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Tirion Fordring Dire Maul Dungeon Guide - 23 and under

Created by Mootybeater
Updated Aug 12, 2024 for PvE

1
3290 views

Use Tirion and Tanks to push and support with damage for control

44 gold
Tirion Fordring
Divine Shield
Alliance
33 gold
Harvest Golem
Harvest Golem
Unstable Core
Alliance
11 gold
Defias Bandits
Defias Bandits
Deadly Poison
Tank
33 gold
Earth Elemental
Earth Elemental
Obsidian Shard
22 gold
Gryphon Rider
Gryphon Rider
Mighty Throw
22 gold
Witch Doctor
Witch Doctor
Spirit Ward
33 gold
S.A.F.E. Pilot
S.A.F.E. Pilot
Gnomish Cloaking Device

Stats

Gold
Avg. Gold2.6
Damage
Avg. Damage147
Health
Avg. Health560
Damage per Second
Avg. DPS71

Traits

Tank
Armored
Healer
Rebirth
Stealth
Cheap Shot
Cycle
Unbound
Siege Damage
Elemental

Mini Stats

Roles

Melee
Tirion FordringHarvest GolemDefias Bandits
Ranged
Witch DoctorS.A.F.E. Pilot
Flying
Gryphon Rider

Build Cycle

11 gold
Defias Bandits
22 gold
Gryphon Rider
22 gold
Witch Doctor
33 gold
Harvest Golem
Shortest Cycle
88 gold
33 gold
Earth Elemental
33 gold
S.A.F.E. Pilot
44 gold
Tirion Fordring

Playable Anywhere

Earth ElementalUnboundS.A.F.E. PilotUnbound

Guide

This build can be used to full clear to unlock full golden boost slots as well as to clear at level 23. Some subs work for talent options/preferences for Minis

1st Boss: defend initial push and send bandits for chest first. Once clear you can push both lanes to make it easier to defend or just focus on the left lane and right chest, whichever works out best for your control/cycle. Focus on dealing damage to “big” minions first so the enemy can turn on them like Ogres and Huntresses. Tirion and Harvest Golem should lead the push and you can support with Witch Doctor and Gryphon. Bandits are good for chests even without the bonus gold talent (I run poison for Dire Maul since there’s only chests on boss 1) as well as stalling/defending/supporting push damage, it’s a very versatile minion for 1. Pilot is good for defense as well as finishing towers/following Earth Elementals. Once you make it to the boss with a wave drop Earth Elemental if available to tank.

2nd Boss: Ignore tower to the right, I never get that tower even incidentally. Just focus on defending your base and pushing left with tanks and building waves to control to gold nodes nearby and the summoning stone. Once a push survives long enough to the boss drop Earth Elemental to tank and follow with Pilot if not used for defense.

3rd Boss: The basic idea is to defend base, go left to get melee tank mini-boss, then go right for caster mini-boss, and try and kill the healer once fighting the boss, if the boss is kept busy killing the healer can be done with pilot and earth elemental. That sounds counterintuitive since the Elemental will only attack the boss (as it won’t attack the left and right mini-boss either) but they attack the elemental so they won’t attack the pilot while it casts. You want to lead with tanks and support with cycle damage with Witchdoctor, Gryphon, and Bandits. Additionally another strategy is to just gain the middle tower control and rush the boss while trying to kill the healer, but this can be harder depending on your build, and might require a substitution of Quilboar to make sure you can kill the healer fast enough.

Subs to be considered Mini or talent wise: Quilboar, if you run the Bristleback talent it can be a good tank sub for Earth Elemental, or if you move talent slots around you can drop Bandits and move Gryphon Rider to the top row and run Quilboar in the bottom row, or even drop the Golem for Quilboar and do the same thing with Gryphon Rider slot wise as previously mentioned. You can run the AOE explosion talent for the Witchdoctor but I think the upside with shields and healing is too great but if you prefer that for extra AOE clear you can use that as well. Footmen can be used instead of Golem as well for Tirion Synergy, but Golem for 3 is really good with its synergy with Tirion since it can be healed near full on res. I used Footmen while getting to full boosts but at 23 prefer Golem for value.

Build Check

Advanced Build Stats

Build Rating

Lane Offense

Build attack power against leaders and troops.

Tower Offense

Build attack power against towers.

Lane Defense

Build defense against leaders and troops.

Tower Defense

Build defense of player towers.

Sabotage

Inhibits the opponent from executing his/her strategy.

Weak Against

Strong Against

About This Build

This build, Tirion Fordring Dire Maul Dungeon Guide - 23 and under, was created by Mootybeater on Aug 12, 2024. The leader of the deck is Tirion Fordring as part of the Alliance family.

With 6 other minis, this puts the total build cost at 2.6, DPS at 71, and HP at 560. Be sure to support your favorite builds and creators by upvoting their builds, videos, and anything else they share that you find useful.

Check out the profile page of Mootybeater for more of their guides.

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