View the definitions for each trait and all the Minis that have them.
AmbushDouble damage when attacking from Stealth.
Armored50% Physical damage reduction.
Attack RootAttack roots enemies, immobilising them.
Attack StunAttack stuns enemies.
BloodlustBloodlusted units gain +33% movement and attack speed.
BombardAttacks ground enemies only.
CannibalizeConsumes fallen enemy gold residue to regain health.
CarrionMultiplies from slain enemies.
ChargeCharges to enemy targets.
Cheap ShotAttacking from Stealth will Stun enemy units.
Cycle2 cost or less for more Mini plays!
DismountsDismounts the mount/vehicle after it's destroyed.
ElementalDeals elemental damage.
Strong vs Armored.
FastFastest moving units.
FrostFrost damage slows enemy movement and attack speed.
FuryAttack speed increases while in combat.
HatchingUnit hatches into final form when attacked.
HauntSummon a Banshee on death.
Heal SquadmateMountaineer periodically heals his Bear companion.
HealerHeals friendly units.
HookHooks ranged enemies.
LongshotOutranges EVERYTHING else.
MinerMines Gold from Gold Veins.
Percent DamageDeals a percentage of the target's health in damage.
PoisonousDeals stacking damage over time.
Strong vs Armored.
PossessionTakes control of an enemy unit.
RebirthOne-time self resurrection. Reborn at 50% life.
ResistantTakes 50% less Elemental damage.
ReviveSquadmates resurrect each other.
Siege DamageDouble damage vs Towers.
StealthInvisible to enemies until it attacks or is damaged.
SummonerSummons additional units.
TankHigh health unit.
Good at soaking Tower damage.
UnboundCan be played anywhere on the map.
VulnerableUnit takes 2x elemental damage.
About Warcraft Rumble Traits
Traits in Warcraft Rumble are the defined characteristics for each Mini and Leader. They help to categorize, classify, and describe the Minis for playing them in battles and building your deck.
These traits make each Mini unique, by either being descriptive or presenting a special ability. For example, when a Mini possesses the Unbound trait, it has the special ability to be placed anywhere on the map. When a Mini has the Cycle trait, it simply describes that it costs 2 or less gold.
When building a deck, you can use traits to help you select which Minis to use. If you want to build a deck focused on taking Towers, you'll look for Minis with the Siege Specialist trait. If you want to build a strong deck for pushing, you might need Minis with the Tank, Healer, or Armored traits.
Above, we have every trait obtained by the Minis in the game. This can help you learn about the traits and identify which characters you want to use. On our Minis page, you can also filter the Minis by multiple traits and their family.