Keep your enemies in a basically infinite stun lock state.
Deck
Guide
For basic strats, use guard and E-wiz for a good synergy (When using human form). If you cannot get the E-wiz then get mega knight, and no guard=Knight. Try not to use miner unless the archer is in play. For animal form stick with miner and E-wiz as they work best with the bonus damage, this should be the only time you use animal because it gives a damage buff instead of the energy buff which is need for the infinite stun.
Round 1-E-wiz/mega knight and guard/Knight
Round 2-If E-wiz is used truly level up both units on the board. If not try to get E-wiz
Round 3-Finish placing your units and set up in the form above
Round 4/5- level up that E-wiz to maxed
Gizmos
Sauna E-wiz sacrifice is broken if you can pull it off. Make sure no back line damage is being used and that you do not use miner as he can die first and mess up the play. Don’t use this too often as it can become predictable.
Counters
Countess can be difficult to counter as it hits your back line E-wiz and counters your heal. In this match up don’t level up your 2 price minis to where there HP is equal or higher than E-Wiz and move them to the opposite of the board to break the countesses ankles.
Archer can crush you because once your E-wiz is damaged he does not receive the bonus energy. Make sure you kill the archer with the miner and that your E-wiz does not take damage.
Only really important thing is to use animal form for the bonus damage to hit through that broken block.
In a mirror E-wiz match up, put as many units down as possible while having the E-wiz as high level to start the infinite stun and keep it going.
Created Mar 31, 2023 by HotColdCocoa
Advanced Deck Stats
Elixir Distribution
Deck Cost
Remaining Elixir
Upgrade Possibilities (Max per Minis by cost)
- 9 (Max) + 4 remaining elixir5
About This Deck
The deck Perma stun Natureborn was created by HotColdCocoa. This deck uses Natureborn as the hero with Electro Wizard, Mega Knight, Skeleton Guard, Miner, and Knight as the supporting units. This puts the total deck cost at 14, DPS at 7.5, and HP at 153.
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