizard.png)
Created Sep 26, 2023 by endertuy
![NOFF](/clash-mini/res/img/mini_creator_logo.png)
Advanced Deck Stats
Elixir Distribution
Deck Cost
Remaining Elixir
Upgrade Possibilities (Max per Minis by cost)
- 3
(Max) + 15 remaining elixir
73(Max) + 9 remaining elixir
About This Deck
The deck Countess Comeback was originally created on Sep 26, 2023 by endertuy. This deck uses Countess as the hero with Bowler, Spear Goblin, Giant Skeleton, Electro Wizard, and Witch as the supporting units. This puts the total deck cost at 15, DPS at 11.1, and HP at 125.
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