Miner Wizard Control
Created by TheKuak
Updated Apr 11, 2022
Deck played by 3rd place of NOFF x O&M Tournament #1, Top 270 player in the world.
Hello there! I am TheKuak, a Clash Royale and Clash Mini content creator on TikTok with 669.000 followers and a top player in Clash Mini!
Since balance changes, I have been looking for a deck to face most meta decks (which are a lot right now) and this one works!
First of all, let me tell you that it does not matter the level of your Royal Champion, since you can win with every level if you know how to play the minis around her correctly.
This deck is a miner control deck, this name, previously used for giving name to a Clash Royale type of deck, comes because your goal when playing this deck is to "make" your opponents place their minis where YOU want to.
Now, I will give you a COMPLETE GUIDE on how to play every unit on this deck:
ROYAL CHAMPION is a really versatile hero, she is good against almost every hero, only having small problems against WAVE MASTER and BARBARIAN KING.
Your goal when playing her is to get all the super resets you can, and the WIZARD will help you with that task, using his 2nd star (which is, to my point of view, the best star ability in the game, así it makes WIZARD deal 3 damage per hit to multiple targets) to get the enemy minis to low HP, so ROYAL CHAMPION can easily take them down with just a super.
As said before, combining WIZARD and ROYAL CHAMPION can be really destructive, but, if the opponent places his minis separated, you can have problems getting that resets, that's why you have the MINER.
You will place MINER on the opposite side of the board of where you placed ROYAL CHAMPION and WIZARD, giving priority to 1st and 2nd star abilities, so the enemy backline (which cannot be hit by the WIZARD) gets nuked.
If the opponent splits up his backline, you will use FISHERMAN.
This mini will be useful in case, as said before, your opponent splits up his backline, make sure not to reveal him (unless it is necessary) until 3rd/4th round, so the enemy does not count on you having it in your deck. Place him on the opposite side of where you placed the miner and do not upgrade him unless you trust on hitting the clash ability.
As said before, WIZARD will help you getting ROYAL CHAMPION resets, place him near her, and give him 2nd star, also 1st star can be a good option against experimented players. Do not give him anti-heal unless you REALLY need it.
You can combine WIZARD with a suicide-knight, this technique is really popular on high ladder, it consists on placing a KNIGHT with 2nd star ability in the front of the field, so everything attacks him, with that, you get all the enemy melee troops on the same spot, and wizard can easily deal damage to a lot of them, this really works against melee heroes and helps you getting ROYAL CHAMPION resets.
As said before in the WIZARD guide, suicide-knight is a good option, you can also use him as a second tank so you extend the protection after PEKKA dies or as a protection against enemy miners.
She is the main tank of the deck, please, give her the 2nd star ability, which brings her a 5s block at the start of the match, that will help you getting time for your WIZARD to reduce enemy minis HP, 3rd star is also a good option against low-HP minis, and 1st star is very good against BARBARIAN KING or SHIELD MAIDEN.
And that is the guide! I hope it helps you understanding how to play the deck, for any doubt, you can contact me through twitter: @TheKuakTT
Make sure to get anti-heal for wizard and to place him in a corner, so he attracts wave master.
Split up your minis, protect miner.
Marcher is the biggest counter to this deck, place miner correctly and use fisherman 2nd ability to neutralise him.
Be careful with his 1st star ability, try to catch him with fisherman if necessary
Advanced Deck Stats
Upgrade Possibilities (Max per Minis by cost)
- 3 (Max) + 8 remaining elixir3 (Max) + 5 remaining elixir
About This Deck
The deck Miner Wizard Control was created by TheKuak. This deck uses Royal Champion as the hero with Miner, Wizard, P.E.K.K.A, Knight, and Fisherman as the supporting units. This puts the total deck cost at 13, DPS at 4.7, and HP at 59.
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