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Natureborn maximum Dmg boost

Natureborn

Created by Revoltage
Updated Nov 10, 2023

6
3811 views

Boost everyone's Dmg to destroy units fast

Deck

Guide

This deck specializes in the Dmg of all your minis using the help of Natureborn, here are the minis and how to use them:

Natureborn🍃: an essential part in boosting your units Dmg and overwhelming your opponent, it's suggested to clump up your units near her as to make the most out of total DPS or energy loops (clumping units while she's in deer form as shown above can risk counters like Bowler and Miner)

P.E.K.K.A🦋: Your main Dmg dealer, P.E.K.K.A paired with deer form inflicts tremendous amounts of Dmg, 48 AT MAX, you would most likely want to upgrade your P.E.K.K.A early on due to it's unstoppable synergy with Natureborn

General upgrade priority:
3>1>2 (depends if it's overwhelmed by any control trying to disrupt Dmg value)


Dart Goblin🎯: A good Dmg-ranged mini to help finish enemies that the P.E.K.K.A attacks and is most powerful with an ATK boost combined with having a decent ATK speed, Dart goblin can wreck in late game

General upgrade priority:
1>2 (3 most likely if facing against grand Warden or skelly guard)


Miner⛏️: you can never go wrong with miner, it is currently the best backline tank or counter that can take out any ranged minis your opponent throws at you, he is mostly played passively as to bait players into playing their ranged minis

General upgrade priority:
2>3>1 (order depends if your target mini doesn't have energy abilities)


Electro Wizard⚡: A great ranged mini to pair with Natureborn wether that'd be boosting his super or ATK Dmg up, it'd be better to play him aggressively and early on, though risky he can just dominate late game with his synergy potential

General upgrade priority:
2>3>1


Ice Wizard❄️: Another ranged mini that prioritizes more on sabotaging ATK speed than dealing Dmg, you can still pair him up with Natureborn but it's also optimal to put him away from the crowd for any miners or splash counters like wizard, more importantly Ice wiz can be used to bait out fisherman or bowlers early and keep your damage ranged minis to destroy the board

General upgrade priority:
2>1 (depends on what kind of early game your facing)
(3 if necessary)


The main win con of this deck would be to upgrade your P.E.K.K.A early and get help through later rounds with additional support of overwhelming Dmg, depending on the situation if your backline is in trouble you can also switch to human form and pair up with E-wiz for energy loops

Magic Tiles

Healing
Healing

Heal 6 HP every 3s

Heal 6 HP every 3s

Most ideal use is for P.E.K.K.A as you can make it tank for Natureborn or vice versa, never block their pathway in the front (if the tile is on the back)

Clone
Clone

Clone a Troop with 30% HP

Clone a Troop with 30% HP

You can use P.E.K.K.A or Natureborn, even though two P.E.K.K.As deletes Frontline defense, Natureborn is also possible due to the healing and Dmg potential with two of them

Devil's Deal
Devil's Deal

+10 ATK but -80% HP

+10 ATK but -80% HP

If you want to play risky you can use Dart Goblin which is guaranteed to demolish with his ATK speed or P.E.K.K.A as long as it's protected

Counters

VS.Barbarian KingBarbarian KingTwo Swords
Natureborn
Electro Wizard
Dart Goblin
Miner
P.E.K.K.A
Ice Wizard

Put P.E.K.K.A with Natureborn side by side to share the Dmg taken from BK's Frontlines
Meanwhile miner can be upgraded with backstab (when there is only tanks or if the support mini is placed on the third row)

VS.Archer QueenArcher QueenTwo Swords
Natureborn
Electro Wizard
Dart Goblin
Miner
P.E.K.K.A
Ice Wizard

AQ players hide their Queens in corners with high Dmg ranged minis and a tank in front, so it'd be best to leave the tank to the P.E.K.K.A and position your miner to specifically target the Archer queen with the drain upgrade so that she doesn't get her ability off which can be really hard to deal with

VS.Grand WardenGrand WardenTwo Swords
Natureborn
Electro Wizard
Dart Goblin
Miner
P.E.K.K.A
Ice Wizard
VS.Wave MasterWave MasterTwo Swords
Natureborn
Electro Wizard
Dart Goblin
Miner
P.E.K.K.A
Ice Wizard

The WM-bandit meta is everywhere right now and why most decks with WM typically include bandit, now what makes the Bandit strong is her being able to chain dashes, but it's still possible for your ranged minis to get Dmg value while not being decimated, by placing your Ice wiz on the opposite side of where your minis are as bait so Bandit and WM registers them as the farthest enemy

VS.Pink FuryPink FuryTwo Swords
Natureborn
Electro Wizard
Dart Goblin
Miner
P.E.K.K.A
Ice Wizard

Put Natureborn in front to tank for PF's first super and put P.E.K.K.A and Ice wiz behind for r1, you can use miner to help distract high star ranged minis late game, you would most likely want to protect P.E.K.K.A for any Prince-Spear Goblin baits being your best chance at beating PF herself

Natureborn maximum Dmg boost
P.E.K.K.A
Natureborn
Ice Wizard
Dart Goblin
Electro Wizard
Miner

Created Oct 3, 2023 by Revoltage

NOFF

Advanced Deck Stats

Elixir Distribution

Deck Cost

15

Remaining Elixir

21

Upgrade Possibilities (Max per Minis by cost)

  • 2 Elixir iconMinerIce Wizard
    6Star (Max) + 9 remaining elixir
  • 3 Elixir iconDart Goblin
    3Star (Max) + 12 remaining elixir
  • 4 Elixir iconElectro WizardP.E.K.K.A
    5Star

About This Deck

The deck Natureborn maximum Dmg boost was originally created on Oct 3, 2023 by Revoltage. This deck uses Natureborn as the hero with Electro Wizard, Dart Goblin, Miner, P.E.K.K.A, and Ice Wizard as the supporting units. This puts the total deck cost at 15, DPS at 11, and HP at 129.

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