Created by Dastardly
Updated Oct 31, 2023
This deck is pure DAMAGE
Countess - Main Flanker
The countess' job is to build up super without attracting much attention, then go on a rampage in the enemy backline.
P.E.K.K.A - Tank
Pekka's sole purpose is to tank. Because the enemy will place their tank at the front as well, Pekka works as a tank killer as well.
Mini P.E.K.K.A - Secondary Tank / Disturbance
Mini Pekka's usage is only up there because of its dissipate, but it also has a lot of health and packs a good punch too for a 3-elixir mini. Its job is to be Pekka's friend and help kill the tank, whilst also dissipating the enemy. The secondary job is to be the personal protector of the Healing Ranger by countering Miner.
Healing Ranger - Healer
This one is easy; Healing Ranger just takes care of the other minis by healing them. Against stun strategies, the third upgrade is a requirement.
Archer - Ranged DPS
Archer is not going to kill anything unless the opponent uses a witch, so only get the second upgrade if the opponent plays Witch.
Wizard - Anti-heal / Forward Sweeper
For this strategy to work, you don't need Wizard every game. Since Countess targets the backline stuff, only use Wizard if they play a Countess counter, or if they play a heavy healing deck. Wizard only needs the second upgrade, then leave it as it is.
How to play
Round 1: Countess
Only have countess down. Countess sits on the second row on one of the far sides, and you have no reason to play any other mini.
Round 2: Healing Ranger / Archer
Sit the healing ranger in the back row to heal the Countess. If you won the first round, just play Healing Ranger and upgrade it as many times as possible until you have 1 reroll left (max it out if you can). If you lost the first round, play Archer at the back to attack their ranged minis and give it the first and third upgrades, and play Healing Ranger with the first and second upgrade.
Round 3: P.E.K.K.A
Only play Pekka if you have lost the first two rounds. Pekka will sit front row in the position shown and try to disrupt their tank/hero. Give it the second upgrade for survivability. If you won either of the first two rounds, then max out Healing Ranger and bring in the mini pekka.
Round 4: Wizard / Mini P.E.K.K.A
If your opponent is winning and they're playing golden giant or healing ranger, then it's time to bring in the second upgrade wizard and send in your mini pekka. Wizard will sit next to your healing ranger and stop their healing, allowing you to use mini pekka to deal some damage alongside pekka. If you're losing and haven't gotten out pekka, then it's time to bring it in. At this point in time, you don't need to worry about it's second upgrade, because healing ranger covers it. Before the round 4 fight, make sure you have everything down, with the exception of wizard if they aren't playing heals.
Round 5: Upgrades
Since this is the last round, make sure you win. Your healing ranger should be maxed out, archer should have 2 upgrades, Pekka with 1, Mini Pekka with 0, 1, or 2, and maybe wizard. Make sure not to bring in any new minis for the final round, and just upgrade all of the current ones to at least 1 star. Heavy focus on the maxed out pekka, but if you end up with 3 or 2 elixir, spend the remains on archer or mini pekka.
Good luck using this deck, and I'll post the winrate after some more testing.
Upvote if this deck works
Barbarian King / Skeleton King
Since Barbarian King strategies heavily rely on the Barbarian King tanking for the rest, Pekka and Mini Pekka will take it down, whilst Countess and Archer take care of the backline. Wiz isn't needed and Healing Ranger is a maybe just in case of stun.
Against Skeleton King, you'll be expecting a fisherman who will only be able to pull in the mini Pekka. If they waste fisherman, then try to avoid the hook, but if they take the mini pekka, then leave it be. A prince will also be a likely mini for them to use, so Countess and Mini Pekka will hide behind Pekka to tank the prince blow. Archer and Wizard won't be very big with this strategy, since countess won't be targeted by the Skeleton King, and neither will the healing ranger. Pekka and Mini Pekka will occupy Skeleton King as a tag team, and countess will run around their backline whilst Skeleton King and other first row minis won't be able to do anything about it.
