Natureborn Human Stun
Created by HotColdCocoa
Updated Apr 1, 2023
Stun lock and infinite spawns
For your core strat use witch to counter burst damage and anti stun and E-Wiz for the rest. Round 1-E-Wiz and guard|Witch and knight.
Round 2-Level up current units for gizmo or place down the opposite units in round 1.
Round 3-Finish your development or level up either of your 4 elixir minis.
Round 4/5-Max out your 4 elixir minis and play around your gizmo.
Wildcard:Your Wizard is mainly for anti heal so try not to place him unless you need some extra damage when using animal form or to counter a stalemate against healers or mirror match ups.
This is the only interesting gizmo strat, which is to sacrifice the E-Wiz if you want a surprise attack against your opponent. Only use in difficult match ups.
Against a healing shield maiden, she will have a lot more health then you and will be able to win the overtime easily. Make sure to max out your Wizard and anti heal tf out of her.
Max out your Witch and try to place all your minis down to counter his supporting cards using AOE
Keep units away from the back lines or risk them being pulled in.
Level up the knight to pull whatever unit he throws over as the taunt works on the wave master as well as his unit being thrown.
Advanced Deck Stats
Upgrade Possibilities (Max per Minis by cost)
- 9 (Max) + 4 remaining elixir5
About This Deck
The deck Natureborn Human Stun was created by HotColdCocoa. This deck uses Natureborn as the hero with Electro Wizard, Witch, Skeleton Guard, Knight, and Wizard as the supporting units. This puts the total deck cost at 14, DPS at 5.5, and HP at 140.
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