Destroy enemies with fast and deadly rangers.
Deck
![Natureborn](/clash-mini/res/img/units/troops/natureborn.png)
![P.E.K.K.A](/clash-mini/res/img/units/troops/pekka.png)
![Dart Goblin](/clash-mini/res/img/units/troops/dart_goblin.png)
![Archer](/clash-mini/res/img/units/troops/archer.png)
![Healing Ranger](/clash-mini/res/img/units/troops/healing_ranger.png)
![Magic Archer](/clash-mini/res/img/units/troops/magic_archer.png)
Guide
Upgrade Natureborn to overheal x2 ATK as soon as possible. The placement above ensures that the healing ranger is the only one that is not healed since it doesnt need a dmg boost. Healing ranger also makes sure overheal happens. The dart golbin and archer placement make both of them to have infinite range when upgraded. This deck also uses P.E.K.K.A because combined with natureborn, he can do up to 72 DMG...! This deck is a lot of fun and i havent lost a match with it.
Counters
![Countess](/clash-mini/res/img/units/troops/countess.png)
![Natureborn](/clash-mini/res/img/units/troops/natureborn.png)
![P.E.K.K.A](/clash-mini/res/img/units/troops/pekka.png)
This is too easy. Dont place the rangers, only place p.e.k.k.a and max out. He can actually one shot countess in some situations. You may have to place rangers to distract countess (Since they have less HP), but dont waste time upgrading them.
![Shield Maiden](/clash-mini/res/img/units/troops/shield_maiden.png)
![Natureborn](/clash-mini/res/img/units/troops/natureborn.png)
![Dart Goblin](/clash-mini/res/img/units/troops/dart_goblin.png)
![Archer](/clash-mini/res/img/units/troops/archer.png)
![Healing Ranger](/clash-mini/res/img/units/troops/healing_ranger.png)
Main with healing ranger. Since everything is doing more damage, we need to heal the reflective damage. Because of that as well, we want to use fast attakers, not heavy damage like P.E.K.K.A who could insta-kill himself in one hit.
![Pink Fury](/clash-mini/res/img/units/troops/pink_fury.png)
![Natureborn](/clash-mini/res/img/units/troops/natureborn.png)
![P.E.K.K.A](/clash-mini/res/img/units/troops/pekka.png)
![Dart Goblin](/clash-mini/res/img/units/troops/dart_goblin.png)
![Archer](/clash-mini/res/img/units/troops/archer.png)
![Magic Archer](/clash-mini/res/img/units/troops/magic_archer.png)
Main with rangers, but P.e.k.k.a can work if natureborn overheal happens fast enough. No point in healers if everything is insta-ed by Pink.
![Natureborn](/clash-mini/res/img/units/troops/natureborn.png)
![P.E.K.K.A](/clash-mini/res/img/units/troops/pekka.png)
![Archer](/clash-mini/res/img/units/troops/archer.png)
![Magic Archer](/clash-mini/res/img/units/troops/magic_archer.png)
![Dart Goblin](/clash-mini/res/img/units/troops/dart_goblin.png)
![Healing Ranger](/clash-mini/res/img/units/troops/healing_ranger.png)
Created Dec 26, 2023 by The_KillB0T
![NOFF](/clash-mini/res/img/mini_creator_logo.png)
Advanced Deck Stats
Elixir Distribution
Deck Cost
Remaining Elixir
Upgrade Possibilities (Max per Minis by cost)
- 3
(Max) + 14 remaining elixir
65
About This Deck
The deck Natureborn Ranger Overheal was created by The_KillB0T. This deck uses Natureborn as the hero with P.E.K.K.A, Dart Goblin, Archer, Healing Ranger, and Magic Archer as the supporting units. This puts the total deck cost at 16, DPS at 11.7, and HP at 128.
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