Single out the hero and allow the dagger goblin to devastate
Deck
Guide
Fisherman should be moved to allow him to hook the opponents hero or high hp mini.
Don’t upgrade fisherman so he can pull multiple enemies, you want to make the most of SK’s and fisherman’s isolation buffs.
Place dagger goblin in the first round and if you’re lucky upgrade him with his boast to maximise its potential.
Use lumberjack to protect other minis.
Use miner to kill other minis at the back (like electro wizard, a good counter to dagger goblin) if the dagger goblin can’t get to them.
One of the main advantages of this deck is that it’s cheap, but if you want you can swap out ice wizard and/or miner for a different mini.
Tiles & Gizmos
Good with dagger goblin.
+1 ATK permanently every round
+1 ATK permanently every round
GREAT with dagger goblin.
Gain Invisible for 6s
Gain Invisible for 6s
GREAT with dagger goblin.
Created Oct 16, 2023 by DJ_arvis17
Advanced Deck Stats
Elixir Distribution
Deck Cost
Remaining Elixir
Upgrade Possibilities (Max per Minis by cost)
- 9 (Max) + 6 remaining elixir6 (Max) + 6 remaining elixir
About This Deck
The deck Hook n tickle was originally created on Oct 16, 2023 by DJ_arvis17. This deck uses Skeleton King as the hero with Dagger Goblin, Fisherman, Miner, Lumberjack, and Ice Wizard as the supporting units. This puts the total deck cost at 12, DPS at 11.2, and HP at 132.
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