Archer Queen / Royal Champion
As Archer Queen strategies generally involve a bunch of ranged things hiding behind a single tank, you're fine to only use Pekka, as countess and archer will pick off the enemies. Healing Ranger is recommended for the unstoppable boost, making the countess immune to any stun that the opposing Archer Queen's minis throw at it whilst it decimates everything. Wizard might be useful against a Golden Giant, but that's about it.
When it comes to Royal Champion, Mini Pekka will be a more suitable tank than Pekka, so you don't need to use Pekka at all. Archer will pick off the Royal Champion on its own, so as long as Archer survives, you can win. Royal Champion relies on the shield throws, so healing ranger will be huge here, and wizard's antiheal will be annoying for them to face as well. Countess can finish off the Royal Champion if Archer is too slow to do it, and from there their strategy falls apart.
Monk / Pink Fury
Don't play anything other than Countess for round 1. If they're playing a Monk, then have a Mini Pekka and a Pekka sitting second row in the 2 columns next to the Monk's silence. That'll make short work of the Monk, and save your Wizard or Archer until later on. If they play heals, then counter it with Wizard. If they don't play healing, then just play Archer to assist Countess. Treat Pink Fury the exact same as Monk.
Shield Maiden / Grand Warden / Natureborn
Against Shield Maiden, your most valuable mini is Healing Ranger, because it will balance out the damage you take from Shield Maiden's deflect. Because of the deflect, you'll want to avoid using Pekka and just stick to Mini Pekka. Wizard and Archer will share value here because Wizard's anti-heal will come in very useful, and at the same time, you can use its third upgrade (extra range) to your advantage. Archer is also a requirement because it needs to make the opponent's ranged minis weaker than the Shield Maiden to avoid Countess locking onto the Shield Maiden.
If you're ever up against Grand Warden, then watch their other minis. For squishies, you don't need both tanks. Mini Pekka would be better if you want to dish out AOE with the Wizard, and Wizard will actually be good for something other than just its anti-heal against this one. Against a tanky Grand Warden deck, use Pekka but not Mini Pekka, since the dissipate won't be as useful, and pure damage will be more valuable.
Even though Natureborn doesn't seem that good, it's important to stay on your toes. Wizard will need to be maxed against Natureborn, and you'll also want Pekka to counter theirs, since you'll generally see Pekka in a Natureborn deck. Healing Ranger will also be important, just in case they switch to Natureborn stun. If they play forward with Natureborn, then just use Pekka, Mini Pekka, Wizard. If they try for stun, Healing Ranger, Archer, Wizard, Pekka.
Wavemaster / Countess
Wavemaster Royal Ghost seems to be the only strat that any Wavemaster player is using at the moment, which is why it's important to keep everything close together to avoid isolation damage. Mini Pekka and Pekka will be spread apart so that they can tank for the others whilst at the same time threatening an early and easy kill on the Royal Ghost and Wavemaster, whilst Healing Ranger has an easy job in keeping everything from being stunned / slowed by Wavemaster.
Since Countess will target either Wizard or Archer first, it's a better idea to keep Countess from going behind all of the minis, so from here Countess can only teleport to a space that both Pekka and Mini Pekka will be able to destroy it. This means that you'll want to use Pekka and Mini Pekka, and avoid using anything else until it's necessary, or if you really need to render one of their minis useless. Healing Ranger if they stun, Wizard if they heal, Archer if they do neither.
Advanced Deck Stats
Upgrade Possibilities (Max per Minis by cost)
- 6 (Max) + 10 remaining elixir6 (Max) + 4 remaining elixir3 (Max) + 10 remaining elixir
About This Deck
The deck Countess Flank was originally created on Oct 31, 2023 by Dastardly. This deck uses Countess as the hero with Archer, Wizard, P.E.K.K.A, Healing Ranger, and Mini P.E.K.K.A as the supporting units. This puts the total deck cost at 14, DPS at 11.1, and HP at 132.
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