Not meant for going sweaty into meta just having fun
Deck
![Natureborn](/clash-mini/res/img/units/troops/natureborn.png)
![Golden Giant](/clash-mini/res/img/units/troops/golden_giant.png)
![Skeleton Guard](/clash-mini/res/img/units/troops/skeleton_guard.png)
![Swordsman](/clash-mini/res/img/units/troops/swordsman.png)
![Magic Archer](/clash-mini/res/img/units/troops/magic_archer.png)
Guide
First round: Golden giant middle row nature born beside it
Second round: Add a swordsman and make upgrades(unless they are using monk then place witch and upgrade it once)
Third round: Magic archer, move nature born to the back. Upgrade magic archer or swordsman
Fourth round: get swordsman and golden giant to 2 or 3 stars
Fifth round: place guard and upgrade magic archer
Sixth round: make sure swordsman is maxed.
Witch should only be used against monk or players with no boast ability
Magic Tiles
![Devil's Deal](/clash-mini/res/img/units/tiles/devils_deal.png)
+10 ATK but -80% HP
+10 ATK but -80% HP
Nature born should definitely be place on this tile(it’s OP)
![Invisible](/clash-mini/res/img/units/tiles/invisible.png)
Gain Invisible for 6s
Gain Invisible for 6s
Swordsman or magic archer is a great pick for this tile.
![Launch Pad](/clash-mini/res/img/units/tiles/launch_pad.png)
Launch a Troop across the board
Launch a Troop across the board
I like to send my guard or maxed swordsman and watch them SUFFER.
Counters
![Monk](/clash-mini/res/img/units/troops/monk.png)
![Natureborn](/clash-mini/res/img/units/troops/natureborn.png)
![Golden Giant](/clash-mini/res/img/units/troops/golden_giant.png)
![Witch](/clash-mini/res/img/units/troops/witch.png)
![Skeleton Guard](/clash-mini/res/img/units/troops/skeleton_guard.png)
![Swordsman](/clash-mini/res/img/units/troops/swordsman.png)
![Magic Archer](/clash-mini/res/img/units/troops/magic_archer.png)
Distract the monk and let the witch spawn as many skeletons as possible
![Witch](/clash-mini/res/img/units/troops/witch.png)
![Magic Archer](/clash-mini/res/img/units/troops/magic_archer.png)
Magic archer with boast ability shreds when the opponent has witch or any other lowhealth troop
![Royal Ghost](/clash-mini/res/img/units/troops/royal_ghost.png)
![Natureborn](/clash-mini/res/img/units/troops/natureborn.png)
![Golden Giant](/clash-mini/res/img/units/troops/golden_giant.png)
![Skeleton Guard](/clash-mini/res/img/units/troops/skeleton_guard.png)
![Swordsman](/clash-mini/res/img/units/troops/swordsman.png)
![Magic Archer](/clash-mini/res/img/units/troops/magic_archer.png)
Don’t place witch against RG because of RGS boast abilty
![Swordsman](/clash-mini/res/img/units/troops/swordsman.png)
![Golden Giant](/clash-mini/res/img/units/troops/golden_giant.png)
![Skeleton Guard](/clash-mini/res/img/units/troops/skeleton_guard.png)
![Magic Archer](/clash-mini/res/img/units/troops/magic_archer.png)
![Natureborn](/clash-mini/res/img/units/troops/natureborn.png)
Created Jul 19, 2023 by Quinn222
![NOFF](/clash-mini/res/img/mini_creator_logo.png)
Advanced Deck Stats
Elixir Distribution
Deck Cost
Remaining Elixir
Upgrade Possibilities (Max per Minis by cost)
- 3
(Max) + 15 remaining elixir
73(Max) + 9 remaining elixir
About This Deck
The deck Natureborn Golden Giant fun was created by Quinn222. This deck uses Natureborn as the hero with Golden Giant, Witch, Skeleton Guard, Swordsman, and Magic Archer as the supporting units. This puts the total deck cost at 15, DPS at 8.7, and HP at 142.
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