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Maiev Unbound Dire Maul Dungeon Guide

Created by Mootybeater
Updated Aug 12, 2024 for PvE

0
1544 views

Use only unbound minis with value to reduce cost of Maiev and make best use of her trait

66 gold
Maiev Shadowsong
Remorseless
Alliance
33 gold
Worgen
Worgen
Premeditation
Alliance
33 gold
S.A.F.E. Pilot
S.A.F.E. Pilot
Gnomish Cloaking Device
Unbound
22 gold
Quilboar
Quilboar
Bristleback
33 gold
Earth Elemental
Earth Elemental
Obsidian Shard
33 gold
Whelp Eggs
Whelp Eggs
Flame Burst
22 gold
Dark Iron Miner
Dark Iron Miner
Gold Mine

Stats

Gold
Avg. Gold3.1
Damage
Avg. Damage141
Health
Avg. Health497
Damage per Second
Avg. DPS73

Traits

Stealth
Unbound
Ambush
Elemental
Resistant
Cycle
Tank
Armored
Siege Damage
Hatching
Miner

Mini Stats

Roles

Melee
Maiev ShadowsongWorgenQuilboarDark Iron Miner
Ranged
S.A.F.E. Pilot
Flying
Whelp Eggs

Build Cycle

22 gold
Quilboar
22 gold
Dark Iron Miner
33 gold
Worgen
33 gold
S.A.F.E. Pilot
Shortest Cycle
1010 gold
33 gold
Earth Elemental
33 gold
Whelp Eggs
66 gold
Maiev Shadowsong

Playable Anywhere

Maiev ShadowsongUnboundWorgenUnboundS.A.F.E. PilotUnboundQuilboarUnboundEarth ElementalUnboundWhelp EggsUnboundDark Iron MinerUnbound

Guide

This build can be used to full clear to unlock full golden boost slots to get to level 23 dungeon clears. I haven’t cleared Dire Maul with this variation yet but didn’t really try either so maybe you can with some tweaks and different build options. Some subs work for talent options and will be mentioned below boss strategies

1st Boss: defend initial push and send bandits for chest first. Once clear you can push both lanes to make it easier to defend or just focus on the left lane and right chest, whichever works out best for your control/cycle. Focus on dealing damage to “big” minions first so the enemy can turn on them like Ogres and Huntresses. Pilot is good for defense as well as finishing towers/following Earth Elementals/Quilboars. Once you make it to the boss with a wave drop Earth Elemental/Quilboar if available to tank and follow up with damage unbound minis for support and to finish off the boss/nearby minis.

2nd Boss: Ignore tower to the right, I never get that tower even incidentally. Just focus on defending your base and pushing left with tanks and building waves to control to gold nodes nearby and the summoning stone. Once on boss drop Earth Elemental/Quilboar to tank and follow with Pilot if not used for defense. You can secure the summoning stone early with an unbound mini, then just defend your base while you drop unbound minis on the boss, you want to sort of rotate in a triangle when you drop them around the boss, or if you do two just do one side then the opposite side of the boss to avoid the eyes spawning and just clearing your boss fight wave.

3rd boss: My usual strategy for this boss includes controlling the left and right boss to make the final boss easier, but since this build focuses on unbound minis the best strategy for the last boss is to rush the middle tower and rush down the main boss’ healer so you can just rush the boss down with no drawback and it makes defending your base easier as the mini-bosses are never turned against you and remain in their initial locations. For this strategy defend the initial attack on your base, then focus down the tower in the middle. Just drop kobolds on cycle left or right whichever vein has more gold available immediately. Continue to cycle unbound minis in and to defend the middle tower once controlled and drop minis first on the healer while the boss is distracted by waves from the tower. You want to get as many minis down so you can tank the boss within Earth Elemental first prior wise then Quilboar and keep the boss off damage such as Quilboar to whack the healer, pilot for casts, Worgen for ambush and attacks, as well as Maiev to finish off and get additional damage on the boss from the buff.

Talent subs can be based on preference for pretty much every mini between whatever you have if you have two or go off what you consider “best” or “meta” but I prefer some talents personally over what many consider meta for those situations.

Build Check

Advanced Build Stats

Build Rating

Lane Offense

Build attack power against leaders and troops.

Tower Offense

Build attack power against towers.

Lane Defense

Build defense against leaders and troops.

Tower Defense

Build defense of player towers.

Sabotage

Inhibits the opponent from executing his/her strategy.

Weak Against

Strong Against

About This Build

This build, Maiev Unbound Dire Maul Dungeon Guide, was created by Mootybeater on Aug 12, 2024. The leader of the deck is Maiev Shadowsong as part of the Alliance family.

With 6 other minis, this puts the total build cost at 3.1, DPS at 73, and HP at 497. Be sure to support your favorite builds and creators by upvoting their builds, videos, and anything else they share that you find useful.

Check out the profile page of Mootybeater for more of their guides.

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