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Warcraft Rumble Talents

View all the best Talents and search for their given traits and abilities.

Most Popular

Bramble BurstQuilboar

10.77%

Cold SnapBlizzard

9.23%

Pick LockDefias Bandits

9.23%

PurgatoryArthas Menethil

6.15%

Elven MightHuntress

6.15%

Jeweled SkullsNecromancer

6.15%

Spirit of RedemptionPriestess

6.15%

Noxious PresenceAbomination

4.62%

Will of the NecropolisBanshee

3.08%

Gnomish Cloaking DeviceS.A.F.E. Pilot

3.08%

Spirit WardWitch Doctor

3.08%

Death GripArthas Menethil

1.54%

Unholy FrenzyBanshee

1.54%

Skeletal FrenzyBaron Rivendare

1.54%

Corrosive BreathChimaera

1.54%

Big Bad VoodooDarkspear Troll

1.54%

Deadly PoisonDefias Bandits

1.54%

Guano HappensDire Batlings

1.54%

RegrowthDruid of the Claw

1.54%

Obsidian ShardEarth Elemental

1.54%

Air DropGryphon Rider

1.54%

ShadowmeldHuntress

1.54%

Enveloping ShadowsMaiev Shadowsong

1.54%

GerminateMalfurion

1.54%

*% calculated from 65 builds

All Talents

Noxious Presence100%

Noxious Presence

Poison nearby enemies every 3 seconds.

Cannonball0%

Cannonball

On deploy and at 50% health, stun nearby enemies for 5 seconds.

Fresh Meat0%

Fresh Meat

After hooking a target, deal double damage on the next attack.

Sapling0%

Sapling

If played for 4 Gold or less, gain 60% Attack Speed.

Behemoth0%

Behemoth

If played for 6 Gold or more, gain Siege Damage.

Lightning Rod0%

Lightning Rod

If played for 4 Gold or more, redirect enemy Spell and Unbound deploys to Ancient of War's current location.

Snackrifice0%

Snackrifice

Nearby Beast allies can consume a Chicken to heal themselves.

Walking Crate0%

Walking Crate

Deploy in a protective crate. When destroyed, Chickens emerge.

Furious Fowl0%

Furious Fowl

Gain Fury.

Regenerate0%

Regenerate

Regenerate 33% health when emerging from a burrow.

Explosive Shells0%

Explosive Shells

Scarab Beetles erupt on death, dealing damage to nearby enemies.

Trap Door0%

Trap Door

At 50% health, summon 6 Scarab Beetles and temporarily submerge, avoiding attacks.

Amplification0%

Amplification

Sequential taps increase radius by 1.

Arcane Power0%

Arcane Power

Spell sequence starts at rank 3 and ends at rank 4.

Torrent0%

Torrent

Gain a level after casting Rank 4.

Death Grip20%

Death Grip

Periodically pull a ranged enemy into melee range and Stun them for 2 secs.

Necrotic Plague0%

Necrotic Plague

Soulshatter also applies to Poisoned enemies.

Purgatory80%

Purgatory

On death, become invulnerable for 5 seconds. If the target dies, return to life with 25% health.

Soul Eruption0%

Soul Eruption

Possessed targets detonate on death, damaging nearby enemies.

Unholy Frenzy33%

Unholy Frenzy

Possessed targets gain Bloodlust for 10 seconds.

Will of the Necropolis67%

Will of the Necropolis

Fully Heal the possessed target.

Death Pact0%

Death Pact

Periodically sacrifice a nearby Skeleton to be Healed.

Skeletal Frenzy100%

Skeletal Frenzy

Nearby allied Skeletons gain Bloodlust.

Chill Of The Grave0%

Chill Of The Grave

Summon Skeletal Mages instead of Warriors.

Flaming Pitch0%

Flaming Pitch

Flaming pool reduces enemy's speed by 30%.

Enchanted Vials0%

Enchanted Vials

Increase the size of the flaming pool by 30%.

Fiery Surplus0%

Fiery Surplus

"Accidentally" leave vials on the ground, Burning nearby enemies that touch them.

