Created by EnnCM
Updated Dec 20, 2023
More elixir means more damage.
SK: 1st ability is usually the best upgrade.
Giant: Try to get him out 1st round to increase his passive HP growth. 2nd upgrade is helpful if you need more area damage. 3rd upgrade is great for round 5 - I'd sell Defuser to get it.
Defuster & Lumberjack: try to get them both out by 2nd round for the +2 Elixir per round.
Defuser: 3rd upgrade (Disarm), then 1st upgrade (faster attack). Sell him if you wish, for the extra 2 Elixer, but only do so if you're able to bring him back that round, as you get 2 Elixir for him and Lumberjack being out. Consider keeping him for the Disarm if you're facing a Melee heavy deck, and want to shut down a PEKKA, or similar unit.
Villager: 2nd upgrade (heal Hero), then 1st upgrade (Hero does more damage).
Advanced Deck Stats
Upgrade Possibilities (Max per Minis by cost)
- 3 (Max) + 15 remaining elixir73 (Max) + 9 remaining elixir
About This Deck
The deck SK Elixir was created by EnnCM. This deck uses Skeleton King as the hero with Villager, Witch, Defuser, Giant, and Lumberjack as the supporting units. This puts the total deck cost at 15, DPS at 10.8, and HP at 153.
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