Very easy deck to build for many trophies
Deck
Guide
Very good deck if you play it right. I have personally climbed from 800 trophies to 2200 trophies (still climbing pretty ez) with it so I would say it’s a good mid ladder deck. I had a 15 winstreak which I think is pretty good, so the deck is valid.
Im not that good at the game but I’ve had quite a lot of success with it so I wanted to share it with you. I am also not good at explaining and I don’t want to write anymore since im I’m tired so I hope your glad with what I have to give. The best way to win is to understand the situation and how to solve it. And you cannot write a book for every possible outcome so you would have to use some brainpower to win. Especially on the higher trophies.
Countess
Keep her in the starting position no matter what. It’s going to be really important late game that u can counter bowler, knight etc. If you can move it late game u have huge advantage.
You want to always upgrade second promotion. This will make countess build up huge amount of damage. But there is exclusions, when you play against a countess you always wanna go for third promotion. You could go for first but I believe third is better. You also don’t want to buy second promotion to late into the game.
Swordsman
Use this to make huge amount of damage on enemies. Especially good if it targets the opponents hero. (You basically wanna have it take out the opponents most important minis/hero
Bandit
This is mostly used to get four rouges but it could really be useful. Especially with the third uppgrade so that it can take enemies energy. Upgrade to third upgrade when you feel like it would help.
Megaknight
The decks tank. Place this to block damage from spear thrower against swordmaster. But mostly to be a meat shield for countess and your minis. Upgrade to third star since it’s really good and it can nearly block all damage. If the MK survives a lot and u need more stun you can either upgrade to more stun or more area depending on your situation.
Miner
Energy drain is real good while fighting AQ and RC either way you need to put this out for full rouge boost.
Fisherman
My fav mini in this deck. Can be used in so many situations. To grab annoying ranger minis is the most obvious task. But I love to use it against heroes. When the opponent heroe has moved you can place fisherman to grab it, combine this with the vulnerability upgrade and you can demolish opponent hero. Combined with Swordmaster you can get out wich ever mini or hero you want super easy.
If you don’t need it for it’s hook, you can just use it as a shield for incoming damage. No matter what you want to place it out for the extra 2+ starting energy.
How to play
Round one
Try to get promote countess as soon as possible. The earlier you get the boast promote (or whichever you bought) the better.
If you didn’t had the luck to get it place a swordmaster with first upgrade. Or just place nothing. Countess is really strong and you can win many rounds by doing nothing.
Round two
If you haven’t already promoted, keep trying to do so.
Here you can check what you need. Often I go for a MK to block some damage. But you could keep upgrading the swordmaster (or buy one). You can also buy a bandit or miner (miner if you want to use energy drain).
If you’be win round one, it. Could be best to just do nothing and check what the opponent does.
Round three
If you haven’t already got the 2:nd promotion. You might need to think if it’s worth it. If the opponent have many unupgraded minis the 2:nd promotion is really good. But if the opponent has few much upgraded minis I would go for 3:rd promotion.
Other than that do whatever you might need to. Remember that you shouldn’t wait to long to get the full boost from four rouges.
You might wanna hold on to fisherman a little bit more to have it as a surprise when you’ve seen that the opponent can do nothing about it (Already moved its hero, used all his minis so nothing can stop miner etc)
I’m not that good at the game but I’ve climbed a lot with it fast. So I thought i would wanna share it although my description might not be the best :)
Magic Tiles
![Elixir Boost](/clash-mini/res/img/units/tiles/elixir_boost.png)
+1 Elixir every 7 hits
+1 Elixir every 7 hits
It feels tempting to place countess here but it’s better to save its movability, and place something else on it. You might be able to place it here lategame tho (This is the same on all type of tilesk)
Counters
![Countess](/clash-mini/res/img/units/troops/countess.png)
Don’t upgrade to 2:nd promotion, first or third will always be better (3:rd imo is the best one here)
![Monk](/clash-mini/res/img/units/troops/monk.png)
![Swordsman](/clash-mini/res/img/units/troops/swordsman.png)
![Fisherman](/clash-mini/res/img/units/troops/fisherman.png)
I have a hard time countering monk but I try to make it vulnerable and stun with 1:st and 3rd upgrade then kill it with swordmaster. You can also bait it’s first super In some way. Just try to kill it as quickly as possible.
![Pink Fury](/clash-mini/res/img/units/troops/pink_fury.png)
Same as monk. This is the deck I’ve have the hardest time countering.
![Bowler](/clash-mini/res/img/units/troops/bowler.png)
People will try to get your countess with clash abilities . But just move your countess since you haven’t already moved it.
Advanced Deck Stats
Elixir Distribution
Deck Cost
Remaining Elixir
Upgrade Possibilities (Max per Minis by cost)
- 3
(Max) + 14 remaining elixir
65
About This Deck
The deck OP mid ladder (15 winstreak) was created by Evviss. This deck uses Countess as the hero with Mega Knight, Bandit, Miner, Swordsman, and Fisherman as the supporting units. This puts the total deck cost at 16, DPS at 12.6, and HP at 162.
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