Cold Snap100%

Cold Snap

Freeze enemy troops in place.

Icecrown0%

Icecrown

Summons an additional Blizzard at your Base.

Brittle Ice0%

Brittle Ice

Enemies within take 30% additional damage from Physical sources.

Bane0%

Bane

Playing a spell increases attack speed by 30% for 5 seconds.

Drain Life0%

Drain Life

Gain Lifesteal.

Dominance0%

Dominance

Spells costing 4 or more grant an additional level.

flourish0%

flourish

Heals received are 30% more effective.

Rampant Growth0%

Rampant Growth

On death, Root nearby enemies for 6 seconds.

Living Wood0%

Living Wood

Gain Armor until 50% health.

Reincarnation0%

Reincarnation

After death, Resurrect at 50% Health once.

Plainsrunning0%

Plainsrunning

Move 50% faster and gain the Fast trait.

Aftershock0%

Aftershock

When Stun expires, affected enemies are Dazed for 5 seconds.

Revitalize0%

Revitalize

Allies entering Tranquility trigger an additional heal pulse.

Force of Nature0%

Force of Nature

Summon a Treant when a Rooted enemy dies.

Wild Growth0%

Wild Growth

On deploy, Root all enemies for 5 seconds.

Brilliant Flash0%

Brilliant Flash

On deploy, Stun enemies within for 1 second.

Storm's Reach0%

Storm's Reach

Dramatically increase jump distance between targets.

Reverberation0%

Reverberation

Can be cast a second time.

Nature's Grasp0%

Nature's Grasp

Root two additional nearby targets, but deal half damage.

Cavernous Mists0%

Cavernous Mists

Deploy cost reduced by 1.

Spirit Passage0%

Spirit Passage

Minis played for 5 Gold gain a level and deploy in Stealth.

Seal Fate0%

Seal Fate

Affected minis gain Bloodlust, but die when the effect ends.

Vampirism0%

Vampirism

Affected minis are Healed when dealing damage.

Apocalypse0%

Apocalypse

Affected Skeletons Resurrect at your base when they die.

Corrosive Breath100%

Corrosive Breath

Poison Spit inflicts twice as much Poison.

Frost Shock0%

Frost Shock

Lightning Ball applies Frost on hit.

Leviathan0%

Leviathan

Gain 10% additional Health per deploy.

Fiery Rebirth0%

Fiery Rebirth

On Resurrection, damage nearby enemies.

Guard Dog0%

Guard Dog

Deal 50% additional damage near friendly towers and meeting stones.

Eternal Bond0%

Eternal Bond

Resurrection range is unlimited.

Dark Iron Armaments0%

Dark Iron Armaments

After Mining, gain Armored.

Gold Mine0%

Gold Mine

After Mining, drop a proximity mine. Damages nearby enemies when touched.

Dwarven Ambition0%

Dwarven Ambition

Gain Fury.

Big Bad Voodoo100%

Big Bad Voodoo

Regenerate 20% health every second.

Headhunting0%

Headhunting

On kill, increase Attack and Movement speed by 10%. Stacks to 50%.

Serpent Sting0%

Serpent Sting

Gain Poison.

Attunement0%

Attunement

Allies caught in the effect gain Resist.

Melting Point0%

Melting Point

Damaging Armored enemies removes their Armor.

Double Dragon0%

Double Dragon

Cast a second wave in the opposite direction.

Deadly Poison14%

Deadly Poison

Gain Poison.

Pick Lock86%

Pick Lock

Earn an extra +2 Gold when opening chests.

Last Resort0%

Last Resort

On death, Stun the target for 3 seconds.

Midnight's Call0%

Midnight's Call

On kill, gain Stealth.

Soundbite0%

Soundbite

Batling bites emite a sonic wave that damage a nearby enemy mini.

Guano Happens100%

Guano Happens

Periodically drop happy little accidents that Poison the first enemy to touch them.

Mother Drake0%

Mother Drake

Periodically summon a Whelp Egg.

Roost0%

Roost

Perch on top of a nearby tower, staying there to defend it.

Engulfing Flames0%

Engulfing Flames

Damaging enemies Burns them.

