Created by shadowman
Updated Aug 16, 2023
Let your magic archer tear everything up
Round 1: get ice wiz and marcher down
Round 2: upgrade ice wiz (first ability)and marcher (first ability) unless you're playing monk/skely king/WM/BK then get gaint skeleton and first star ice wiz
Round 3: depends on your situation if you are up 2:0 upgrade marcher and ice wiz to level 2 if it's 1:1 then if you haven't play giant skeleton and golden giant down if you're down 0:2 then place your golden gaint and your gaint skeleton if you haven't and if you have already then upgrade marcher and ice wiz
Round 4: if you're up 2:1 and you don't have you're gaints place then place then if it's 1:2 it depends on if you need your gaint skeleton to do +10 damage or 2s stun or if you need to upgrade to your marcher to 3 stars if youre down 1:2 and they have back line troops you can fisherman them but if they have ice wiz then wait till round five for that surprise factor
Round 5: with you can upgrade your marcher to max or your skeleton gaint or use that surprise Fisherman with it's +2 rows and 3s stun if it's just one or +3 enemies with +2 rows of there are multiple annoying back line troops
Advanced Deck Stats
Upgrade Possibilities (Max per Minis by cost)
- 3 (Max) + 15 remaining elixir73 (Max) + 9 remaining elixir
About This Deck
The deck Marcher Queen was created by shadowman. This deck uses Archer Queen as the hero with Golden Giant, Giant Skeleton, Ice Wizard, Fisherman, and Magic Archer as the supporting units. This puts the total deck cost at 15, DPS at 5.6, and HP at 100.
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