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Natureborn infinity heal and stun

Natureborn

Created by Alexander
Updated Jul 19, 2023

2
2061 views

Make your troops IMMORTAL (currently at 2000+ trophies)

Deck

Guide

You don't need deploy every troop every match, it depends on the match up.

ROLE:
Natureborn: a very versatile unit, on the first/second round you can place this mini on the second line and set up your backrow, then you can place this unit back to heal and recharge the ability of your unit.

Golden Giant: this is your immortal tank, give him the first star as soon as possible.

E-Wiz: this is your best friend and you want give him 3 stars immidiatly. Give him the third ability first and next the other 2 (choose which is better looking the opponent minis).

Whitch: this is your best or your worst mini, depends on the match up. If you're against the Monk or the Countess you must have this mini whit 2 stars, first give her the first ability and next the second (the third is so weak) but DON'T USE this mini against SK or Royale Champ.

Guard: this unit helps your Golden Giant to become immortal whit the shield, use first the second ability and after the third.

Ice Wizard: u can replace this unit if u want but I like it beacose his third ability is so strong, I use this mini only for protect my unit from the skill of other unit (for example Prince or Spear Goblin).

How to play:
1st round: place the E-Wiz in the bottom and place the Hero on the second lane.

2nd round: if you win give at the E-wiz the second and the third ability or give only the third ability and place the witch but if you loose u can place the Golden Giant.

3rd round: now it's time to place and upgrade whit the first ability your Golden Giant and move the hero on the bottom near the E-wiz. If you loose u can also give him the first and the second ability but if you loose 2 round u can give him only the first ability and upgrade your E-wiz or your witch.

4th round: now it's time to max your E-wiz or give at the witch his first ability.

5th round: upgrade your minis (based on the match up).

WARNING: watch out for the opposite Miner and Mk beacouse the first can easily counter your minis whit his dissipate+cleave and the Mk (if he have a healer) can easly stall the entire game and win at the time break.

Sorry for my bad English but I'm an Italian guy, I hope I helped you.

Magic Tiles

Clone
Clone

Clone a Troop with 30% HP

Clone a Troop with 30% HP

Place the E-wiz on the clone tile whit his third ability for easily win the round

Counters

VS.CountessCountessTwo Swords
Natureborn
Witch
Electro Wizard
Skeleton Guard
Golden Giant
Ice Wizard

Usually u lose the first and the second round.
1st round: place the Natureborn in the second lane and pass for not feed the Countess.

2nd round: place the E-wiz, the witch and the Golden Giant and upgrade your E-wiz whit his third ability.

3rd round: upgrade the Golden Giant, move the Natureborn in the bottom and upgrade the witch whit her first ability.

4th round: upgrade the E-wiz whit his second ability and the witch whit her second ability.

5th round: upgrade the E-wiz and place the guard (or if you prefer you can place the Ice Wizard).

VS.Skeleton KingSkeleton KingTwo Swords
Natureborn
Electro Wizard
Skeleton Guard
Golden Giant
Ice Wizard

Round 1: place the E-wiz and the Natureborn in the second lane.

Round 2: u have 9 of elixir so upgrade 2 times (whit the second and the third ability) your E-wiz and place your Golden Giant.

Round 3: if u win upgrade 2 times the Golden Giant but if u lose upgrade 1 times the Golden Giant, place the guard and place whit the first and the second ability your Ice Wizard. Place the guard in front of your troop if your opponent has place his troops in front of you, otherwise place the guard in the same lane but 2 plates on the left.

Round 4: if u win the round 2 now it's time to place the Ice Wizard and the guard otherwise now it's time to upgrade your Golden Giant. If u have 3 extra elixir upgrade the Golden Giant again.

Round 5: upgrade your E-wiz and your guard whit the second ability if your opponent have so much mini or max your guard ability if he haven't. Upgrade the Golden Giant if you have 3 extra elixir.

Natureborn infinity heal and stun
Golden Giant
Ice Wizard
Skeleton Guard
Natureborn
Electro Wizard
Witch

Created Jul 18, 2023 by Alexander

NOFF

Advanced Deck Stats

Elixir Distribution

Deck Cost

14

Remaining Elixir

22

Upgrade Possibilities (Max per Minis by cost)

  • 2 Elixir iconSkeleton GuardIce Wizard
    6Star (Max) + 10 remaining elixir
  • 3 Elixir iconWitchGolden Giant
    6Star (Max) + 4 remaining elixir
  • 4 Elixir iconElectro Wizard
    3Star (Max) + 10 remaining elixir

About This Deck

The deck Natureborn infinity heal and stun was originally created on Jul 18, 2023 by Alexander. This deck uses Natureborn as the hero with Witch, Electro Wizard, Skeleton Guard, Golden Giant, and Ice Wizard as the supporting units. This puts the total deck cost at 14, DPS at 6.7, and HP at 137.

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