Regrowth100%

Regrowth

When entering Bear form, heal 20% health over 5 seconds.

Rejuvenation0%

Rejuvenation

Night Elf form gains the ability to apply a heal over time to an ally.

Leader of the Pack0%

Leader of the Pack

Bear Form grants a 15% damage boost to nearby allies.

Barrage0%

Barrage

Favor new targets when possible.

Nature's Swiftness0%

Nature's Swiftness

Grant rapid movement speed to an Ally. Ability has one charge.

Thorns0%

Thorns

Deal damage back to Melee attackers. Damage increases on kill, up to 10 stacks.

Ready to Rumble0%

Ready to Rumble

Taunt on deploy.

Shrapnel Blast0%

Shrapnel Blast

Destroying a tower deals damage to nearby enemies.

Obsidian Shard100%

Obsidian Shard

On death, split into two smaller Earth Elementals.

Moonfury0%

Moonfury

Starfall lasts 25% longer.

Nature's Grace0%

Nature's Grace

Entangling Roots also grants all allies Resistant for 6 seconds.

Balance0%

Balance

Can be cast a second time.

Solar Flare0%

Solar Flare

Sunfire also burns enemies.

Umbral Force0%

Umbral Force

Moonfire also stuns enemies for 1 second.

Celestial Focus0%

Celestial Focus

Spells gain 2 levels if played immediately after Sunfire or Moonfire.

Incinerate0%

Incinerate

Lava Spike's Burn is permanent.

Hubris0%

Hubris

After playing Thaurissan, your next non-Elemental Mini deploys with +2 levels.

Moira’s Wit0%

Moira’s Wit

Nearby Burning enemies heal Thaurissan.

Bloodthirsty0%

Bloodthirsty

Bloodlust allies within spell area for 10 seconds.

Killing Spree0%

Killing Spree

If an enemy is killed, the next Horde mini costs 1 less.

Overpower0%

Overpower

Knock enemies away from the cast location.

Phase Shift0%

Phase Shift

Teleport backwards when attacked.

Invisibility0%

Invisibility

Gain Stealth.

Fae Blessing0%

Fae Blessing

Once per deploy, grant Resist to a nearby Ally.

Immolation Aura0%

Immolation Aura

Periodically damage nearby enemies.

Molten Core0%

Molten Core

On death, summon a pool of lava, damaging enemies within.

Fan The Flames0%

Fan The Flames

Taking Elemental damage increases damage dealt by 10%. Stacks to 30%.

Moultin' Metal0%

Moultin' Metal

Deal 50% more damage to Flying enemies.

Blazing Speed0%

Blazing Speed

Fury builds up to 40% higher.

Heightened Rage0%

Heightened Rage

Level up upon reaching full Fury.

Heat Stroke0%

Heat Stroke

Damaging enemies Dazes them.

Engulf0%

Engulf

Damaging enemies Burns thems.

Backdraft0%

Backdraft

Successive attacks increase flame wave distance. Resets on movement.

Shield Bash0%

Shield Bash

Periodically Stun the target for 1 second.

Fortification0%

Fortification

Gain 30% extra empty Health.

Last Stand0%

Last Stand

Armor increases to 75% damage reduction when no other Footmen are nearby.

Earthwall Totem0%

Earthwall Totem

Once per deploy, place a totem that partially heals a nearby tower or base.

Lightning Mastery100%

Lightning Mastery

Ranged attack chains to 3 nearby targets.

Earth Shield0%

Earth Shield

Grant Armored to a nearby ally. Ability has 1 charge.

Wing Buffet0%

Wing Buffet

Increases move speed by 33%.

Obsidian Statue0%

Obsidian Statue

On death, summon a statue with Taunt. Lasts until destroyed.

Aerial Superiority0%

Aerial Superiority

Incoming damage from Flying minis is reduced by 50%.

Chromatic Scales0%

Chromatic Scales

Grants nearby allies the Resistant trait.

Piercing Blows0%

Piercing Blows

Attacks pierce through enemies in a line.

Lasting Legacy0%

Lasting Legacy

On death, drop a banner. Nearby enemies take 50% additional Elemental damage. Lasts 10 seconds.

