Warcraft Rumble Talents
View all the best Talents and search for their given traits and abilities.
*% calculated from 4787 builds
Poison nearby enemies every 3 seconds.
On deploy and at 50% health, stun nearby enemies for 5 seconds.
After hooking a target, deal double damage on the next attack.
Nearby Beast allies can consume a Chicken to heal themselves.
Deploy in a protective crate. When destroyed, Chickens emerge.
Sequential taps increase radius by 1.
Spell sequence starts at rank 3 and ends at rank 4.
Gain a level after casting Rank 4.
Possessed targets detonate on death, damaging nearby enemies.
Possessed targets gain Bloodlust for 10 seconds.
Will of the Necropolis
Fully Heal the possessed target.
Periodically sacrifice a nearby Skeleton to be Healed.
Nearby allied Skeletons gain Bloodlust.
Chill Of The Grave
Summon Skeletal Mages instead of Warriors.
Flaming pool reduces enemy's speed by 30%.
Increase the size of the flaming pool by 30%.
"Accidentally" leave vials on the ground, Burning nearby enemies that touch them.
Freeze enemy troops in place.
Summons an additional Blizzard at your Base.
Enemies within take 30% additional damage from Physical sources.
Playing a spell increases attack speed by 30% for 5 seconds.
Spells costing 4 or more grant an additional level.
After death, Resurrect at 50% Health once.
Move 50% faster and gain the Fast trait.
When Stun expires, affected enemies are Dazed for 5 seconds.
On deploy, Stun enemies within for 1 second.
Dramatically increase jump distance between targets.
Can be cast a second time.
Root two additional nearby targets, but deal half damage.
Deploy cost reduced by 1.
Minis played for 5 Gold gain a level and deploy in Stealth.
Affected minis gain Bloodlust, but die when the effect ends.
Affected minis are Healed when dealing damage.
Affected Skeletons Resurrect at your base when they die.
On Resurrection, damage nearby enemies.
Deal 50% additional damage near friendly towers and meeting stones.
Resurrection range is unlimited.
Dark Iron Armaments
After Mining, gain Armored.
After Mining, drop a proximity mine. Damages nearby enemies when touched.
Big Bad Voodoo
Regenerate 20% health every second.
On kill, increase Attack and Movement speed by 10%. Stacks to 50%.
Allies caught in the effect gain Resist.
Damaging Armored enemies removes their Armor.
Cast a second wave in the opposite direction.
Earn an extra +2 Gold when opening chests.
On death, Stun the target for 3 seconds.
Periodically summon a Whelp Egg.
Perch on top of a nearby tower, staying there to defend it.
Damaging enemies Burns them.
Ready to Rumble
Taunt on deploy.
Destroying a tower deals damage to nearby enemies.
On death, split into two smaller Earth Elementals.
Bloodlust allies within spell area for 10 seconds.
If an enemy is killed, the next Horde mini costs 1 less.
Knock enemies away from the cast location.
Periodically damage nearby enemies.
On death, summon a pool of lava, damaging enemies within.
Fan The Flames
Taking Elemental damage increases damage dealt by 10%. Stacks to 30%.
Deal 50% more damage to Flying enemies.
Fury builds up to 40% higher.
Level up upon reaching full Fury.
Damaging enemies Dazes them.
Damaging enemies Burns thems.
Successive attacks increase flame wave distance. Resets on movement.
Periodically Stun the target for 1 second.
Gain 30% extra empty Health.
Armor increases to 75% damage reduction when no other Footmen are nearby.
Once per deploy, place a totem that partially heals a nearby tower or base.
Ranged attack chains to 3 nearby targets.
Grant Armored to a nearby ally. Ability has 1 charge.
Increases move speed by 33%.
On death, summon a statue with Taunt. Lasts until destroyed.
Incoming damage from Flying minis is reduced by 50%.
Grants nearby allies the Resistant trait.
Attacks pierce through enemies in a line.
On death, drop a banner. Nearby enemies take 50% additional Elemental damage. Lasts 10 seconds.
Cannibalizing grants Armored for 10 seconds.
Cannibalizing grants Bloodlust for 10 seconds.
Taste for Blood
Deal 50% additional damage to enemies who are below 50% health.
Reduce deploy cost by 1 and gain the Cycle trait.
Deal Siege damage.
Deploy an additional +1 Goblin Sapper.
Rocket Powered Turbo Boots
Move twice as fast and gain the Fast trait.
On death, Burn nearby enemies.
Gain an AOE bladespin ability that damages all nearby enemies.
Summon two fragile mirror images when entering combat.
Deal double damage to enemies who are below 50% health.
Periodically drop a potion, leveling up the first ally to touch it.
Gain +3 Range.
Gain the Miner trait. Cost increased by 1.
Deal double damage on the 1st attack.
On death, spawn 4 Angry Chickens.
On death, Stun nearby enemies for 3 seconds.
On death, apply a Heal over time effect to nearby allies.
Hogger also gains +10% max health each time he is played.
On death, Bloodlust nearby Beasts.
Affected allies gain Armored and Resist for 5 seconds.
Also adds a heal over time to allies.
Effects are doubled on all Elemental minis.
Glaive bounces an additional 3 times.
Deal 50% additional damage to the initial target.
Gain Stealth and Ambush.
Periodically teleport away from attackers.
Spells cost 1 less (but no less than 1) if played immediately after Jaina.
Frostbolts burst on impact, Frosting enemies near the target.
Burden Of Fate
Affected enemies are Dazed.
Splash damage inflicts Living Bomb.
Also burn enemies within 10 units.
Cast Smoke Bomb on deploy, Stealthing nearby allies.
Periodically teleport to a ranged attacker when hit.
