Throw the swordsman at them and sit back.
Deck






Guide
Round 1 you want to try to get the Wave Master's launch ability if you cant roll him get swordsman and his first upgrade or a swordsman and a musketeer. Round 2 you want to once again try to get Wave Master's launch ability or if you already have it place down your swordsman and musketeer. Round 3 you want to place down shark bait and Magic archer if you have lost a round you should also be able to place the fisherman. Round 4 and 5 you want to max out your swordsman and get the stun and hits 2 enemies abilities on the musketeer.
Magic Tiles

Gain AOE stun
Gain AOE stun
Same thing except place your swordsman on the zap tile and put the Wave Master in front of it also try to put shark bait on the other tile.
Counters

If it targets your Wave Master it's gg go next.

If it targets your Wave Master it's gg go next.

If it targets your Wave Master it's gg go next.






Created Jan 9, 2024 by Moogie

Advanced Deck Stats
Elixir Distribution
Deck Cost
Remaining Elixir
Upgrade Possibilities (Max per Minis by cost)
- 6
- 4
About This Deck
The deck Power of the Sea was originally created on Jan 9, 2024 by Moogie. This deck uses Wave Master as the hero with Fisherman, Swordsman, Shark Bait, Magic Archer, and Musketeer as the supporting units. This puts the total deck cost at 17, DPS at 9.8, and HP at 171.
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