Mega knight stun heal
Created by Ultimatesparky
Updated Jul 9, 2023
in this deck your main ally is paralysis and healing, the mega knight and the gurda are a great duo, because if the gurada dies, the mega knight will gain two shields.the electric mage will stun the enemies and the healer will heal the tanks and cause a little damage from a distance. the natureborn serves both as a tank or support, at the beginning of the matches it is better to put her in front.the caster will be a tank and a damage dealer, you will use him only if you have two mini in a row, if that happens, use him
the skeleton king can be extremely strong if there are few troops on defense, so putting natureborn with the mega knight and the guard will help them to knock out the skeleton king more easily
to end the countess more easily, it is more effective to place the tanks a little back. in case you lose a round, place the launcher exactly where the countess was positioned, as this will cause a lot of damage to her, and thus making her weaker for your others minis finalize
Advanced Deck Stats
Upgrade Possibilities (Max per Minis by cost)
- 3 (Max) + 14 remaining elixir65
About This Deck
The deck Mega knight stun heal was created by Ultimatesparky. This deck uses Natureborn as the hero with Electro Wizard, Mega Knight, Healing Ranger, Bowler, and Skeleton Guard as the supporting units. This puts the total deck cost at 16, DPS at 6.1, and HP at 119.
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