GW 4x Wizards with Giant
Created by EnnCM
Updated Dec 10, 2023
Round 1 it's good to get Giant out, as his HP grows every round.
Wizard is usually your big damage dealer. Upgrade #1 first for extra damage. If you're facing healers, upgrade anti-heal next, but you'll usually upgrade area second, then anti-heal.
EWiz 3rd ability will help Wizard get first super faster.
No point upgrading Ice Wiz - he's just there for the 4x wizard synergy.
Save Prince is needed to block, but note that you'll usually get a LOT of value by using him to knock back your opponent's tank, so that your Wizard's area damage will hit their lower HP ranged troops.
Advanced Deck Stats
Upgrade Possibilities (Max per Minis by cost)
- 3 (Max) + 13 remaining elixir3 (Max) + 10 remaining elixir4
About This Deck
The deck GW 4x Wizards with Giant was created by EnnCM. This deck uses Grand Warden as the hero with Wizard, Electro Wizard, Ice Wizard, Prince, and Giant as the supporting units. This puts the total deck cost at 17, DPS at 9, and HP at 129.
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