The Grand Bandit
Created by Austobahn
Updated Jul 27, 2023
Use Grand Warden and Skeleton Guard to shield Bandit.
This deck uses Bandit to counter high-energy decks or Valkyrie to counter Grand Warden. Both can be fairly tricky to achieve but devastating for the opponent if used correctly.
The Bandit Strat
The primary strategy with Bandit is to utilize Grand Warden's and Skeleton Guards' shield abilities to protect her while she gains enough Energy for her Super. This is very useful against decks that rely on Supers from troops like Mega Knight, Electro Wizard, Wave Master, and even Monk.
To start, you'll want to place Skeleton Guard up front and Bandit somewhere close behind. Your main goal is to get the enemy to target Skeleton Guard first with Bandit beside it. If that successfully lines up, upgrade SG with its 2nd star to provide even more Shield to an ally (Bandit).
Then depending on your opponent, upgrade Bandit accordingly:
- 1st star, +2 Energy Absorb: Best at first when against many units that require Energy.
- 2nd star, 3s Stun: Best at first if units directly counter your deck or don't require Energy.
- 3rd star, +2 DMG: Best after first two, and Bandit strategy is working.
As for the other Minis when using this strategy, use Lumberjack for a speed boost for Bandit, Valkyrie to deal general damage, and Fisherman as a backup to pull ranged units. However, make sure to use Fisherman wisely. Bandit's Super dashes to the farthest enemy, so you'll want at least one enemy kept in the back so she can move through the whole board to absorb Energy.
The Grand Warden Counter Strat
Bandit is not as useful against Grand Warden since he doesn't use Energy. So if coming across him, Valkyrie will be your biggest asset instead. To best utilize Valk, upgrade to her 1st star ASAP to deal 3x damage to Shields. Then, upgrade to her 2nd star if she's KOing the whole team or her 3rd star if they have Healers.
For the other Minis, use them like the previous strategy and even Bandit if the scenario seems appropriate.
With the current meta, Royal Ghost can of course annihilate entire teams. To combat this, Fisherman can help by stunning him for 3s and pulling him forward. This way he will only be moving for .5 seconds while Invisible and you should be able to target him first.
Bandit's 2nd star can also help to stun Royal Ghost if you get lucky. It just might be the winning factor for some games.
Monk is a powerful opponent, so this is where Bandit is most important. Utilize the Bandit strategy by upgrading Skeleton Guard to its 3rd star instead of 2nd so he gives Bandit its Shield when Monk KOs it.
Then, Bandit should hopefully be able to last long enough to continuously absorb Energy from Monk and possibly stun him. If Bandit is at 3 stars, you just might have a chance.
Advanced Deck Stats
Upgrade Possibilities (Max per Minis by cost)
- 6 (Max) + 10 remaining elixir6 (Max) + 4 remaining elixir3 (Max) + 10 remaining elixir
About This Deck
The deck The Grand Bandit was created by Austobahn. This deck uses Grand Warden as the hero with Skeleton Guard, Bandit, Lumberjack, Valkyrie, and Fisherman as the supporting units. This puts the total deck cost at 14, DPS at 6.2, and HP at 93.
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