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Monk Frontal shred

Monk

Created by Revoltage
Updated Oct 25, 2023

6
3339 views

Unbreakable healing paired with high burst Dmg

Deck

Guide

This deck's win condition is on keeping the Monk alive and making sure he gets the best value, here are the minis and how to use them:

Monk✋🏾: Your win condition and main Dmg dealer, Monk can destroy the frontlines and so you need to keep him alive as your priority, but I would recommend on leaving him with Battle Healer r1 as he is able to solo most interactions while you can further upgrade your Battle Healer r2

Battle Healer🌟: Helps with keeping your tanks alive, She's mostly paired up with Monk as to support him take Dmg as well as have value from her energy and block late game (side note P.E.K.K.A can gain value with her as well) She is the core of this deck and almost just as important as the Monk, and is suggestively upgraded immediately in the first 2 rounds

General upgrade priority:
3>2>1


P.E.K.K.A🦋: Your second main Dmg dealer that can also be used to tank for Monk, P.E.K.K.A with Battle Healer can shred through any type of tank they throw at you while being kept alive for that juicy Dmg value making her a likely target, this might come to your advantage as to bait all Clash minis like Prince on P.E.K.K.A while you focus on getting your backline or Battle Healer stronger

General upgrade priority:
1>3 (2 depends on the matchup and if your P.E.K.K.A doesn't get as much Dmg value because of stuns)


Fisherman🐟: Placement time depends, if you want a strong late game Fisherman and your opponent places down important ranged units early on or if you want to surprise them last second, hooking any core unit to disrupt their formation

General upgrade priority:
3>1 (2 is optional depending in gaining more value in formation weaknesses)


Ice Wizard❄️: Ice Wiz is a great choice for slowing down any Threatening Dmg dealers or just convenient AoE slow to clumped tanks, he also plays a role in keeping your enemy's ATK speed slow so your tanks don't easily get overwhelmed

General upgrade priority:
2>1 (also depends if there's not much units in the frontlines)
3 (only if necessary)


Magic Archer💘: Great Dmg dealer and can help weaken the backlines, just like the Fisherman, the Magic Archer's placement time can depend, if your opponent has placed any ranged units and if it is at a guaranteed angle to pierce, other than that Magic Archer can act as area control while being part of the burst Dmg team with P.E.K.K.A

General upgrade priority:
3>2>1 (can depend since the abilities compliment each other so you can somewhat change it up a bit)


This deck consists of everything you need to obliterate units, with only a weakness possibility of a very high damage deck, distributing damage between your tanks can also be effective

Magic Tiles

Curse
Curse

-40% HP to self and to the farthest enemy

-40% HP to self and to the farthest enemy

Mostly this would be helpful for Ice Wiz as he remains in the backlines, but can also bring him down to 20% HP if your opponent's curse tile targets him

Invisible
Invisible

Gain Invisible for 6s

Gain Invisible for 6s

Due to Battle Healer and Monk actually having an advantage if hit, this tile works well with P.E.K.K.A as it deals more Damage early on, most preferably if the tile is not on the very back, note that you must not block P.E.K.K.A to get to the frontlines as soon as possible

Launch Pad
Launch Pad

Launch a Troop across the board

Launch a Troop across the board

Risky but worth it if you can immediately target the enemy hero, it's almost a guaranteed K.O if the Monk takes all the Dmg from the ranged units

Counters

VS.Grand WardenGrand WardenTwo Swords
Monk
P.E.K.K.A
Battle Healer
Fisherman
Ice Wizard
Magic Archer

GW players mostly put ranged units early game, you would want to keep your fisherman a secret till later as to surprise hook their most threatening ranged unit that benefits the most out of grand Warden and deal with the rest with less casualties

VS.Archer QueenArcher QueenTwo Swords
Monk
P.E.K.K.A
Battle Healer
Fisherman
Ice Wizard
Magic Archer

You would want to prioritize on hooking AQ if you can, if not hook the most Damaging ranged unit that they have and let your frontlines take care of the rest

VS.Barbarian KingBarbarian KingTwo Swords
Monk
P.E.K.K.A
Battle Healer
Fisherman
Ice Wizard
Magic Archer

You can use BK to stack with magic archer's pierce and Monk can handle any supporting tanks if there is any, meanwhile you can use use P.E.K.K.A to shred through and tank BK, you can choose to cover your Monk behind your tanks if they have Prince or Spear goblin

VS.Shield MaidenShield MaidenTwo Swords
Monk
P.E.K.K.A
Battle Healer
Fisherman
Ice Wizard
Magic Archer

You can leave Monk alone to deal with the Shield Maiden r1, as for later rounds you can hook the Shield Maiden to P.E.K.K.A and have Monk and Battle Healer push through the Frontlines

VS.Skeleton KingSkeleton KingTwo Swords
Monk
P.E.K.K.A
Battle Healer
Fisherman
Ice Wizard
Magic Archer

Monk and Battle Healer on his side would be enough for r1, it is suggested to hook any big Dmg dealer or stunners to be taken out as it benefits your opponent's SK in the matchup

Monk Frontal shred
Fisherman
Monk
Battle Healer
P.E.K.K.A
Ice Wizard
Magic Archer

Created Sep 29, 2023 by Revoltage

NOFF

Advanced Deck Stats

Elixir Distribution

Deck Cost

17

Remaining Elixir

19

Upgrade Possibilities (Max per Minis by cost)

  • 2 Elixir iconIce Wizard
    3Star (Max) + 13 remaining elixir
  • 3 Elixir iconFisherman
    3Star (Max) + 10 remaining elixir
  • 4 Elixir iconP.E.K.K.ABattle HealerMagic Archer
    4Star

About This Deck

The deck Monk Frontal shred was originally created on Sep 29, 2023 by Revoltage. This deck uses Monk as the hero with P.E.K.K.A, Battle Healer, Fisherman, Ice Wizard, and Magic Archer as the supporting units. This puts the total deck cost at 17, DPS at 10.2, and HP at 167.

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