Having all Minis out will get you synergy with 4 classes. Specialist, Rogue, Clan, and Ranger.
Deck
Guide
Countess: There's no bad upgrade here. I've been using upgrade #2 if I get Villager out early to heal Countess, and #3 if I don't get villager early so Countess can heal herself.
Villager: Sooner you get her out, the better your Countess will do. Great buffs for Countess. Use #2 (Heal Hero) if you use Countess #2 (to make her attack faster). Use #1 (+1 Hero damage) if you use Countess #3 (to make her heal herself).
PEKKA (Giant is a good sub to try): I rarely upgrade her, but if you do, Upgrade #1 (Always Crit), then #3 (+6 damage).
Dagger Thrower: Upgrade #3 (3x damage), then #1 (2x damage every 4 hits).
Barbarian: Handy for blocking a spear or a charge, I upgrade #2 (hit faster) then #1 (+1 damage), as that gives the most damage output.
MArcher: I've been starting with upgrade #1 - 3 arrows every 3 hits.
Created Dec 14, 2023 by EnnCM
Advanced Deck Stats
Elixir Distribution
Deck Cost
Remaining Elixir
Upgrade Possibilities (Max per Minis by cost)
- 6 (Max) + 9 remaining elixir3 (Max) + 12 remaining elixir5
About This Deck
The deck Countess w PEKKA 4x Synergy was originally created on Dec 14, 2023 by EnnCM. This deck uses Countess as the hero with Dagger Thrower, Magic Archer, Barbarian, P.E.K.K.A, and Villager as the supporting units. This puts the total deck cost at 15, DPS at 14.1, and HP at 135.
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