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Dart Goblin Ramp Up

Wave Master

Created by ClashingGoblin833014
Updated Jul 20, 2023

13
8500 views

Fly your troops while your dart goblin becomes a machine!

Deck

Guide

Round 1: Place your Wave Master in the bottom middle tile, so you can fly your troops across the map :D. Usually I wouldn't place anything on this round but if you want to, placing the swordsman behind the Wave Master isn't a bad idea, but in most scenarios I wouldn't place anything.

Round 2: For this round, you want to place your dart goblin in the bottom right corner and get it to its first star. I would also recommend maxing your swordsman as much as possible.

Round 3: For this round, You want to place your guard in the row your units are most vulnerable and get it to it's 2nd and 3rd star. If you have any remaining elixir try to get your electro wizard to as high as you can.

Round 4: For this round if your opponents units have shield, I would get the 3rd star on your dart goblin as this will easily shred them. For this round just generally try to upgrade as much as you can

Round 5: Keep upgrading your units and try your best to figure out what's the best to upgrade.

Fun fact: I made this deck as My deck kept losing to a similar deck like this, so I hope you have fun beating players like me!

I have an updated deck with full guide coming soon

Magic Tiles

Healing
Healing

Heal 6 HP every 3s

Heal 6 HP every 3s

For this tile I would recommend that you place your ranged units on there or your swordsman.

Supercharger
Supercharger

+7 Energy

+7 Energy

I would recommend that you put your electro wizard on this tile as getting early stuns in a game can easily win.

Devil's Deal
Devil's Deal

+10 ATK but -80% HP

+10 ATK but -80% HP

For this if you can keep your dart goblin safe you can easily win almost any matchup. Just hope that the shield maidens ability isn't active!

Counters

VS.BowlerBowlerTwo Swords
Wave Master
Dart Goblin
Electro Wizard
Ice Wizard
Skeleton Guard
Swordsman

If the bowler is attacking your ranged units I would highly recommend that you place your guard in front of the unit that is under attack, or if your guard is overloaded you can use your ice wizards clash ability.

VS.Royal ChampionRoyal ChampionTwo Swords
Wave Master
Dart Goblin
Electro Wizard
Ice Wizard
Skeleton Guard
Swordsman

Royal Champion shouldn't be a big problem because your swordsman should be able to take it out however if it is placing your dart goblin further up to snipe it is a good idea.

VS.Archer QueenArcher QueenTwo Swords
Wave Master
Dart Goblin
Electro Wizard
Ice Wizard
Skeleton Guard
Swordsman

Basically the same as the Royal Champion. Place your dart goblin further up and you can use the electro wizards path that allows it to stun more targets,

VS.Grand WardenGrand WardenTwo Swords
Wave Master
Dart Goblin
Electro Wizard
Ice Wizard
Skeleton Guard
Swordsman

As more Grand Warden's are being unlocked this will become more useful. For the Grand Warden I would recommend using the Dart Goblin's 3rd path as it will be very useful

VS.Battle HealerBattle HealerTwo Swords
Wave Master
Dart Goblin
Electro Wizard
Ice Wizard
Skeleton Guard
Swordsman

If this unit is a problem using your electro wizard's extra targets path will be very useful as now the electro wizard can target more targets.

Dart Goblin Ramp Up
Electro Wizard
Skeleton Guard
Wave Master
Swordsman
Ice Wizard
Dart Goblin

Created Jul 18, 2023 by ClashingGoblin833014

NOFF

Advanced Deck Stats

Elixir Distribution

Deck Cost

14

Remaining Elixir

22

Upgrade Possibilities (Max per Minis by cost)

  • 2 Elixir iconIce WizardSkeleton Guard
    6Star (Max) + 10 remaining elixir
  • 3 Elixir iconDart GoblinSwordsman
    6Star (Max) + 4 remaining elixir
  • 4 Elixir iconElectro Wizard
    3Star (Max) + 10 remaining elixir

About This Deck

The deck Dart Goblin Ramp Up was originally created on Jul 18, 2023 by ClashingGoblin833014. This deck uses Wave Master as the hero with Dart Goblin, Electro Wizard, Ice Wizard, Skeleton Guard, and Swordsman as the supporting units. This puts the total deck cost at 14, DPS at 7.4, and HP at 146.

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