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Deadmines Cairne Bloodhoof Deck

Created by Thark
Updated Dec 12, 2023 for PvE

4
9560 views
55 gold
Cairne Bloodhoof
Horde
33 gold
Darkspear Troll
Darkspear Troll
Horde
44 gold
Stonehoof Tauren
Stonehoof Tauren
Ranged
44 gold
Necromancer
Necromancer
Jeweled Skulls
33 gold
Earth Elemental
Earth Elemental
Obsidian Shard
22 gold
Quilboar
Quilboar
33 gold
S.A.F.E. Pilot
S.A.F.E. Pilot
Gnomish Cloaking Device

Stats

Gold
Avg. Gold3.4
Damage
Avg. Damage174
Health
Avg. Health841
Damage per Second
Avg. DPS85

Traits

Tank
Attack Stun
Charge
Elemental
Summoner
Armored
Unbound
Siege Damage
Resistant
Cycle

Mini Stats

Roles

Melee
Cairne BloodhoofStonehoof TaurenQuilboar
Ranged
Darkspear TrollNecromancerS.A.F.E. Pilot

Build Cycle

22 gold
Quilboar
33 gold
Darkspear Troll
33 gold
Earth Elemental
33 gold
S.A.F.E. Pilot
Shortest Cycle
1111 gold
44 gold
Stonehoof Tauren
44 gold
Necromancer
55 gold
Cairne Bloodhoof

Playable Anywhere

Earth ElementalUnboundQuilboarUnboundS.A.F.E. PilotUnbound

Guide


Cairne Bloodhoof - level 11 no talent
Stonehoof Tauren - level 11 no talent
Darkspear Troll - level 11 no talent
Necromancer - level 17 Jeweled Skulls - I used my Necromancer primarily because mine is such a high level. I think Pyromancer or Huntress would also work well here. With Jeweled Skulls and summoning mages he works well behind one of the tanks.
Quilboar - level 13 no talent - Use primarily as a backup tank or to take chests
Earth Elemental - level 15 Obsidian Shard - Use primarily as a tank
SAFE Pilot - level 15 - Gnomish Cloaking Device

The Deadmines doesn't seem to agree well with my playstyle. I've found more of a challenge with this Dungeon than the others and won't say that I highly recommend this build. I'm sure there are others out there that might make the Deadmines a good bit easier. Part of my frustration too might be that high level Necromancer, if I keep him in it bumps my average level up by two and with tanks two levels below average they die quick.


Relics
Barbed Chain - decent, but I don't think this deck has a lot of swarm units to take great advantage of this.
Unstable Concoction - I don't think this has great value
Gauntlets of Determination - A good choice.
Scroll of Renewal - A decent choice for Cairne I think (haven't tried).
Orgrimmar Commendation - I like the additional units options and would choose this
Howling Warband - I don't think this has good value
Relentless Instruction - A good choice.
-
Arachnid Whistle - I like the additional units options and would choose this
Frost Inscription - I think this is decent, but it's more for defense
Thick Armor Kit - Decent, but only applies to one unit.
Captain's Helm - Good choice, keeps tanks the focus
Glitter Grinder - Haven't tried it, if you have a good control of the gold might be pretty good.
Broodling Whistle - I like the additional units options and would choose this
Ranger's Flask - This is pretty good for this deck with 3 ranged that benefit.
-
Chromatic Shroud - Decent talent. I already have stealth on the SAFE pilot and didn't feel the Necromancer would benefit as much (not sure if all of his units would get stealth too)
Anointed Pickaxe - Haven't tried this
Rich Purple Silk Shirt - Decent talent, good for tanks and Necromancer.
Box of Bang Snaps - I like the stun from this a lot. Great for Quilboar and SAFE Pilot
Irradiated Thorium Plating - I think this is low value


Mr Smite

To start I like to flip the left switch and ignore the left side. I also tend to ignore the right as well and focus on the center. I like to send Cairne and a Necromancer left to defend the initial push and then go clear center with the rogues. You can time a SAFE pilot in the top right to clear the 3 bandits and also sometimes get lucky and hit a prowler or other units as they spawn. After the SAFE pilot you can safely send up a kobold to mine.

From here I would typically try and wait until there is a stealthed Tauren approaching from below and then send another tank (Cairne or Tauren) and ranged (Necromancer or Troll) to clear the tauren and start a push. Use other units to defend base and Quilboar or Earth Elemental to tank boss when a push arrives. I did find that sometimes I needed to sit on 10 gold for a bit to make the timing work out. Note that if you miss the timing you can drop a quilboar to remove stealth from the Tauren and have a ranged unit snipe him from above.


Cookie
To start I send Cairne and a Troll left for the chest and a Quilboar to the center for the chest. Try to time launching a SAFE pilot down on the initial push with dropping an earth elemental on the tower right before Cairne and the Troll arrive. With good timing you should clear most of the units and take the tower and create a small push onto the boss. I typically ignore the right lane and just take the Left and Center towers to use to push the boss. To defend the groups try crashing SAFE pilot and using a Tank/Ranged combo.

Sneed
To start send Cairne and a Necromancer to take the left tower and a Kobold center to mine. For this level I generally try to control the bridge and have a ranged unit from above take out the multiple spawns. Controlling the tower also greatly helps. The Necromancer or Troll will do great damage and you can also crash down the SAFE pilot on top of the bridge to damage foes below as well as shoot them. Her burst damage works well. Watch out for the multiple spawn of the Molten Giants. I don't think this deck has a great way to handle them. I've had all 3 ranged units up above and still failed to take them out quickly. If you can get the Black Whelp Tunic relic it greatly helps. Generally on this level I've played Defense and let small pushes make their way to the boss, using Earth Elemental or Quilboar to tank for the ranged units going up the bridge. I've usually had to go well into overtime to do much damage to Sneed. Note that you can also game what units are spawn by sending units up the middle. If you mine middle you can often get the kobold to be spawned. Similarly you can try to place a quick quilboar if you see the Molten Giant about to be cloned.

Build Check

Advanced Build Stats

Build Rating

Lane Offense

Build attack power against leaders and troops.

Tower Offense

Build attack power against towers.

Lane Defense

Build defense against leaders and troops.

Tower Defense

Build defense of player towers.

Sabotage

Inhibits the opponent from executing his/her strategy.

Weak Against

Strong Against

About This Build

This build, Deadmines Cairne Bloodhoof Deck, was created by Thark on Dec 10, 2023. The leader of the deck is Cairne Bloodhoof as part of the Horde family.

With 6 other minis, this puts the total build cost at 3.4, DPS at 85, and HP at 841. Be sure to support your favorite builds and creators by upvoting their builds, videos, and anything else they share that you find useful.

Check out the profile page of Thark for more of their guides.

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