Bone Shield0%

Bone Shield

Cannibalizing grants Armored for 10 seconds.

Ravenous0%

Ravenous

Cannibalizing grants Bloodlust for 10 seconds.

Taste for Blood0%

Taste for Blood

Deal 50% additional damage to enemies who are below 50% health.

Rabid0%

Rabid

Reduce deploy cost by 1 and gain the Cycle trait.

Pillage0%

Pillage

Deal Siege damage.

Thick Hide0%

Thick Hide

Gain Armor.

Extra BOOM0%

Extra BOOM

Deploy an additional +1 Goblin Sapper.

Rocket Powered Turbo Boots0%

Rocket Powered Turbo Boots

Move twice as fast and gain the Fast trait.

Crude Gunpowder0%

Crude Gunpowder

On death, Burn nearby enemies.

Bladestorm0%

Bladestorm

Gain an AOE bladespin ability that damages all nearby enemies.

Mirror Image0%

Mirror Image

Summon two fragile mirror images when entering combat.

Savage Strikes0%

Savage Strikes

Deal double damage to enemies who are below 50% health.

Air Drop100%

Air Drop

Periodically drop a potion, leveling up the first ally to touch it.

Odyn's Fury0%

Odyn's Fury

Gain Fury.

Mighty Throw0%

Mighty Throw

Gain +3 Range.

Infectious Swipes0%

Infectious Swipes

Gain Poison.

Trinket Collectors0%

Trinket Collectors

Gain the Miner trait. Cost increased by 1.

Talon Dive0%

Talon Dive

Deal double damage on the 1st attack.

Trojan Chickens0%

Trojan Chickens

On death, spawn 4 Angry Chickens.

Unstable Core0%

Unstable Core

On death, Stun nearby enemies for 3 seconds.

Bountiful Harvest0%

Bountiful Harvest

On death, apply a Heal over time effect to nearby allies.

Night Watch0%

Night Watch

Remain at the deploy location, attacking enemies who approach.

Decapitate0%

Decapitate

On kill, gain Bloodlust for 5 seconds.

Neigh Death Experience0%

Neigh Death Experience

At 40% health, Heal to 80% health and Stun nearby enemies. Ability has one charge.

Ham Hock0%

Ham Hock

Hogger also gains +10% max health each time he is played.

Spoiled Meat0%

Spoiled Meat

Gain Poison.

Fatal Frenzy0%

Fatal Frenzy

On death, Bloodlust nearby Beasts.

Inner Fire0%

Inner Fire

Affected allies gain Armored and Resist for 5 seconds.

Renew0%

Renew

Also adds a heal over time to allies.

Amplify Magic0%

Amplify Magic

Effects are doubled on all Elemental minis.

Darnassian Steel0%

Darnassian Steel

Glaive bounces an additional 3 times.

Elven Might80%

Elven Might

Deal 50% additional damage to the initial target.

Shadowmeld20%

Shadowmeld

Gain Stealth and Ambush.

Blink0%

Blink

Periodically teleport away from attackers.

Clearcasting0%

Clearcasting

Spells cost 1 less (but no less than 1) if played immediately after Jaina.

Flurry0%

Flurry

Frostbolts burst on impact, Frosting enemies near the target.

Burden Of Fate0%

Burden Of Fate

Affected enemies are Dazed.

Chain Reaction0%

Chain Reaction

Splash damage inflicts Living Bomb.

Blast Radius0%

Blast Radius

Also burn enemies within 10 units.

Enveloping Shadows100%

Enveloping Shadows

Cast Smoke Bomb on deploy, Stealthing nearby allies.

Shadowstep0%

Shadowstep

Periodically teleport to a ranged attacker when hit.

Remorseless0%

Remorseless

Deal double damage for 2 seconds after killing an enemy.

Natural Salve0%

Natural Salve

Nearby Poison damage Heals Malfurion

Deep Slumber0%

Deep Slumber

Deploy asleep and stationary. Awaken once attacked.

Germinate100%

Germinate

After 30 seconds, if at least one Seed of Protection remains per cast, apply Seed of Protection to all allied Buildings and Meeting Stones.

