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Double Warden Electro Wiz

Grand Warden

Created by ShadowCroc07
Updated Feb 10, 2024


The more rounds pass the better it gets



The main aim of the deck is to stun with electro wizard and allow inferno warden to do the hard work. Due to the recent inferno warden buffs it absolutely shreds decks with many abilities.

Try to place both elixir units in the first two rounds but if you don’t manage then do it in the second. Don’t be afraid to use all your rerolls.
Make sure to place and sell minis to make room for more to be rolled on the next round.

There is no specific mini order after placing the elixir minis; however, try to place every mini before prioritising upgrades. Pretty much upgrade the minis as they come.

Mini upgrade priority goes: Defuser>Electro Wizard + Inferno Warden + Grand Warden>Ice Wizard

The upgrades are shown below:

Grand Warden: 1
Only move it if you or the enemy has one life left. Sometimes they will use a clash ability on it, allowing you to move it later. Get the first upgrade to give rage to the other minis.

Just to get the elixir buff and sometimes block a clash ability. I usually don’t upgrade it.

Defuser: 3>2>1
To get the elixir buff. Whenever it appears, upgrade it and sell it once when maxed, to get a bit more elixir. Only do this if you or your opponent has one life left as you ideally want to keep it for the class buff. Can also block clash abilities for the grand warden. Once you sell it you can place it in a different location to block clash abilities like prince or spear goblin if needed.

Ice Wizard: 1>2>3
Mainly to complete the mage class buff, but can be upgraded if you have extra elixir from selling the defuser. I recommend the first two upgrades, but the third is helpful if you notice the grand warden dying fast. This helps the grand warden build up a bit of shield for the other minis.

Electro Wizard: 3>1>2
Upgrade fully to stun the opponents as much as possible. Get the third upgrade first, then the first if they have a strong backline and/or the second if they have a few strong frontline minis.

Inferno Warden: 3>1
This mini does all of the damage pretty much. The third upgrade can sometimes keep its ability permanently up and the first makes it do more damage over time.
I haven’t seen much use for the second upgrade, and if they have barely any abilities the third is not super useful but I often get it anyway.

Double Warden Electro Wiz
Ice Wizard
Grand Warden
Electro Wizard
Inferno Warden

Created Feb 8, 2024 by ShadowCroc07


Advanced Deck Stats

Elixir Distribution

Deck Cost


Remaining Elixir


Upgrade Possibilities (Max per Minis by cost)

  • 2 Elixir iconDefuserIce Wizard
    6Star (Max) + 8 remaining elixir
  • 3 Elixir iconLumberjack
    3Star (Max) + 11 remaining elixir
  • 4 Elixir iconElectro Wizard
    3Star (Max) + 8 remaining elixir
  • 5 Elixir iconInferno Warden
    3Star (Max) + 5 remaining elixir

About This Deck

The deck Double Warden Electro Wiz was originally created on Feb 8, 2024 by ShadowCroc07. This deck uses Grand Warden as the hero with Defuser, Lumberjack, Inferno Warden, Ice Wizard, and Electro Wizard as the supporting units. This puts the total deck cost at 16, DPS at 9.5, and HP at 115.

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