Keep the monk alive, eliminate back lines and destroy frontlines
Deck
Guide
Try to keep the monk alive by healing him and using battlehealer for shining plate, with the combo of Swordsman as well you’re able to deal with high hp frontline troops. The Barcher combo allows you to focus down backline troops than can be annoying to deal with or threat your Frontline. The bowler can swiftly do 2 things at once provide decent damage in the back line, as well as helping the archer deal with back line troops (if the +2 damage is added)
A simple tip would be to get the battle healer Swordsman and bowler out first and then if the enemy backline gets annoying or to hard to deal with place the barcher combo as well as upgrading the bowler with Flash strike to swiftly deal with higher HP backline troops.
the troops are all important and here are what they do
Monk - Damage/Tank
Battle healer - Support/Tank
Swordsman - Damage/Stun
Archer - Flank
Barbarian - Support/Damage
Bowler - Flank/Stun
A simple upgrade guide
Battle Healer 2nd 1st 3rd
Swordsman 2nd 3rd 1st
Archer 3rd 1st 2nd (with barbarian)
Archer 2nd 3rd 1st (without barbarian)
Barbarian 3rd 1st 2nd (with archer)
Barbarian 1st 2nd 3rd (without archer)
Bowler 1st 3rd 2nd
Gizmos
If you wanna play around the elixir pump you need to know 2 things.
1 you get no help from your building in the battle
2 you have a advantage when it comes to upgrades
In situations like winning 2-0 or loosing 0-2 use other buildings as you need the support to win that certain round.
Otherwise the elixier pump is a great way to seek out a advantage by upgrading Minis to a very high level and shutting of the opponent.
the Hotpot best when winning by a lot or using by alot.
If you wanna have an advantage when it comes to the battle itself the Hot pot is the Building you want to use.
Great damage very consistent and scary when paired with The battlehealer.
Try to either get it early for a easy crushing victory or when under high risk of loosing since it provides the boost you need to turn a game around
Protect The rocket at all cost!
Blocking it with the monk is a very good thing to do as he shuts of clash ability’s very easily
play this when the enemy has a strong frontline that counters you or is hard to deal with
Counters
Minimize using the archer when playing against the archer queen as the Archer queen activating the Queens gambit is your worst nightmare, instead try to win by predicting where your opponents will place his Archer queen and try to one shot her with the monk.
Against the Countess always protect the lowest HP unit (in this case the archer) as she will always teleport towards them, a quick tip is to block the archer with the monk so he can deal with the countess by one shoting her
Or simply try to predict where your opponent is going to place the Countess and shut of her ability’s with the monk for a easy one shot
A barbarian kings worst nightmare is if you eliminate he’s backline early on, focus on upgrading the archer and bowler (as well as barbarians 3rd ability) as the monk will take care of the barbarian king pretty easily.
Watch out for the barbarian kings invincibility as the monk cannot kill him that easy and make sure you have a battle healer near the monk at all times to make sure he doesn’t die
Try to predict where your opponent will place he’s shield maiden if you do it successfully your monk will one shot her and the rest is focusing on eliminating there backline and keeping the monk away from danger.
If you don’t predict there is a high chance your monk will die make sure your troops are a high level so you win the hero’less battle
This matchup is hard, try to keep your troops close(besides the barcher combo) make sure that none of your frontline troops are alone because that leads to the skeleton king getting a easy elimination which is a very frustrating loss, make sure you upgrade your battle healer to mitigate as much damage as possible before the Skeleton king gains his super
The only way to kill the skeleton king is to eliminate him first then focus on other frontline troops before he comes back to life.
Advanced Deck Stats
Elixir Distribution
Deck Cost
Remaining Elixir
Upgrade Possibilities (Max per Minis by cost)
- 6 (Max) + 10 remaining elixir6 (Max) + 4 remaining elixir3 (Max) + 10 remaining elixir
About This Deck
The deck Monk healer Overkill was originally created on Mar 14, 2023 by Not_SPZ. This deck uses Monk as the hero with Battle Healer, Swordsman, Archer, Barbarian, and Bowler as the supporting units. This puts the total deck cost at 14, DPS at 7.8, and HP at 150.
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