Abilities

Forest's Guardian 
Transform to Deer Form when placed in the front 2 rows, gaining 6 HP.
Max 14 HP

Forest's Guardian 
Transform to Deer Form when placed in the front 2 rows, gaining 6 HP.
Max 14 HP
Deer Form +4 HP
Lvl 1Gains 0.3 attack speed if placed in the rear 2 rows
Lvl 6+Deer Form +4 HP
Lvl 11

Forest's Blessing 
Super: Target the nearest ally, heal each ally within a certain area around the target for 2 HP over 2s
Max 6 HP, 2 Targets

Forest's Blessing 
Super: Target the nearest ally, heal each ally within a certain area around the target for 2 HP over 2s
Max 6 HP, 2 Targets
+2 Heal amount
Lvl 2+2 Heal amount
Lvl 7+1 Target
Lvl 12

Forest's Power 
Human Form Super: Target gains +1 Energy for each HP they are Overhealed
Max Deer Form Super: 6s

Forest's Power 
Human Form Super: Target gains +1 Energy for each HP they are Overhealed
Max Deer Form Super: 6s
Deer Form Super: Target gains +1 ATK for 2s if they get Overhealed
Lvl 3Deer Form: +2s duration
Lvl 8Deer Form: +2s duration
Lvl 13
Stats
HP 11
Damage per Second 0.5
Damage per Hit 1
Hit per Second 0.5
Energy Cost 0
Natureborn Counters
Natureborn has two different forms that could be countered in a couple of various ways. In human form, she uses ranged attacks and grants Energy to allies. In deer form, she has a higher HP and grants an attack buff to allies. Both forms, however, rely on her Super to heal allies. So, having units that can dissipate and reduce healing will be an effective strategy to keep Natureborn from supporting her team. And to accommodate both forms, try to lead attacks on both the frontline and backline.