Deck
![Elixir icon](/clash-mini/res/img/icon-deck-cost.png)
![Sword icon](/clash-mini/res/img/icon-deck-dps.png)
![Heart icon](/clash-mini/res/img/icon-deck-hp.png)
![Specialist](/clash-mini/res/img/classes/specialist.png)
![Mage](/clash-mini/res/img/classes/mage.png)
![Saint](/clash-mini/res/img/classes/saint.png)
![Natureborn](/clash-mini/res/img/units/troops/natureborn.png)
![Battle Boxer](/clash-mini/res/img/units/troops/battle_boxer.png)
![Decoy Adept](/clash-mini/res/img/units/troops/decoy_adept.png)
![Villager](/clash-mini/res/img/units/troops/villager.png)
![Ice Wizard](/clash-mini/res/img/units/troops/ice_wizard.png)
![Healing Ranger](/clash-mini/res/img/units/troops/healing_ranger.png)
Guide
First round place villager and decoy adept.
Second round place battle boxer and ice wizard (if you lose place healing ranger also)
Third round replace decoy adept down first up battle boxer second Starr you can also up ice wizard or decoy adept (if you need)
Fourth round up first Starr battle boxer and you can also up battle healer or nature born (don’t up them until forth round)
This deck can counter meta decks
This deck has synergy of specialist this synergy can cleanse negative effects including anti heal.
This deck also has saint synergy which gain more heals and shields (to battle boxer).
Mages synergy gain two damage to nature-born and one to ice wizard.
Please don’t pay attention to mistakes my english is not well😁
Good luck!🍀
Magic Tiles
![Elixir Boost](/clash-mini/res/img/units/tiles/elixir_boost.png)
+1 Elixir every 7 hits
+1 Elixir every 7 hits
Too much elixir from nature-born or from healing ranger or from ice wizard
![Clone](/clash-mini/res/img/units/tiles/clone.png)
Clone a Troop with 30% HP
Clone a Troop with 30% HP
It’s OP more heals and damage by nature-born Also more damage by battle boxer or more slows by ice wizard or more attack speed by villager.
![Devil's Deal](/clash-mini/res/img/units/tiles/devils_deal.png)
+10 ATK but -80% HP
+10 ATK but -80% HP
OP damage
Counters
![Mini Pekka](/clash-mini/res/img/units/troops/mini_pekka.png)
![Natureborn](/clash-mini/res/img/units/troops/natureborn.png)
![Battle Boxer](/clash-mini/res/img/units/troops/battle_boxer.png)
![Decoy Adept](/clash-mini/res/img/units/troops/decoy_adept.png)
![Villager](/clash-mini/res/img/units/troops/villager.png)
![Ice Wizard](/clash-mini/res/img/units/troops/ice_wizard.png)
![Healing Ranger](/clash-mini/res/img/units/troops/healing_ranger.png)
Replace decoy right and up him third Starr
![Monk](/clash-mini/res/img/units/troops/monk.png)
![Natureborn](/clash-mini/res/img/units/troops/natureborn.png)
![Battle Boxer](/clash-mini/res/img/units/troops/battle_boxer.png)
![Decoy Adept](/clash-mini/res/img/units/troops/decoy_adept.png)
![Villager](/clash-mini/res/img/units/troops/villager.png)
![Ice Wizard](/clash-mini/res/img/units/troops/ice_wizard.png)
![Healing Ranger](/clash-mini/res/img/units/troops/healing_ranger.png)
Up ice wizard first Starr if monk replaced you can also up second starr and up decoy third starr
![Royal Ghost](/clash-mini/res/img/units/troops/royal_ghost.png)
![Natureborn](/clash-mini/res/img/units/troops/natureborn.png)
![Battle Boxer](/clash-mini/res/img/units/troops/battle_boxer.png)
![Decoy Adept](/clash-mini/res/img/units/troops/decoy_adept.png)
![Villager](/clash-mini/res/img/units/troops/villager.png)
![Ice Wizard](/clash-mini/res/img/units/troops/ice_wizard.png)
![Healing Ranger](/clash-mini/res/img/units/troops/healing_ranger.png)
Up third Starr decoy and replace him.
Wait until the invisibility ends you should kill him fast.
Also up second and first Starr battle boxer to kill him by ult.
And up ice wizard all stars.
At frenzy time ghost will not kill your battle boxer because he will cast clash and gain shield.
If not work out you can up nature-born second star and healing ranger first starr to gain more heals.
![Defuser](/clash-mini/res/img/units/troops/defuser.png)
![Natureborn](/clash-mini/res/img/units/troops/natureborn.png)
![Battle Boxer](/clash-mini/res/img/units/troops/battle_boxer.png)
![Decoy Adept](/clash-mini/res/img/units/troops/decoy_adept.png)
![Villager](/clash-mini/res/img/units/troops/villager.png)
![Ice Wizard](/clash-mini/res/img/units/troops/ice_wizard.png)
![Healing Ranger](/clash-mini/res/img/units/troops/healing_ranger.png)
Just kill him fast
If didn’t work out you can up first and second Starr ice wizard
![Pink Fury](/clash-mini/res/img/units/troops/pink_fury.png)
![Natureborn](/clash-mini/res/img/units/troops/natureborn.png)
![Battle Boxer](/clash-mini/res/img/units/troops/battle_boxer.png)
![Decoy Adept](/clash-mini/res/img/units/troops/decoy_adept.png)
![Villager](/clash-mini/res/img/units/troops/villager.png)
![Ice Wizard](/clash-mini/res/img/units/troops/ice_wizard.png)
![Healing Ranger](/clash-mini/res/img/units/troops/healing_ranger.png)
Gain third star decoy adept.
Gain first Starr ice wizard second also but if replaced.
![Natureborn](/clash-mini/res/img/units/troops/natureborn.png)
![Decoy Adept](/clash-mini/res/img/units/troops/decoy_adept.png)
![Battle Boxer](/clash-mini/res/img/units/troops/battle_boxer.png)
![Ice Wizard](/clash-mini/res/img/units/troops/ice_wizard.png)
![Healing Ranger](/clash-mini/res/img/units/troops/healing_ranger.png)
![Villager](/clash-mini/res/img/units/troops/villager.png)
Created Jan 13, 2024 by ChargingMonk553613
![NOFF](/clash-mini/res/img/mini_creator_logo.png)
Advanced Deck Stats
Elixir Distribution
Deck Cost
Remaining Elixir
Upgrade Possibilities (Max per Minis by cost)
- 6
(Max) + 9 remaining elixir
6(Max) + 3 remaining elixir
3(Max) + 6 remaining elixir
About This Deck
The deck OP HEAL + ANTI HEAL RESIST was originally created on Jan 13, 2024 by ChargingMonk553613. This deck uses Natureborn as the hero with Battle Boxer, Decoy Adept, Villager, Ice Wizard, and Healing Ranger as the supporting units. This puts the total deck cost at 15, DPS at 7.5, and HP at 142.
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