Deal double damage for 2 seconds after killing an enemy.
Meat And Bones
Every other attack summons a Skeleton instead of dealing damage.
Increase Bombard range by +2.
Blood Of The Mountain
On death, explode, damaging nearby enemies.
Heal when destroying a tower.
When the Bear or Mountaineer die, the other gains Bloodlust.
Heal up to 3 additional nearby Beasts when healing the Bear.
Bear gains Taunt.
Deploy with a bubble that blocks the first attack.
Gain +2 range.
Deploy with +1 additional Murloc.
Cult of the Damned
On kill, summon a Skeleton.
Summon Skeletal Mages instead of Skeletons.
Breath of the Dying
On death, summon 5 Skeletons.
Burn enemy targets.
Gain Bloodlust when Bloodlusting an ally.
Tip of the Spear
Tidehunters spawn at Old Murk Eye's location instead.
Marathon Of The Murlocs
March of the Murlocs lasts an additional 5 seconds longer after deploying.
Attacks briefly Stun enemies.
On death, summon a pumpkin. When touched, it Poisons nearby enemies.
On kill, Poison enemies near the target.
Increase Range by +1 and double the Splash area.
One sheep becomes golden. Killing it grants +1 gold.
Killing a sheep damages nearby enemies.
Lasts twice as long, but sheep regenerate health very quickly.
On The Prowl
Gain Stealth, and stun the target when attacking from Stealth.
Grants nearby Beast allies 30% additional damage.
Deal double damage to enemies who are at more than 75% health.
Deal triple damage on the first attack.
Splash area is doubled.
Blaze of Glory
Damage and Burn nearby enemies on death.
Deal a small amount of damage to Melee attackers.
Deploy much more quickly.
Inflict Poison on nearby enemies when emerging.
Strength In Numbers
Deal 10% more damage for each other Raptor nearby.
On kill, heal a small amount of damage.
Gain Bloodlust while a chest or gold vein is nearby.
Cast Living Bomb upon dismounting, damaging nearby enemies.
Scale and Steel
Gain Resistant while flying and Armored while dismounted.
Dismount when first taking damage. The Drake continues fighting.
Gnomish Cloaking Device
Deploy from the explosion with Stealth and Ambush.
Comin' In Hot!
Deploy twice as fast and Burn nearby enemies.
Polymorph the first blaster target.
Summons a Skeleton Tank, Rogue, Priest, and 2 Mages.
Gain +1 level for each deploy after the first. (Maximum +3 levels)
Ritual of Rime
Summon 5 Skeleton Mages who guard the deploy location.
One Skeleton gains Armor, one gains Resist, and one gains Stealth.
If deployed near a Tower or Meeting Stone, deploy +2 additional Skeletons.
Strangers in the Night
Effects apply to enemies as well.
Band Of Thieves
Grant +2 levels to Cycle minis within.
Through The Shadows
Affected minis move 50% faster until unstealthed.
Mine Is Money, Friend!
Gain the Miner trait.
Lead With Greed
Gain an additional +2 Gold when Sneed triggers Sneed Before Greed.
Gain a level whenever Sneed Before Greed.
Explode on death, Poisoning nearby enemies.
Deal twice as much Poison damage.
After connecting a charge, Stun the target for 3 seconds.
After connecting a charge, immediately charge a second time if possible.
After connecting a charge, Taunt nearby enemies.
Pierce through enemies in a line, dealing Elemental damage.
Scream on Death, Stunning nearby enemies for 3 seconds.
Nearby Horde and Undead Minis gain Fury.
Gain a magical shield at 30% health, absorbing all damage for 5 seconds.
Regularly consecrate the ground, damaging enemies within.
By The Light
Heal the primary target for twice as much.
Attacks Daze enemies for 3 seconds.
The flock gains Bloodlust for 5 seconds when spawning a new Vulture.
All additional Vultures spawn at your base.
When a Grunt dies, the other gain Bloodlust.
Remain at deploy location until entering combat.
Nearby Beast allies deal 30% additional damage.
Damaging a tower reduces its damage dealt by 50% for 3 seconds.
Become a Siege unit, ignoring enemy Minis.
Damaging an Armored enemy removes their Armor.
When one egg hatches, the others hatch immediately.
Damage nearby enemies when hatching.
Eggs gain Taunt.
On deploy, grant +1 gold if no allies are nearby.
Increase Ambush damage by 50%.
On kill, gain Bloodlust for 10 seconds.
About Talents and How to Get Them
Warcraft Rumble Talents are additional buffs and abilities you can add to a Leader or Mini. Each Mini has three Talents to choose from, but, only one can be applied at a time. These buffs can be a great way to boost a troop or make them useful in a different way. However, they can be a bit difficult to collect.
To start, the entire feature of Talents is first unlocked once you reach 20 Sigils. Then, you'll have the ability to upgrade your troops to unlock a Talent Slot. Upgrading Minis requires you to collect copies of a Mini to gain Star Points. Once you reach enough Star Points, you'll be able to upgrade them with Arc Energy.
When you have a Talent Slot unlocked for a Mini, you'll now be able to purchase a Talent for that slot from the G.R.I.D. But before you go and grab the first one you see, it's important to know that buying it will fill the Talent Slot you have available.
So, you'll want to make sure you purchase the Talent you definitely want first. Otherwise, you'll have to upgrade that Mini again to unlock another Talent Slot.
Above, we have a list of the most popular Talents used for each Mini in the game. This should help you choose what Minis to upgrade and what Talents you want to collect first. Currently, the best Talents are Gnomish Cloaking Device, Tunnel Vision, Flame Burst, Infectious Swipes, and Mighty Throw.