Meat And Bones0%

Meat And Bones

Every other attack summons a Skeleton instead of dealing damage.

Filet Trebuchet0%

Filet Trebuchet

Increase Bombard range by +2.

Greased Gears0%

Greased Gears

Gain Fury.

Threatening Presence0%

Threatening Presence

Gain Taunt.

Blood Of The Mountain0%

Blood Of The Mountain

On death, explode, damaging nearby enemies.

Bolster0%

Bolster

Heal when destroying a tower.

Vengeance0%

Vengeance

Taking damage increases casting speed by 50% for 5 secs.

Moonglow0%

Moonglow

Spells gain 2 levels if played immediately after Moonkin.

Typhoon0%

Typhoon

On deploy, knockback nearby enemies.

Frenzied Spirit0%

Frenzied Spirit

When the Bear or Mountaineer die, the other gains Bloodlust and heals to full health.

Mend Pets0%

Mend Pets

Heal up to 3 additional nearby Beasts when healing the Bear.

Intimidation100%

Intimidation

The Bear roars every 10 seconds, Stunning up to 3 nearby enemies for 1 second.

Safety Bubble0%

Safety Bubble

Deploy with a bubble that blocks the first attack.

Careful Aim0%

Careful Aim

Gain +2 range.

Morelocs0%

Morelocs

Deploy with +1 additional Murloc.

Cult of the Damned20%

Cult of the Damned

On kill, summon a Skeleton.

Jeweled Skulls80%

Jeweled Skulls

Summon Skeletal Mages instead of Skeletons.

Breath of the Dying0%

Breath of the Dying

On death, summon 5 Skeletons.

Frostfire Bolt0%

Frostfire Bolt

Gain Frost.

Ignite0%

Ignite

Burn enemy targets.

Avarice0%

Avarice

Gain Bloodlust when Bloodlusting an ally.

Tip of the Spear0%

Tip of the Spear

Tidehunters spawn at Old Murk Eye's location instead.

Marathon Of The Murlocs0%

Marathon Of The Murlocs

March of the Murlocs lasts an additional 5 seconds longer after deploying.

Electric Eels0%

Electric Eels

Attacks briefly Stun enemies.

Barkskin0%

Barkskin

Minis deployed within Safe Arbor grants Armor for 8 seconds.

Petrify0%

Petrify

Petrify on death, keeping Safe Arbor active for 8 seconds.

From the Trees!0%

From the Trees!

Minis deployed within Safe Arbor deal double damage on their first attack.

Deathless Rage0%

Deathless Rage

During the Mak'gora, refuse to die, gaining impenetrable armor and Bloodlust for 3.5 seconds instead.

Rally the Clan0%

Rally the Clan

Grant Bloodlust to all allies on the board for 10 seconds upon winning the Mak'gora.

Conqueror's Diplomacy0%

Conqueror's Diplomacy

On defeat, the Mak'gora opponent uses the last of their strength to fully heal and join Doomhammer's side but bleeds out over 20 seconds.

Parting Gift0%

Parting Gift

On death, summon a pumpkin. When touched, it Poisons nearby enemies.

Virulence0%

Virulence

On kill, Poison enemies near the target.

Splashing Pumpkins100%

Splashing Pumpkins

Increase Range by +1 and double the Splash area.

Golden Fleece0%

Golden Fleece

One sheep becomes golden. Killing it grants +1 gold.

Exploding Sheep0%

Exploding Sheep

Killing a sheep damages nearby enemies.

Stable Transfiguration0%

Stable Transfiguration

Lasts twice as long, but sheep regenerate health very quickly.

Power Word: Shield0%

Power Word: Shield

Periodically apply a shield to an ally, absorbing all damage for 2 seconds.

Empowered Renew0%

Empowered Renew

Casting Renew (heal over time) on an ally also heals them for 10% of their total health instantly.

Spirit of Redemption100%

Spirit of Redemption

On death, summon a Spirit of Redemption who heals nearby allies for 5 seconds.

On The Prowl0%

On The Prowl

Gain Stealth, and stun the target when attacking from Stealth.

