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Dire Maul HORDE build - till red difficulty.

Created by IcyTeaLemon
Updated Nov 6, 2023 for PvE

212
331163 views

This build works great for dire maul up to red difficulty (you can clear orange difficulty with this till red difficulty ) for each boss strategy read below. You can do it without any talents of any minis in this build. With talents you may even do red difficulty.

44 gold
Grommash Hellscream
Horde
44 gold
Stonehoof Tauren
Stonehoof Tauren
Horde
44 gold
Frostwolf Shaman
Frostwolf Shaman
Squad
33 gold
Harpies
Harpies
33 gold
Darkspear Troll
Darkspear Troll
55 gold
Warsong Grunts
Warsong Grunts
22 gold
Quilboar
Quilboar

Stats

Gold
Avg. Gold3.6
Damage
Avg. Damage130
Health
Avg. Health919
Damage per Second
Avg. DPS94

Traits

Tank
Bloodlust
Charge
Elemental
Healer
Fast
Fury
Unbound
Resistant
Cycle

Mini Stats

Roles

Melee
Grommash HellscreamStonehoof TaurenWarsong GruntsQuilboar
Ranged
Frostwolf ShamanDarkspear Troll
Flying
Harpies

Build Cycle

22 gold
Quilboar
33 gold
Harpies
33 gold
Darkspear Troll
44 gold
Grommash Hellscream
Shortest Cycle
1212 gold
44 gold
Stonehoof Tauren
44 gold
Frostwolf Shaman
55 gold
Warsong Grunts

Playable Anywhere

QuilboarUnbound

Guide


First boss - You will see many minis coming at you because at half health they go berserk and attack each other. Thanks to this, you wont be getting overwhelmed they will start killing each other. at some point you may make 1 lane locked out by making an enemy unit attack an enemy turret that trying to repair itself, that lane getting locked out. Afterwards you can focus on other lane. This is not always the case, make sure to control both lanes if it doesnt locked out.

Second boss - this boss, you can focus on the right lane instead. Send your troops on right lane, eyes wont be doing enough damage to your troops anyways. Keep shaman goin on behind the troops so she heals them. This boss is easier than first one. Just one thing, this boss spawn a lot of squads, you can replace troll with pyromancer just to deal with this easily, however its doable with troll as well. Or you can keep troll and replace grunts with pyro, but you need "deploy grunts each time you play horde mini" relic for this. One strat here for the boss is, when your high dps troops getting closer to the boss, use unbound boar to face away the boss from your troops, this will net your 2-3 seconds of free dps time.

Last boss - Very easy boss. First kill the 2 grunts close to your base, dont send too many troops, just make sure to kill enemy units close to you. Then try to kill the right boss female blood elf, she has splash damage, you can spawn an unbound boar behind her and send harpies afterwards, harpies will be safe and destroy her easily, dont send more troops on her. Send your tauren and shaman or grom on the left boss. Make sure you took the middle tower as well. Afterwards you most likely will be doing more dps than ogres healing on the main boss, thats the goal. However i found a new strat for this boss, kill the female blood elf on right a bit faster than left one, make sure female blood elf is moving towards the main boss. When she reaches make sure the left boss is already moving towards the main boss, this will make the main boss run through female blood elf boss which will expose healing ogree alone on the left side. While blood elf tanks the boss, left boss will be attacking the healing ogre, you can support him with troops as well, then focus on the main boss and kill it easily.

edit - I managed to complete this dungeon with this build way too many times up to red diff, without losing once and no talents, so you should be good with this build.

RELIC CHOICES - TRY TO GET THESE RELICS

grunts spawning at your base for each horde mini you play
air units do poison damage
ranged units do burn/poison damage
horde units cost 1 less after deploying horde leader
bloodlust whenever a mini dies
shield on for first hit


these relics are great, try to pick them if you see them appear.

Build Check

Advanced Build Stats

Build Rating

Lane Offense

Build attack power against leaders and troops.

Tower Offense

Build attack power against towers.

Lane Defense

Build defense against leaders and troops.

Tower Defense

Build defense of player towers.

Sabotage

Inhibits the opponent from executing his/her strategy.

Weak Against

Strong Against

About This Build

This build, Dire Maul HORDE build - till red difficulty., was created by IcyTeaLemon on Nov 5, 2023. The leader of the deck is Grommash Hellscream as part of the Horde family.

With 6 other minis, this puts the total build cost at 3.6, DPS at 94, and HP at 919. Be sure to support your favorite builds and creators by upvoting their builds, videos, and anything else they share that you find useful.

Check out the profile page of IcyTeaLemon for more of their guides.

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