More rounds for more annoyance
Deck
![Archer Queen](/clash-mini/res/img/units/troops/archer_queen.png)
![Archer](/clash-mini/res/img/units/troops/archer.png)
![Giant](/clash-mini/res/img/units/troops/giant.png)
![Fisherman](/clash-mini/res/img/units/troops/fisherman.png)
![Magic Archer](/clash-mini/res/img/units/troops/magic_archer.png)
![Musketeer](/clash-mini/res/img/units/troops/musketeer.png)
Guide
Do not move archer queen unless there is bowler/prince/fisherman targeting AQ
First round try to get AQ 3rd ability+archer
If not place a giant for early passive stacks
Place giant if you haven’t already
Place musketeer and get second and third upgrade
Place magic archer for full synergy and upgrade first
Archer upgrades are not needed unless you have extra elixer
Fisherman is to counter/tank bowler and prince
Magic Tiles
![Devil's Deal](/clash-mini/res/img/units/tiles/devils_deal.png)
+10 ATK but -80% HP
+10 ATK but -80% HP
Do not place any units on these tiles as the units are already really weak and the -80% health makes it worse
![Supercharger](/clash-mini/res/img/units/tiles/supercharger.png)
+7 Energy
+7 Energy
If in last two rows place AQ or musketeer depending on situation
![Healing](/clash-mini/res/img/units/tiles/healing.png)
Heal 6 HP every 3s
Heal 6 HP every 3s
Place giant on it if it’s within the first row and in the middle 3 columns
Counters
![Wave Master](/clash-mini/res/img/units/troops/wave_master.png)
![Archer Queen](/clash-mini/res/img/units/troops/archer_queen.png)
![Archer](/clash-mini/res/img/units/troops/archer.png)
![Giant](/clash-mini/res/img/units/troops/giant.png)
![Magic Archer](/clash-mini/res/img/units/troops/magic_archer.png)
![Musketeer](/clash-mini/res/img/units/troops/musketeer.png)
Try to place your archer furthest away to bait the wave master
Upgrade the giant to first to trap the wave master
Musketeer is a must to max as she can counter the wm with her stun
![Shield Maiden](/clash-mini/res/img/units/troops/shield_maiden.png)
![Archer Queen](/clash-mini/res/img/units/troops/archer_queen.png)
![Archer](/clash-mini/res/img/units/troops/archer.png)
![Giant](/clash-mini/res/img/units/troops/giant.png)
![Magic Archer](/clash-mini/res/img/units/troops/magic_archer.png)
![Musketeer](/clash-mini/res/img/units/troops/musketeer.png)
Against SM upgrade magic archer before musketeer to pierce enemy sm
![Fisherman](/clash-mini/res/img/units/troops/fisherman.png)
![Archer Queen](/clash-mini/res/img/units/troops/archer_queen.png)
![Archer](/clash-mini/res/img/units/troops/archer.png)
![Giant](/clash-mini/res/img/units/troops/giant.png)
![Magic Archer](/clash-mini/res/img/units/troops/magic_archer.png)
![Musketeer](/clash-mini/res/img/units/troops/musketeer.png)
Against fisherman, they would most likely hook your AQ with the magic archer
AQ third ability is a must and fully upgrade magic archer
If they are hooked into high dmg units, upgrade the musketeer fully instead of magic archer
![Hog Rider](/clash-mini/res/img/units/troops/hog_rider.png)
![Archer Queen](/clash-mini/res/img/units/troops/archer_queen.png)
![Archer](/clash-mini/res/img/units/troops/archer.png)
![Giant](/clash-mini/res/img/units/troops/giant.png)
![Fisherman](/clash-mini/res/img/units/troops/fisherman.png)
![Magic Archer](/clash-mini/res/img/units/troops/magic_archer.png)
![Musketeer](/clash-mini/res/img/units/troops/musketeer.png)
Fisherman fully counters units like hog rider
![Archer Queen](/clash-mini/res/img/units/troops/archer_queen.png)
![Archer Queen](/clash-mini/res/img/units/troops/archer_queen.png)
![Archer](/clash-mini/res/img/units/troops/archer.png)
![Giant](/clash-mini/res/img/units/troops/giant.png)
![Fisherman](/clash-mini/res/img/units/troops/fisherman.png)
![Magic Archer](/clash-mini/res/img/units/troops/magic_archer.png)
![Musketeer](/clash-mini/res/img/units/troops/musketeer.png)
Against AQ upgrade musketeer to separate AQ from other units
Tuck AQ far away to let other units tank for her
Your main goal is to be the last to pop your invisibility
Musketeer max is recommended
![Giant](/clash-mini/res/img/units/troops/giant.png)
![Fisherman](/clash-mini/res/img/units/troops/fisherman.png)
![Archer Queen](/clash-mini/res/img/units/troops/archer_queen.png)
![Musketeer](/clash-mini/res/img/units/troops/musketeer.png)
![Magic Archer](/clash-mini/res/img/units/troops/magic_archer.png)
![Archer](/clash-mini/res/img/units/troops/archer.png)
Created Dec 19, 2023 by ETAlien
![NOFF](/clash-mini/res/img/mini_creator_logo.png)
Advanced Deck Stats
Elixir Distribution
Deck Cost
Remaining Elixir
Upgrade Possibilities (Max per Minis by cost)
- 3
(Max) + 14 remaining elixir
65
About This Deck
The deck Archer queen synergy was originally created on Dec 19, 2023 by ETAlien. This deck uses Archer Queen as the hero with Archer, Giant, Fisherman, Magic Archer, and Musketeer as the supporting units. This puts the total deck cost at 16, DPS at 9.8, and HP at 123.
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