Skeleton King & Bandit Carry ~ Rider, Clan, Rouge, Sea, Undead (5 Buffs)
Deck
Guide
Upgrade Prioritys
1. Skeleton King 1st ⭐
2. Bandit 1st ⭐
3. Swordsman 1st ⭐
4. Bandit 2nd ⭐
5. Sailor 1st ⭐or 3rd ⭐
(If the Opponent has any of the Troops in the counter section the 1st ⭐ and 2nd ⭐ of the Hog RIder Would be somewhere on the Upgrade Prioritys)
Troop Prioritys (Most Important to Least Important)
1. Bandit
2. Swordsman
3. Witch
4. Sailor
5. Hog Rider
(Hog Rider is a conditional troop, if the other team has Witch or Wizard Mages the Hog Rider would be 2 or 3)
Positions
Skeleton King
The Skeleton King is the Main DPS, He Bruses the Most damage and Surprise the Opponent when the Skeleton King Gets Revived.
Bandit
The Bandit is the Back-Line Bruser, She Assassinates the back line and Energy Leaches the troops with a energy bar.
Swordsman
The Swordsman is the Tank-Shreader, He can shread the P.E.K.K.A & Mega Knight with his Super.
Witch
The Witch is the annoying troop to the opponent, She spawns Skeletons to be annoying to troops like Monk, P.E.K.K.A and other high single target Dps. (As a Monk & P.E.K.K.A user myself I find the Witch very annoying)
Sailor
The Sailor is the Ranged DPS, He/She can clutch up with the 1st ⭐ and be a clutch DPS when the team dies except for the Sailor that will have the staked +2 buff everytime He/She uses the Super.
Hog Rider
The Hog Rider is the Utility Troop that counters most of the troops that counter these troops, He utilizes the CLASH ablity to stun the Troops that may counter this whole deck like the Mini P.E.K.K.A.
Magic Tiles
![Clone](/clash-mini/res/img/units/tiles/clone.png)
Clone a Troop with 30% HP
Clone a Troop with 30% HP
If this Tile is on the front 2 rows Place the Skeleton King on it. (The Skeleton KIng will have 2 revives.)
If this Tile is on the back 2 rows Place the Witch on it. (When the Witch spawns skeleton the skeletons will be at full heath, Also you might want to get the Witchs First ⭐the lets the Witch Spawn 8 Skeletons.)
![Devil's Deal](/clash-mini/res/img/units/tiles/devils_deal.png)
+10 ATK but -80% HP
+10 ATK but -80% HP
ONLY USE THIS TILE ONLY IF THIS TILE IS ON THE BACK 2 ROWS
So place the witch on this tile the first time the tile Spawns the Second Time this tile spawns place the Sailor on this tile.
![Supercharger](/clash-mini/res/img/units/tiles/supercharger.png)
+7 Energy
+7 Energy
If this Tile is on the front 2 rows Place the Bandit on it. (The Bandit will have a Instant Super to Assassinate the back row.)
If this Tile is on the back 2 rows Place the Witch on it. (The WItch will have a Instant Super to Spawn Skeletons and be very annoying.)
Counters
![Spear Goblin](/clash-mini/res/img/units/troops/spear_goblin.png)
![Skeleton King](/clash-mini/res/img/units/troops/skeleton_king.png)
![Hog Rider](/clash-mini/res/img/units/troops/hog_rider.png)
![Bandit](/clash-mini/res/img/units/troops/bandit.png)
![Swordsman](/clash-mini/res/img/units/troops/swordsman.png)
So the Spear Goblin has a CLASH ability that throws a spear and does annoying Damage.
So to Counter this Either you Move your Skeleton King Behing your Swordsman or place the Hog Rider to make use of the Hog Rider's CLASH ability to stun the Spear Goblin before the Spear Goblin Throws his spear. (If you are saying that does not work, well it does I have tried this many times just as long as the Spear Goblin is in the Hog Rider's Raidius.
![Electro Wizard](/clash-mini/res/img/units/troops/electro_wizard.png)
![Hog Rider](/clash-mini/res/img/units/troops/hog_rider.png)
![Bandit](/clash-mini/res/img/units/troops/bandit.png)
So the Electro Wizard Counter is the means Quadruple Mage.
In the Quadruple Mage comp. E Wiz is usualy in the middle of the I Wiz, N Wiz, and the GW.
Aim the HR's CLASH ability at the E Wiz and the Bandit will Energy Leach the E Wiz, I Wiz, N Wiz, and the GW as they all have energy Bars, Remember to get the Bandit's 1st ⭐and the HR's 1st & 2nd ⭐.
Ledgend/ Key:
E Wiz = Electro Wizard
I Wiz = Ice Wizard
N Wiz = Wizard
GW = Grand Warden
HR = Hog RIder
![Mini Pekka](/clash-mini/res/img/units/troops/mini_pekka.png)
![Skeleton King](/clash-mini/res/img/units/troops/skeleton_king.png)
![Hog Rider](/clash-mini/res/img/units/troops/hog_rider.png)
![Bandit](/clash-mini/res/img/units/troops/bandit.png)
![Swordsman](/clash-mini/res/img/units/troops/swordsman.png)
S the Mini P.E.K.K.A. is a Bandit hard Couter when the Mini P.E.K.K.A. has the 3rd ⭐ because the Mini P.E.K.K.A. will energy leach the bandit and bandit is bacicly usless as the Bandit has no Dash.
So to counter the Mini P.E.K.K.A you have to use the Hog Rider to Stun the Mini P.E.K.K.A and kill it Instantly make sure to upgrade the Hog Rider's 1st ⭐ & 2nd ⭐.
Advanced Deck Stats
Elixir Distribution
Deck Cost
Remaining Elixir
Upgrade Possibilities (Max per Minis by cost)
- 6
- 3
(Max) + 8 remaining elixir
About This Deck
The deck SK {Post Update} was originally created on Dec 21, 2023 by ButterSpike1. This deck uses Skeleton King as the hero with Hog Rider, Sailor, Witch, Bandit, and Swordsman as the supporting units. This puts the total deck cost at 16, DPS at 11.7, and HP at 156.
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