Gnomeregan with General Drakkisath
Created by Thark
Updated Dec 22, 2023 for PvE
General Drakkisath build for Gnomeregan Dungeon week
Stats




Traits
Mini Stats
Guide
For this run I used my typical Drakkisath deck. Four units have talents, but none of them are critical. Generally I think that the levels get easier as you go through them. The first boss is the most chaotic and can be hard to damage in time. The third boss is much simpler with the great gold control having 2 miners provides.
Relics
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Inspiring Parchment - I find this to be of low value. Generally I would play Drakkisath first so no other units would be active to get the bloodlust.
Unstable Concoction - I find this to be pretty low value.
Aegis of Scales - somewhat useful.
Charred Instruction - I like the gold saving function here better than most other choices.
Howling Warband - I think this is low value
Divine Parchment - I find this to be of low value. Generally I would play Drakkisath first so no other units would be active to get the shield.
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White Hare Moccasins - I think this is pretty helpful but with the levels being small it doesn't help on the second boss. Also potentially harmful on the 3rd boss.
Primal Air - having 3 units that benefit and generate more damage I think this could be pretty decent.
Airborne Toxin - I think this is worthless if you already have the talent on the Harpies. Otherwise it is a decent damage boost, but lower I would think than the Primal Air.
Chromatic Shroud - interesting choice for Drakkisath. I have not played around with this.
Arachnid Whistle - I like the extra units relics. Also great for the 3rd boss.
Tainted Power Core - I think this is low value.
Band of the Protector - 1 less gold cost for 3 units is pretty good.
Feathered Shroud - I like having stealth for the harpies as this can negate needing to use the Earth Elemental or Quilboar for them to survive.
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Box of Bang Snaps - I like the extra damage, but not sure how much it works out. 4 units that benefit is good.
Captains Helm - I generally like this
Bounty Board - Superior to Captain's Helm for this boss.
Thick Armor Kit - worthless (Earth Elemental is useless here)
Leeching Poison - a good choice
Crowd Pummeler 9-60
I find this level to be very chaotic because of the knockback. Generally focusing on taking the rings from the AI and controlling gold and letting the units reach the boss after taking out enemy units slowly chips him down well enough.
Quilboar/Miners are helpful to drop right on the rings to take them. You can also use SAFE pilot this way, but generally I think there are better uses. Earth Elemental is good to drop on boss if you have extra gold just to start his knockback. Try and place him where he won't be knocked off right away. To start I generally send Quilboar top left for a chest, Miners to the center chest/meeting stone, and Kobold right to the other gold mine. A small helpful tip is to drop the Harpies so that they go split directions. This helps clearing units and taking rings. If you can keep the meeting stone and manage to send a Harpies to pick up the band they can do some fast damage on the boss. I've found the best success doing damage to the boss by generally focusing on getting the rings. Instead of trying to get a coordinated push which he then just flings off the map if you get all of the rings your units will mostly take care of getting to him and getting damage done.
Electrocutioner 6000
I find it annoying to not have both towers here. To start I generally push Drakkisath/Pyromancer. Spread them apart so that they are not both getting hit by the same rocket. I've also had success sending Harpies to defend units approaching from the right and then using Earth Elemental to take the tower before the arrive. Generally the AI also seems to send a large push straight which SAFE pilot can defend. Taking some damage on your tower initially to trade for the other towers is a good trade because if you can control them not much should get through. On higher difficulties I shift much more to playing defense. This level can be very hard to defend the initial push. Once you capture one tower it is much easier, and with both the boss goes down pretty quickly.
Mechengineer Thermaplugg
I find this fight very easy with this deck. With both the Kobold and the Dark Iron Miners you should completely control the gold mines here. With easy gold flowing it you'll be awash and sending units very quickly. Try to place them where they will walk by all of the Amp Switch spawn points on either side. You can directly use SAFE Pilot or Quilboar to take them. Drakkisath and Pyromancer can walk up opposite sides and take switches. I don't use the Earth Elemental at all on this level. Similarly Harpies are not terribly good. They can be used to stop enemy units, but they will not break the Amp Switches for you. I generally save them to play if the AI is using Molten Giant.
Advanced Build Stats
Build Rating
Lane Offense
Tower Offense
Lane Defense
Tower Defense
Sabotage
Weak Against
Strong Against
About This Build
This build, Gnomeregan with General Drakkisath, was created by Thark on Dec 20, 2023. The leader of the deck is General Drakkisath as part of the Blackrock family.
With 6 other minis, this puts the total build cost at 3, DPS at 83, and HP at 594. Be sure to support your favorite builds and creators by upvoting their builds, videos, and anything else they share that you find useful.Check out the profile page of Thark for more of their guides.
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