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Jaina Proudmoore Spell

Created by CheshireRabbid
Updated Dec 4, 2023 for PvE

4
7252 views

The Jaina Proudmoore Spell Deck Build is a PVE build that centers around using Jaina Proudmoore to power up your spells to support the rest of your minis. This build is from game8 website

33 gold
Jaina Proudmoore
Clearcasting
Alliance
33 gold
Holy Nova
Holy Nova
Inner Fire
22 gold
Quilboar
Quilboar
Tunnel Vision
Spell
33 gold
Execute
Execute
Bloodthirsty
44 gold
Stonehoof Tauren
Stonehoof Tauren
Momentum
33 gold
Darkspear Troll
Darkspear Troll
Big Bad Voodoo
44 gold
Drake
Drake
Mother Drake

Stats

Gold
Avg. Gold3.1
Damage
Avg. Damage153
Health
Avg. Health461
Damage per Second
Avg. DPS76

Traits

Elemental
Frost
Unbound
Resistant
Cycle
Tank
Charge

Mini Stats

Roles

Melee
QuilboarStonehoof Tauren
Ranged
Jaina ProudmooreDarkspear Troll
Flying
Drake

Build Cycle

22 gold
Quilboar
33 gold
Jaina Proudmoore
33 gold
Holy Nova
33 gold
Execute
Shortest Cycle
1111 gold
33 gold
Darkspear Troll
44 gold
Stonehoof Tauren
44 gold
Drake

Playable Anywhere

Holy NovaSpellQuilboarUnboundExecuteSpell

Guide

Summary
This build centers around deploying Jaina Proudmoore to power up your spells, but still pushing lanes with your primary Melee, Ranged, and Flying minis.

Once deployed, Jaina will fill the role of support unit and stay in the back lines. It's also important to keep her healthy as she needs to stay in the field to power up your spells.

Roles and Talents
Clearcasting causes spells played immediately after Jaina to cost 1 Gold less. This brings both Holy Nova and Execute down to just 2 Gold Cost when played after Jaina, making your spell casting more efficient and allowing you to field more minis.

Spells
Holy Nova is your main support spell and thanks to Jaina's Arcane Brilliance, will heal your units for a large amount of HP which helps with your overall sustain.

Inner Fire grants Armored and Resist to affected ally units for 5 seconds on top of healing, granting your minis that extra survivability when pushing lanes towers towers, bosses, or against groups of enemies.

Since we're using fewer minis for this build, Execute is great for helping take out high HP enemies such as the Earth Elemental and Abomination. While the spell won't outright kill enemy minis, this spell will reduce their health significantly enough for your minis to take them out.

Bloodthirsty grants allies within your Execute spell Bloodlust for 10 seconds, which is great if you want to burn down tanky enemies, towers, and bosses faster.

Melee Minis
Quilboar is an Unbound unit that you can place anywhere on the map that you can use for grabbing Treasure Chests or securing Meeting Stones. Placing it near a tower or boss will often cause enemies to prioritize it, allowing your other units to safely attack the tower or boss. Tunnel Vision allows you to deploy Quilboar faster, ensuring that it can distract and attack towers and bosses faster.

Stonehoof Tauren is your main tank and can quickly close the distance thanks to its Charge Attack. It's also tanky enough to resist attacks from hard-hitting minis such as Huntress and kill them on its own.

Momentum causes the Stonehoof Tauren to charge a second time when there's an enemy nearby. This helps it to clear enemies faster and can deal significant damage to a tower or boss if it decides to charge it again.

Ranged Minis
Darkspear Troll is your only Ranged unit and is best deployed behind tanks to ensure its survivability. Despite being a single-target Ranged mini, its attack speed is fast enough to deal with multiple slower Ranged units.

Big Bad Voodoo causes Darkspear Troll to regenerate its health by 20% every second. This grants it increased survivability, allowing it to shrug off weaker attacks against weaker enemies.

Flying Minis
Drake is your only Flying unit and is best deployed together with Stonehoof Tauren. It's a slow mini but has a powerful AOE attack that can easily take out multiple enemies caught in the blast.

Mother Drake causes your Drake to periodically summon a single Whelp Egg on the field, essentially granting you another mini.

These spawned Whelp Eggs will serve as traps against enemy melee minis, and can quickly overwhelm even the tank melee minis if there are enough Whelps spawned.

How to Play
Deploy your Tank and Flying Minis
Start by deploying Quilboar and Stonehoof Tauren to secure towers and Meeting Stones for your boss push, and then Drake when you have enough gold for flying support.

Once you've placed enough tanky forces on the lanes, place Jaina Proudmoore on your base but towards the lane you're pushing to power up your spells.

For as long as Jaina is on the field, you'll want to support your main forces by using Holy Nova to heal your minis, while also using Execute against tanky minis and towers while also granting your minis the Bloodlust buff.

Keep Jaina Alive
Jaina needs to stay on the field to power up your spells, so it's best to always partner Jaina with a tanky melee unit for protection. Quilboar, while not the bulkiest of melee units, will usually draw the enemy's attention and you can place it anywhere since it's unbound.

Build Check

Advanced Build Stats

Build Rating

Lane Offense

Build attack power against leaders and troops.

Tower Offense

Build attack power against towers.

Lane Defense

Build defense against leaders and troops.

Tower Defense

Build defense of player towers.

Sabotage

Inhibits the opponent from executing his/her strategy.

Weak Against

Strong Against

About This Build

This build, Jaina Proudmoore Spell, was created by CheshireRabbid on Dec 4, 2023. The leader of the deck is Jaina Proudmoore as part of the Alliance family.

With 6 other minis, this puts the total build cost at 3.1, DPS at 76, and HP at 461. Be sure to support your favorite builds and creators by upvoting their builds, videos, and anything else they share that you find useful.

Check out the profile page of CheshireRabbid for more of their guides.

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