Pack Leader0%

Pack Leader

Grants nearby Beast allies 30% additional damage.

Predatory Instincts0%

Predatory Instincts

Deal double damage to enemies who are at more than 75% health.

Pyroblast0%

Pyroblast

Deal triple damage on the first attack.

Conflagrate0%

Conflagrate

Splash area is doubled.

Blaze of Glory0%

Blaze of Glory

Damage and Burn nearby enemies on death.

Bristleback0%

Bristleback

Deal a small amount of damage to Melee attackers.

Tunnel Vision0%

Tunnel Vision

Deploy much more quickly.

Bramble Burst100%

Bramble Burst

Inflict Poison on nearby enemies when emerging.

Concussive Blast0%

Concussive Blast

Blast Wave leaves enemies stunned for 2 seconds.

Radiant Flames0%

Radiant Flames

Buildings you control periodically damage nearby enemies.

Sons_of_Flame0%

Sons_of_Flame

At 50% health, summon two Fire Elementals that last 8 seconds.

Strength In Numbers0%

Strength In Numbers

Deal 10% more damage for each other Raptor nearby.

Fast Food0%

Fast Food

On kill, heal a small amount of damage.

Motivation0%

Motivation

Gain Bloodlust while a chest or gold vein is nearby.

Flaming Soul0%

Flaming Soul

Cast Living Bomb upon dismounting, damaging nearby enemies.

Scale and Steel0%

Scale and Steel

Gain Resistant while flying and Armored while dismounted.

Legionnaire0%

Legionnaire

Dismount when first taking damage. The Drake continues fighting.

Gnomish Cloaking Device100%

Gnomish Cloaking Device

Deploy from the explosion with Stealth.

Comin' In Hot!0%

Comin' In Hot!

Deploy twice as fast and Burn nearby enemies.

Gnomish Muttonizer0%

Gnomish Muttonizer

Polymorph the first blaster target.

5-Man0%

5-Man

Summons a Skeleton Tank, Rogue, Priest, and 2 Mages.

Corpse Run0%

Corpse Run

Gain +1 level for each deploy after the first. (Maximum +3 levels)

Ritual of Rime100%

Ritual of Rime

Summon 5 Skeleton Mages who guard the deploy location.

Questing Buddies0%

Questing Buddies

One Skeleton gains Armor, one gains Resist, and one gains Stealth.

Cackle0%

Cackle

Gain Taunt.

Exhume0%

Exhume

If deployed near a Tower or Meeting Stone, deploy +2 additional Skeletons.

Strangers in the Night0%

Strangers in the Night

Effects apply to enemies as well.

Band Of Thieves0%

Band Of Thieves

Grant +1 level to Cycle minis within.

Through The Shadows0%

Through The Shadows

Affected minis move 50% faster until unstealthed.

Mine Is Money, Friend!0%

Mine Is Money, Friend!

Gain the Miner trait.

Lead With Greed0%

Lead With Greed

Gain an additional +2 Gold when Sneed triggers Sneed Before Greed.

Land Grab0%

Land Grab

Gain a level whenever Sneed Before Greed.

Bloated Carapace0%

Bloated Carapace

Explode on death, Poisoning nearby enemies.

Frostbite0%

Frostbite

Gain Frost.

Envenom0%

Envenom

Deal twice as much Poison damage.

Pummel0%

Pummel

After connecting a charge, Stun the target for 3 seconds.

Momentum100%

Momentum

After connecting a charge, immediately charge a second time if possible.

Provoke0%

Provoke

After connecting a charge, Taunt nearby enemies.

Trollnado0%

Trollnado

Uses a spinning attack to knock nearby enemy minis far away every 7 seconds.

Troll Train0%

Troll Train

Dashes to an enemy mini to Stun them along his path.

Meatier Elbow0%

Meatier Elbow

Now targets enemy minis with a large damging AOE.

Black Arrow0%

Black Arrow

Pierce through enemies in a line, dealing Elemental damage.

Banshee's Wail0%

Banshee's Wail

Scream on Death, Stunning nearby enemies for 3 seconds.

