Core Hounds
This pair of Armored Tanks is only dead when both are snuffed out.
When one falls, the other rekindles it!



Weak against
Area Damage

Traits
Resistant
Takes 50% less Elemental damage.
Revive
Squadmates resurrect each other.
Tank
High health unit.
Good at soaking Tower damage.
Stats

Damage170

Health1420

DPS77

Attack Speed2.2

SpeedSlow
Talents

Eternal Bond
Resurrection range is unlimited.

Guard Dog
Deal 50% additional damage near friendly towers and meeting stones.

Fiery Rebirth
On Resurrection, damage nearby enemies.
*% calculated by usage from 17 builds
Core Hounds Builds






41
PvE

In-Depth
The IMMORTALS (Gold Saver Edition)
This is a low-micromanagement mega-deathball PvE build using 2 "reviving" tanks and 2 healers. You don’t need talents early on with this build but Harvest Golem will stun twice with his talent and Core Hound can resurrect from unlimited range. It’s great early in when you aren’t leveled up high enough for tougher levels. It has worked for me to at least sigil level 50 and some higher. It’s also great for bigger maps that buy you time to deploy tank and healer without much gold yet. You’ll survive through pushes without losing much units thus not needing a lot of gold right away. For some maps you will probably have to change some units depending on the map. Troll, Pyromancer, Quillboar, Earth Elemental are decent replacement for range, AOE, tanks. This tank and healer combo is pretty self-sustaining but you'll need to support the tanks with AoE since they are susceptible to swarms. Obviously you'll need range and unbound to help take out enemy range units or stop units on bridges.






25
PvP

In-Depth
Dragon Towers - Jaina AoE Control with Core Hounds
Control the Battlefield and crush brainless spammers . Good against the most of current Meta






1
any

Immortal Deck
Use Healing units to have an immortal army