Forsaken Fury0%

Forsaken Fury

Nearby Horde and Undead Minis gain Fury.

Totemic Mastery0%

Totemic Mastery

Summons a totem as his location and a new one every 10 seconds.

Feral Spirit0%

Feral Spirit

Up to twice per deploy, summons 2 Feral Spirits at 50% health.

Call of the Horde0%

Call of the Horde

Gain Bloodlust for 5 seconds and pulses lightning whenever a Horde ally is deployed.

Divine Shield0%

Divine Shield

Gain a magical shield at 30% health, absorbing all damage for 5 seconds.

Consecrate0%

Consecrate

Regularly consecrate the ground, damaging enemies within.

By The Light100%

By The Light

Heal the primary target for twice as much.

Composting0%

Composting

On death, Heal nearby allied minis.

Uproot0%

Uproot

On death, Root the target for 3 seconds.

Propagation0%

Propagation

Summon two extra Treants for every 3 Gold spent on deploy.

Tendon Rip0%

Tendon Rip

Attacks Daze enemies for 3 seconds.

Feeding Frenzy0%

Feeding Frenzy

The flock gains Bloodlust for 5 seconds when spawning a new Vulture.

Migration0%

Migration

All additional Vultures spawn at your base.

Blood Pact0%

Blood Pact

When a Grunt dies, the other gain Bloodlust.

Guard Duty0%

Guard Duty

Remain at deploy location until entering combat.

Command0%

Command

Nearby Beast allies deal 30% additional damage.

Saboteur0%

Saboteur

Damaging a tower reduces its damage dealt by 50% for 3 seconds.

Razing Focus0%

Razing Focus

Become a Siege unit, ignoring enemy Minis.

Sunder Armor0%

Sunder Armor

Damaging an Armored enemy removes their Armor.

Rookery0%

Rookery

When one egg hatches, the others hatch immediately.

Flame Burst0%

Flame Burst

Damage nearby enemies when hatching.

Chromatic Plating0%

Chromatic Plating

Eggs gain Taunt.

Alchemist0%

Alchemist

Periodically drop a potion, granting Bloodlust to the first ally that touches it.

Amplify Curse0%

Amplify Curse

Enemies killed by the Curse explosion also explode.

Spirit Ward100%

Spirit Ward

On kill, grant a shield to nearby allies, absorbing the next hit against them.

Lone Wolf0%

Lone Wolf

On deploy, grant +1 gold if no allies are nearby.

Premeditation100%

Premeditation

Increase Ambush damage by 50%.

Frenzy0%

Frenzy

On kill, gain Bloodlust for 10 seconds.

Recurring Dream0%

Recurring Dream

Ysera Minis are twice as likely to show up in hand.

Corrupted Dream0%

Corrupted Dream

Emerald Whelps and Emerald Drake apply twice as much poison.

Shared Dream0%

Shared Dream

Hibernate applies to all enemies on the board.

About Talents and How to Get Them

Warcraft Rumble Talents are additional buffs and abilities you can add to a Leader or Mini. Each Mini has three Talents to choose from, but, only one can be applied at a time. These buffs can be a great way to boost a troop or make them useful in a different way. However, they can be a bit difficult to collect.

To start, the entire feature of Talents is first unlocked once you reach 20 Sigils. Then, you'll have the ability to upgrade your troops to unlock a Talent Slot. Upgrading Minis requires you to collect copies of a Mini to gain Star Points. Once you reach enough Star Points, you'll be able to upgrade them with Arc Energy.

When you have a Talent Slot unlocked for a Mini, you'll now be able to purchase a Talent for that slot from the G.R.I.D. But before you go and grab the first one you see, it's important to know that buying it will fill the Talent Slot you have available.

So, you'll want to make sure you purchase the Talent you definitely want first. Otherwise, you'll have to upgrade that Mini again to unlock another Talent Slot.

Above, we have a list of the most popular Talents used for each Mini in the game. This should help you choose what Minis to upgrade and what Talents you want to collect first. Currently, the best Talents are Bramble Burst, Cold Snap, Pick Lock, Purgatory, and Elven Might.